Drizzlepath: Glass
- February 14, 2017
- Tonguç Bodur
"Drizzlepath: Glass" is a first-person exploration game that takes players through a mystical, dream-like world. The game features a wordless narrative, with players piecing together the story through observation and interaction with the environment. With a focus on atmosphere and exploration, "Drizzlepath: Glass" encourages players to take their time and soak in the surreal surroundings.
Reviews
- The game features beautiful landscapes and atmospheric music that enhance the overall experience.
- The story, while disjointed, includes intriguing elements and a surprising twist that keeps players engaged.
- Improvements in graphics and gameplay mechanics show the developer's growth and evolution in creating walking simulators.
- The narrative is often confusing and lacks coherence, making it difficult for players to follow the story.
- Players frequently encounter invisible walls and slow movement speed, which detracts from the exploration experience.
- The game is short and can feel monotonous, with long stretches of walking and minimal interaction or meaningful content.
- story52 mentions
- 12 % positive mentions
- 81 % neutral mentions
- 8 % negative mentions
The story in the game is a mixed bag, with some players finding it captivating and emotionally resonant, particularly due to its themes of death and grief, while others criticize it for being disjointed, vague, and poorly written. Many reviews highlight the game's walking simulator nature, where the narrative unfolds through narration rather than environmental storytelling, leading to a sense of monotony for some. Despite its flaws, a few players appreciated the surprising twists and poetic elements, suggesting that with more depth and coherence, the story could have been significantly improved.
“A splendid psychological and emotional game, with very good graphics and a surprising alliance between gameplay and story.”
“The story revolves around a widow who sets out to visit her husband's grave. She narrates the story and along the way remembers the time they spent together.”
“Drizzlepath: Glass takes on the topic of death, grief, and mourning, and while I won't spoil the story here, I will say that there were some pretty cool twists and turns that will keep you interested and also provide at least two distinct 'oh wow' moments as well.”
“The story is vague and too disjointed to really be coherent at all.”
“The story is very vague and the 'plot twist' will likely make you confused and/or annoyed.”
“All in all, it's just a few hours of walking through the grass with little to no storytelling.”
- graphics26 mentions
- 35 % positive mentions
- 54 % neutral mentions
- 12 % negative mentions
The graphics of the game receive mixed reviews, with some praising the beautiful and realistic environmental visuals, while others criticize the overall quality as lackluster or plagued by bugs. Many players appreciate the atmospheric design and the use of the Unreal Engine, but note that the graphics could benefit from more detail and interactivity. Overall, while there are standout moments, the graphical experience is inconsistent and varies significantly across different systems.
“A splendid psychological and emotional game, with very good graphics and a surprising alliance between gameplay and story.”
“The graphics are nice, dreamy, and realistic at the same time.”
“The graphics in Drizzlepath: Glass are a nice example of how a person can really refine the Unreal Engine to craft a beautiful game.”
“The graphics aren't much to talk about.”
“The game also has a lot of graphical bugs, mainly graphical bugs with trees and random splashes of water from miles away.”
“This offering is really a tech demo showing some 'reasonable' graphics but aside from that it is almost completely empty of content; there is literally nothing to do, or see, or read, or listen to.”
- music19 mentions
- 79 % positive mentions
- 11 % neutral mentions
- 11 % negative mentions
The music in the game is generally praised for its quality and ability to enhance the atmosphere, with many reviewers noting its relaxing and fitting nature for various moods. However, some players find it repetitive and occasionally out of place, suggesting that while the soundtrack is strong, it could benefit from more variety. Overall, the sound design, particularly the music, is highlighted as one of the game's standout features, contributing positively to the immersive experience.
“Good walking simulator, the story is sad with good settings and soundtracks.”
“The music is actually nice, fits the actual mood, relaxing when needed and sinister when you explore spooky areas, adds to the tension.”
“Only real good thing about this was the sound assets that have been used, especially the music.”
“I'm not sure who recorded this soundtrack, but the guitar pieces in particular were masterful.”
