Lilly and Sasha: Curse of the Immortals
- April 28, 2015
- John Wizard
- 16h median play time
In "Lilly and Sasha: Curse of the Immortals," players navigate a dark fantasy world as they control two sisters on a quest to break an evil curse. The game features real-time combat and puzzle-solving, as well as skill trees and crafting systems to enhance customization. As they progress, players will uncover a rich story filled with memorable characters and dark secrets.
Reviews
- The game features a long main story with over one hundred quest missions and well-designed, challenging puzzles.
- It has a unique battle system and allows players to collect pets and runes to enhance gameplay.
- The humor in the dialogue and the quirky characters add a fun and entertaining element to the game.
- The combat can feel repetitive and lacks depth, with some players finding it tedious.
- There are issues with missing item descriptions and incorrect exit points that can lead to confusion.
- The story feels incomplete as it is part of a trilogy, leaving players unsatisfied with the ending.
- story112 mentions
- 38 % positive mentions
- 59 % neutral mentions
- 3 % negative mentions
The game's story is characterized by a lengthy main narrative intertwined with over a hundred side quests, many of which are unrelated to the main plot and often involve repetitive tasks. While the main storyline, focusing on the characters Lilly and Sasha, is engaging and features humorous dialogue, it tends to take a backseat to the abundance of side quests, which can detract from the overall narrative experience. Players who enjoy puzzle-solving and character interactions will find the story enjoyable, but those seeking a combat-focused RPG may feel unsatisfied due to the game's emphasis on quests over battles.
“The story, the puzzles, some of the side quests, and the general atmosphere of the game are really well made.”
“If you like JRPGs with a great story, memorable moments, side quests, and collectibles, this one is for you.”
“Overall, I thought the story held together really well and there were some good laughs throughout.”
“The game has a lot of side quests with stories that are not connected to the main story at all.”
“While the main storyline is about saving Sasha, most of the game is spent doing side quests and running around in circles.”
“In the end, you don’t feel fulfilled because the story carries over to the next game, so really not much is accomplished, making this title feel like a very long prologue.”
- music30 mentions
- 50 % positive mentions
- 30 % neutral mentions
- 20 % negative mentions
The music in the game receives mixed reviews, with some players praising the catchy battle themes and overall soundtrack, while others criticize it as low-quality and poorly suited to the game's tone. Many appreciate the light-hearted atmosphere and humor that the music contributes to, but there are also complaints about its repetitiveness and annoyance during gameplay. Overall, the music is seen as a highlight by some, but a significant drawback by others.
“The soundtracks are lovely and it's really a cheap game.”
“The battle music was very catchy, which is good since you will end up hearing it a lot.”
“For starters, I loved the soundtrack, not to mention the light-hearted atmosphere which I didn't expect from a game with such a title and the humor.”
“The music doesn't sound good, just crappy and lazily written; the whole tone of the story is so painfully tongue-in-cheek that it loses any comedic effect.”
“Honestly, I couldn't play this for longer than an hour - the story is pretty dreadful on its own (at least when you first start playing) - but pair that with music that makes your ears bleed and a poorly fleshed out battle system and you've got yourself... Lilly and Sasha, I guess!”
“The music is just straight up garbage and doesn't go with this game.”
- humor29 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely praised for its quirky, witty dialogue and entertaining side quests, often eliciting genuine laughter from players. While some moments may miss the mark, the overall comedic tone, including fourth-wall breaks and sarcastic NPCs, contributes significantly to the game's charm. Players appreciate the balance of humor with engaging puzzles, making it a fun experience despite some criticisms of the combat system.
“This game started out really well - with quirky humor, loveable characters, and occasional fourth-wall-breaking, and held that level for quite a while.”
“I just finished a side quest that was so random and absolutely hilarious that I couldn't stop laughing.”
“The conversations throughout the game are funny and sarcastic.”
- gameplay20 mentions
- 20 % positive mentions
- 65 % neutral mentions
- 15 % negative mentions
The gameplay of the game is a mixed bag, featuring creative mechanics and a blend of different gameplay styles, but marred by clunky controls and basic design flaws typical of RPG Maker titles. While the story and retro charm keep players engaged, the simplistic mechanics and slow menu navigation can detract from the overall experience, leading to extended playtime filled with idle moments. Despite these issues, many players find it enjoyable and worth the investment, especially for its engaging narrative and nostalgic feel.
