- September 6, 2019
- Tonguç Bodur
Little Brother Jim
Platforms
About
Little Brother Jim is a narrative-driven game that follows Paul as he reminisces about his late brother Jim on a walk up to a hill they used to visit. Along the way, Paul discovers magical mailboxes containing notes from Jim, which reveal his love for a challenging jeep parking video game. The game allows players to switch between Paul's journey and the jeep parking levels, with the option to skip levels after a few fails or notes. It is recommended to take your time and pay attention to the details for a richer gaming experience.











- Beautiful and varied landscapes with impressive graphics and sound design.
- The combination of walking simulator and driving mini-game adds unique gameplay elements, providing a refreshing change of pace.
- The story, told through letters, offers emotional depth and reflection on life, resonating with players.
- The driving mini-game feels disconnected from the walking simulator, leading to a jarring experience that disrupts immersion.
- The story's presentation through notes suffers from poor punctuation and readability issues, making it frustrating for some players.
- Some gameplay mechanics, like slow movement speed and limited exploration, detract from the overall experience.
story
17 mentions Positive Neutral NegativeThe story is primarily conveyed through notes, which some players find difficult to read due to poor punctuation, yet it evolves into a poignant narrative that intertwines themes of nostalgia and bittersweet memories. While the initial gameplay can be frustrating, the unfolding story ultimately ties together well with the game's ambiance and music, creating a reflective experience centered on the characters' relationships, particularly between two brothers. Despite its flaws, the narrative is praised for its emotional depth and pacing, culminating in a hopeful conclusion.
“The jeep game made 100% more sense by the end of the story, and damn, was it bitter-sweet.”
“But as the story unfolded, everything came together.”
“Throughout, you will be presented with notes that develop the actual story, and as it progresses, what starts as whimsy and fond memories slowly turns to wistful longing and sadness, but ends on a hopeful note.”
“One problem is that the story is told through notes, and comma usage is just all over the place, which makes it a pain to read at times.”
“The story doesn't explain it very well.”
“These follow a completely prototypical walking simulator format, with story coming in the form of letters, so you have to go from mailbox to mailbox until the level ends.”