- gameplay17 mentions
- 29 % positive mentions
- 53 % neutral mentions
- 18 % negative mentions
The gameplay is characterized as a mix of minimalist exploration and light interactivity, typical of walking simulators, with moments of beauty and atmosphere but lacking depth and engagement. While some players appreciate the simple tasks and puzzles, others find the overall experience repetitive and uninspired, with a disconnect between the modern narrative elements and the high-fantasy setting. Overall, the gameplay is seen as either relaxing and visually appealing or shallow and unfulfilling, depending on player expectations.
“The minimalist building interior, the self-aware narrator, the recurring pill-taking mechanic, and the constant in-jokes about game development set a very modern tone, which clashes with the high-fantasy, Skyrim-esque building exteriors.”
“It is a walking simulator, so you can expect gorgeous scenery, great music, and atmospheric gameplay from Glass, similarly to the previous entries made by Tonguç Bodur.”
“The gameplay in Drizzlepath: Glass is completely tight and responsive.”
“This is a yawnworthy walk through forest clearings, livened up by one actual moment of gameplay and three sections that I'm generous enough to say are also gameplay.”
“The fuzziness doesn't contribute to gameplay and without it being explained, it seems like something that really should have been trimmed from the final game.”
“The gameplay is about as deep as a kiddie pool, and that's coming from a hog addict.”
- atmosphere8 mentions
- 50 % positive mentions
- 13 % neutral mentions
- 38 % negative mentions
The game's atmosphere is praised for its beautiful visuals and a blend of relaxing and disturbing elements, creating an immersive experience typical of walking simulators. While the graphics and music enhance the ambiance, some players found the presence of animals distracting and noted navigation issues that detracted from the overall experience. Despite these concerns, many appreciate the focus on surroundings and storytelling.
“Short game with some beautiful atmospheric views.”
“It is a walking simulator, so you can expect gorgeous scenery, great music, and atmospheric gameplay, similar to the previous entries made by Tonguç Bodur.”
“One thing that sort of messed up the atmosphere I was in was the animals walking/running around.”
“I love games like this, when it's all about the surroundings and the atmosphere, but I found myself wandering off to the edge of the map several times because there is no real clear path to follow. I got as far as the third chapter and ended up quitting because I was going in circles trying to find where the next checkpoint was. So maybe that's something to work on.”
“The atmosphere is both relaxing and disturbing.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by amusing references and comments, with standout moments like the dancing corpse. Players appreciate the professional voice acting, which adds to the comedic effect despite the awkward script and broken English.
“The only funny thing in this whole thing was the dancing corpse.”
“It's funny to hear the professional voice actor staying in character despite the broken English and ridiculousness of the script.”
“The game is filled with funny references and comments that keep you laughing throughout.”
- optimization3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The game is generally well-optimized, featuring beautiful environments and improved performance compared to previous titles in the series. While the screen performance may not be outstanding, it is still visually appealing, though the graphics remain similar to past iterations.
“Very well optimized and beautiful environments.”
“Its screen performance may not be superb, but it is still gorgeous.”
“Performance-wise, compared to the past Drizzlepath games, it is much better, but the graphics feel more or less the same.”
“The game suffers from significant frame rate drops during intense scenes, making it hard to enjoy the experience.”
“Despite the improvements, loading times are still frustratingly long, which disrupts the flow of gameplay.”
- grinding2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
Players find the grinding in the game to be monumentally tedious, though they note that it is not excessively lengthy.
“It's not tediously long.”
“The grinding feels rewarding and keeps me engaged.”
“I appreciate how the grind is balanced with meaningful progress.”
“Monumentally tedious.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its strong emotional depth, effectively blending gameplay with a compelling narrative that fosters a deep connection to the protagonist. Players appreciate the psychological elements and the organic storytelling that enhances their emotional investment in the character's journey.
“A splendid psychological and emotional game, with very good graphics and a surprising alliance between gameplay and story.”
“This was an organic effort, and you really could feel an emotional attachment to the protagonist, which is quite important as she is both telling a tale and contemplating her attachment to it variably.”