Lilly and Sasha: Curse of the Immortals Game Cover
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In "Lilly and Sasha: Curse of the Immortals," players navigate a dark fantasy world as they control two sisters on a quest to break an evil curse. The game features real-time combat and puzzle-solving, as well as skill trees and crafting systems to enhance customization. As they progress, players will uncover a rich story filled with memorable characters and dark secrets.

  • PC
  • Windows

Reviews

78%
Audience ScoreBased on 309 reviews
story86 positive mentions
grinding16 negative mentions
  • The game features a long main story with over one hundred quest missions and well-designed, challenging puzzles.
  • It has a unique battle system and allows players to find most equipment from treasure boxes instead of purchasing them.
  • The game includes a free and detailed Official Strategy Guide, making it easier for players to navigate through the challenges.
  • Some item descriptions are missing, and certain exit points can lead players to incorrect locations.
  • The ending does not provide a satisfactory conclusion, merely setting up for the next game in the series.
  • The battle system can feel repetitive, and the game encourages players to focus on side quests rather than combat.
  • story224 mentions

    The game's story is characterized by a lengthy main narrative intertwined with over a hundred side quests, many of which are unrelated to the main plot and often involve repetitive tasks. While the main storyline, focusing on the characters Lilly and Sasha, is engaging and features humorous dialogue, it tends to take a backseat to the numerous side quests, which can detract from the overall narrative experience. Players who enjoy puzzle-solving and character interactions may find the story enjoyable, but those seeking a more combat-driven RPG may feel unsatisfied.

    • “The story, the puzzles, some of the side quests, and the general atmosphere of the game are really well made.”
    • “If you like JRPGs with a great story, memorable moments, side quests, and collectibles, this one is for you.”
    • “Overall, I thought the story held together really well and there were some good laughs throughout.”
    • “The premise of the story, where Lilly and Sasha must find a way to reverse Sasha's demonic possession, quickly takes a back seat to completing a series of quests, and is barely mentioned throughout the game.”
    • “While the main storyline is about saving Sasha, most of the game is spent doing side quests and running around in circles.”
    • “In the end, you don’t feel fulfilled because the story carries over to the next game, so really not much is accomplished, making this title feel like a very long prologue.”
  • music60 mentions

    The music in the game receives mixed reviews, with some players praising the catchy battle themes and overall soundtrack, while others criticize it as poorly composed and mismatched with the game's tone. Many noted that the music can become repetitive and annoying over time, but a few highlighted its ability to enhance the game's light-hearted atmosphere. Overall, opinions vary widely, reflecting a divide between those who find the music enjoyable and those who consider it a detriment to the experience.

    • “The music is absolutely amazing and the story has quite a bit of humour in it.”
    • “The battle music was very catchy, which is good since you will end up hearing it a lot.”
    • “For starters, I loved the soundtrack, not to mention the light-hearted (for the most part) atmosphere which I didn't expect from a game with such a title and the humour.”
    • “The music is just straight up garbage and doesn't go with this game.”
    • “Honestly, I couldn't play this for longer than an hour - the story is pretty dreadful on its own (at least when you first start playing) - but pair that with music that makes your ears bleed and a poorly fleshed out battle system and you've got yourself... Lilly and Sasha, I guess!”
    • “The music doesn't sound good, just crappy and lazily written; the whole tone of the story is so painfully tongue-in-cheek that it loses any comedic effect.”
  • humor58 mentions

    The humor in the game is widely praised for its quirky, witty, and often sarcastic dialogue, with many players finding themselves laughing out loud at the entertaining side quests and character interactions. While some moments may miss the mark, the overall comedic writing, including fourth-wall breaks, adds a nostalgic charm that enhances the gameplay experience. However, the game tends to avoid serious topics, opting instead for lightheartedness, which some players noted as a limitation.

    • “This game started out really well - with quirky humor, loveable characters, and occasional fourth-wall-breaking, and held that level for quite a while.”
    • “I just finished a side quest that was so random and absolutely hilarious that I couldn't stop laughing.”
    • “The storyline is entertaining, and the dialogue is frequently hilarious.”
  • gameplay40 mentions

    The gameplay is a mixed bag, featuring creative mechanics and a variety of gameplay styles, but it suffers from clunky controls and a lack of essential interface elements that hinder navigation and pacing. While the game offers an engaging story and retro charm, many players noted that the mechanics feel simplistic and can become tedious, especially with the frequent idle time due to slow menu animations. Overall, it provides a decent experience for its price, appealing to those who enjoy RPG elements and a point-and-click adventure feel.

