- December 12, 2021
- Brenton Wildes
- 20h median play time
Lingo
Platforms
About
"Lingo" is a single-player adventure game centered around word puzzles and exploration in a first-person perspective. Featuring nonlinear gameplay, keyboard-based challenges, and an open world filled with secrets, the game boasts over 46 hours of playtime. Created by Brenton Wildes, "Lingo" offers a unique and immersive gaming experience.
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- Lingo offers a unique blend of word puzzles and exploration, reminiscent of games like The Witness and Antichamber.
- The game features a vast amount of content, including numerous puzzles and custom maps created by the community, providing endless replayability.
- Players experience satisfying 'aha' moments as they discover the rules and mechanics of the puzzles, making for an engaging and rewarding gameplay experience.
- The navigation can be frustrating due to the non-Euclidean design, making it easy to get lost and difficult to retrace steps.
- Some puzzles may feel arbitrary or overly complex, leading to moments of confusion and frustration for players.
- The graphics and overall presentation are simplistic, which may deter some players from fully immersing themselves in the game.
gameplay
80 mentions Positive Neutral NegativeThe gameplay of this puzzle game is characterized by its clever and complex mechanics, which revolve around word-based puzzles that challenge players to think laterally and discover connections. While the game excels in providing a satisfying and engaging experience through its non-linear exploration and gradual introduction of new mechanics, some players find the navigation and certain puzzles frustratingly opaque. Overall, it offers a rich environment for puzzle enthusiasts, with a strong community supporting custom content and additional challenges.
“One of the best games where the gameplay is as simple as it gets but the puzzles are as mind-boggling as can be.”
“The pacing is also excellent; I found myself really flying through this game due to how satisfying the moment-to-moment gameplay felt, which is an impressive feat for a puzzle game.”
“The mechanics are genius, and the game does an excellent job at teaching them to you without making them obvious.”
“I don't feel like the game did a good job teaching me the rules before introducing new mechanics and puzzle types.”
“The first couple of hours of the game are extremely rough, and I would not be surprised if many players bounce off the game due to the level of intransparency about what the core mechanics even are.”
“The music and graphics are gratingly awful to the point that they impede gameplay, and the central mechanic of the game, manipulation of words, in no way requires or even complements a mazelike non-euclidean map.”