“What really sets this game apart is how creative they were with using the mechanics.”
“There is a healthy mix of different types of gameplay.”
“Really nice game, a good story and fun gameplay.”
“To summarize, the game is not the best representative of a genre and lacks many essential interface elements that would only improve the gameplay.”
“Then there is the clunky gameplay that won't let you move around fast and easily with the arrow keys; I can only assume the developer focused on mouse-driven gameplay. Not being able to navigate around properly can be quite nerve-wracking.”
“When you add to that the bad info menu skipping mechanics that force you to wait for menu animations on repeated events, it practically doubles the playing time of the game, with plenty of moments idling in wait for the game to proceed to a skippable part.”
- graphics14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The graphics in "Lilly and Sasha: Curse of the Immortals" are a mixed bag; while they utilize some custom assets beyond the typical RPG Maker library, many players find the character artwork bland and the world lacking interactivity. Despite some graphical bugs and a lack of adjustable settings, fans of the RPG Maker style may appreciate the visuals, which are complemented by excellent music and a mildly engaging story. Overall, the artwork shows potential but feels underutilized.
“lilly and sasha: curse of the immortals' visuals might look similar to those default RPG Maker assets, but it actually has a lot of customizations beneath it.”
“It uses a lot of graphics and sounds outside of the RPG Maker generic library.”
“Excellent music, graphics, and gameplay.”
“The artwork of the characters feels too bland and the world could also use a little more interactivity, random treasure to find searching in bushes and pots and such.”
“There is no option to change graphical settings.”
“Good except for an annoying graphical bug which causes the screen to flicker nonstop.”
- grinding8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game tedious and repetitive, often preferring to engage with side quests instead. While some appreciate the amusing dialogue that accompanies these quests, many express frustration over the lack of auto-fight options and the necessity of grinding even on easier difficulty settings. Overall, the game allows players to progress without extensive grinding, which is seen as a positive feature by some, but the repetitive nature of battles remains a common complaint.
“My main grief with this game is with a lack of auto-fight, making the repetitive fights more tedious than they already are in a typical JRPG.”
“There really isn't too much in the battle part; you will do a lot of grinding even in easy mode, but don't ever expect a new skill to be acquired through leveling up or the development of the story because there is no such thing.”
“I also like that the game is designed so that you don't need to grind, because grinding is not interesting, in spite of what some game designers seem to think.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is criticized for glossing over significant moments, resulting in a lack of depth and connection, leaving players feeling unfulfilled. Additionally, some users express that the game's themes evoke immature or inappropriate feelings, detracting from a more meaningful emotional experience.
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is praised for its well-crafted story and puzzles, complemented by a delightful soundtrack and a surprisingly light-hearted tone, which adds a humorous touch to the overall experience.
“The story, the puzzles, some of the side quests, and the general atmosphere of the game are really well made.”
“For starters, I loved the soundtrack, not to mention the light-hearted (for the most part) atmosphere, which I didn't expect from a game with such a title, along with the humor.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant optimization issues, leading to frustrating lag even on high-performance PCs. Users express confusion over the lack of efficiency, given their hardware capabilities.
“But it isn't optimized; terrible lagging.”
“I built my PC—it's got enough power to make this game run at 9000 FPS. There's absolutely no reason for this game to be so poorly optimized; it makes no sense.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players have reported significant stability issues, with frequent freezes occurring at specific points in the game, particularly in temples, which disrupts gameplay and diminishes the overall experience.
“I put hours into this game, only to reach a temple, and it freezes at the same part every time, no matter what I do.”
“The game crashes frequently, making it nearly impossible to progress.”
“I've experienced constant lag and stuttering, which ruins the overall experience.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Character development in the game is marked by frequent dialogue exchanges between characters and NPCs; however, these interactions often lack significance to the plot or character growth, leading to moments of tedium.
“The dialogue between characters and NPCs is frequent, but mostly unimportant to the plot or character development, making it feel tedious at times.”
“Character development feels shallow, with little to no meaningful growth or change throughout the game.”
“The choices you make in the game have minimal impact on character development, leaving the characters feeling one-dimensional.”