    • “What really sets this game apart is how creative they were with using the mechanics.”
    • “There is a healthy mix of different types of gameplay.”
    • “Really nice game, a good story and fun gameplay.”
    • “To summarize, the game is not the best representative of a genre and lacks many essential interface elements that would only improve the gameplay.”
    • “Then there is the clunky gameplay that won't let you move around fast and easily with arrow keys; I can only assume the developer focused on mouse-driven gameplay. Not being able to navigate around properly can be quite nerve-wracking.”
    • “When you add to that the bad info menu skipping mechanics that force you to wait for menu animations on repeated events, it practically doubles the playing time of the game, with plenty of moments idling in wait for the game to proceed to a skippable part.”
  • graphics28 mentions

    The graphics in "Lilly and Sasha: Curse of the Immortals" are reminiscent of typical RPG Maker assets, yet they feature significant customization and external graphics. While some players appreciate the artwork and overall aesthetic, others criticize the bland character designs and lack of interactivity in the world. Additionally, there are reports of graphical bugs, such as screen flickering, which detracts from the experience.

    • “Lilly and Sasha: Curse of the Immortals' visuals might look similar to those default RPG Maker assets, but it actually has a lot of customizations beneath it.”
    • “It uses a lot of graphics and sounds outside of the RPG Maker generic library.”
    • “Excellent music, graphics, and gameplay.”
    • “The artwork of the characters feels too bland and the world could also use a little more interactivity, random treasure to find searching in bushes and pots and such.”
    • “There is no option to change graphical settings.”
    • “Good except for an annoying graphical bug which causes the screen to flicker nonstop.”
  • grinding16 mentions

    Players generally find the grinding aspect of the game tedious, with many preferring to engage in side quests rather than repetitive enemy battles. While the game allows for completion without extensive grinding, the lack of an auto-fight feature exacerbates the monotony of combat. Overall, the design encourages focusing on story and puzzles, but some quests can feel overly convoluted and tedious.

    • “My main grief with this game is with a lack of auto-fight, making the repetitive fights more tedious than they already are in a typical JRPG.”
    • “There really isn't too much in the battle part; you will do a lot of grinding even in easy mode, but don't ever expect a new skill to be acquired through leveling up or the development of the story because there is no such thing.”
    • “I also like that the game is designed so that you don't need to grind, because grinding is not interesting, in spite of what some game designers seem to think.”
  • emotional4 mentions

    The emotional aspect of the game has received mixed feedback, with some players feeling it lacks depth and skips over significant moments, resulting in an empty experience. Others express a more provocative and humorous reaction, indicating a disconnect between the game's intended emotional impact and their personal feelings.

  • atmosphere4 mentions

    The game's atmosphere is praised for its well-crafted story, engaging puzzles, and enjoyable side quests, complemented by a delightful soundtrack. Reviewers highlight the unexpected light-heartedness and humor, which contribute to a unique and inviting ambiance.

    • “The story, the puzzles, some of the side quests, and the general atmosphere of the game are really well made.”
    • “For starters, I loved the soundtrack, not to mention the light-hearted (for the most part) atmosphere, which I didn't expect from a game with such a title, and the humor.”
  • optimization4 mentions

    The game suffers from significant optimization issues, leading to severe lag even on high-end PCs that should easily handle it. Users express frustration over the lack of performance despite having powerful hardware, indicating that the game's optimization is inadequate.

    • “But it isn't optimized, terrible lagging.”
    • “I built my PC - it's got enough power to make this game run at 9000 fps... there's absolutely no reason for this game to be so poorly optimized... makes no sense.”
  • stability2 mentions

    The game has significant stability issues, with multiple users reporting frequent freezes at the same point, particularly around 30% into the gameplay, which severely hampers progress and enjoyment.

    • “I put hours into this game, only to reach a temple, and it freezes at the same part every time, no matter what I do.”
  • character development2 mentions

    Character development is marked by frequent dialogue between characters and NPCs; however, this dialogue often lacks significance to the plot or character growth, leading to moments of tedium.

    • “Dialogue between characters and with NPCs is frequent, but mostly unimportant to the plot or character development, and becomes tedious occasionally.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

16hMedian play time
14hAverage play time
5-23hSpent by most gamers
*Based on 10 analyzed playthroughs

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