Last Word
- May 8, 2015
- Twelve Tiles
"Last Word" is a challenging word puzzle game where players must form valid words from tiles on a grid. With a variety of modes, players can test their vocabulary and strategy skills in single-player, online multiplayer, and local pass-and-play modes. The game features a unique "Last Word" mode, where the player who forms the last valid word wins the game. However, beware of the time limit, as running out of time will result in a loss.
Reviews
- The game features a unique and engaging combat system based on verbal discourse, which adds a fresh twist to traditional RPG mechanics.
- The story is well-written and filled with intriguing characters, making it enjoyable to explore the narrative and uncover secrets.
- The art style and soundtrack create a charming atmosphere that enhances the overall experience of the game.
- The gameplay can become repetitive, especially due to the need for grinding to level up and unlock content.
- The combat mechanics may be confusing at first, leading to a steep learning curve for players unfamiliar with the system.
- The game is relatively short, which may leave some players wanting more content and depth in the story.
- story132 mentions
- 42 % positive mentions
- 55 % neutral mentions
- 2 % negative mentions
The game's story is widely praised for its engaging and well-written narrative, featuring intriguing characters and clever twists that rival those found in novels or films. While some players found the plot to be short or lacking depth, many appreciated the unique storytelling mechanics and the way the narrative unfolds through character interactions. Overall, the story is considered a major highlight, making the game worth playing for those who enjoy story-driven experiences.
“Powerful and moving, well-written murder mystery style plot filled with twists and turns that could stand toe-to-toe with a novel or a movie.”
“The story is engaging and funny at the same time, and the combat is fun with just enough difficulty to give you some challenge.”
“The story is well done, with elegant twists and turns that keep you wanting to know more about the characters.”
“The plot is... not great.”
“I was expecting much more game; the game can be beaten at 63%, and I have no motivation to play it any further because the conclusion to the story was so weak.”
“The main villain's scheme, the crux of the plot, is also so incredibly embarrassingly nonsensical that it renders any weight or threat from people being 'trapped'.”
- gameplay83 mentions
- 27 % positive mentions
- 70 % neutral mentions
- 4 % negative mentions
The gameplay of the game is characterized by its unique mechanics that blend conversation-based combat with exploration and puzzle-solving elements, offering a fresh take on traditional RPG mechanics. While some players find the combat engaging and clever, others criticize it for being overly simplistic or repetitive, with a steep learning curve that can detract from the overall experience. Despite mixed feelings about the gameplay depth, many appreciate the narrative integration and the innovative approach to dialogue-driven interactions.
“The game is quite unique in gameplay - hugely narrative, but not in an overly verbose way like a visual novel - snappy and quick-witted like an episode of Gilmore Girls.”
“Gameplay is a mix of exploration, conversation, and verbal sparring.”
“Its gameplay, while simple, is elegant and allows for players to organically find their favored patterns and ways of dealing with unique challenges.”
“The only problem is that being unaware of this mechanic, you won't have put much thought into this mystery, and it may seem to come out of left field even though it was actually hinted at somewhat. If you were given more of a clue that this was coming, I think it would have been a much more enjoyable puzzle. Instead, it will likely catch you off guard and force you to reload to get the correct answer, ruining the clever mystery-solving aspect or making you replay the game yet again, by which point you'll likely be thoroughly sick of it.”
“The story itself is kind of interesting, but the gameplay is boring and repetitive.”
“However, I felt that the restricted amount of gameplay really limited its potential.”
- grinding29 mentions
- 10 % positive mentions
- -7 % neutral mentions
- 97 % negative mentions
Reviews indicate that grinding in the game is a mixed experience; while some players find it intuitive and enjoyable, others describe it as tedious and repetitive, particularly in battles and side quests. The battle system is noted for its initial appeal but can become monotonous due to the necessity of grinding against the same opponents. Overall, while some players appreciate the rewards of grinding, many feel it detracts from the overall enjoyment and pacing of the game.
“I think it's not very grindy; you just need to level up at chapter 2 until McCall refuses to engage in discourse. After that, all conversations will be easy, except for that yellow old man with the mustache.”
“Grinding in this game feels rewarding rather than tedious, as each level up brings significant improvements to gameplay.”
“The grind is balanced well; it encourages exploration and strategy without feeling like a chore.”
“The main problem in this game is the incessant amount of grinding you have to do.”
“Unfortunately, since there are so few characters in the game, if you want to experience everything you'll be doing grindy battles against the same 3 or 4 people quite a bit.”
“The 'battles' are fun, but the game involves rather heavy grinding to pad out the gameplay, and you're forced to grind the same opponents over and over to progress.”
- music24 mentions
- 46 % positive mentions
- 42 % neutral mentions
- 13 % negative mentions
The music in the game has received a mixed but generally positive reception, with many players praising its evocative soundtrack and ability to enhance the game's atmosphere. While some found the music to be memorable and emotionally resonant, others noted that it could become monotonous over time. Overall, the soundtrack is considered a strong aspect of the game, contributing significantly to the immersive experience.
“Highly evocative soundtrack, excellent sound effects, and the minimalist-style hums and scoffs of the voice actors immerse the player.”
“The soundtrack is impeccable; each piece helps set a tone, and you can really feel the emotion it's trying to convey (my personal favorite being the victory theme 'Fourth Appeal').”
“The music also adds to the atmosphere and is quite memorable.”
“The background music is rather monotonous and irritating after a spell.”
“The music was okay, but I ended up only having it on about half the time.”
“It really needs some options - pretty much the only options you get are how often the characters make little introductory sounds, and what music plays.”
- graphics24 mentions
- 38 % positive mentions
- 50 % neutral mentions
- 13 % negative mentions
The graphics of the game have received a generally positive reception, with many reviewers appreciating the charming and simple art style that evokes nostalgia reminiscent of classic handheld games. While the visuals are not high-end, they effectively complement the gameplay and story, creating an engaging aesthetic experience. Some users noted limitations typical of RPG Maker games, but overall, the graphics are considered attractive and fitting for the game's atmosphere.
“I will say that as an RPG Maker game, from an aesthetic, programming, and game-system level approach, it's very impressive.”
“The art style of the game is nice and simple, and the character drawings are lovely too.”
“The graphics are unique and pretty.”
“Unless the aesthetic really grabs you for some reason, I wouldn't bother.”
“Also, the artwork is not so captivating for me.”
“Would love to see a game with some actual graphics and voice over with this, not some RPG Maker game.”
- humor9 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its engaging and witty humor, featuring sassy characters and clever dialogue that enhance the overall experience. Players appreciate the blend of intellectual challenges and entertaining storytelling, with many noting the humor as a standout aspect that adds charm to the gameplay. Overall, the humor is described as both cute and clever, contributing significantly to the enjoyment of the game.
“The story is engaging and funny at the same time, and the combat (for lack of a better term) is fun with just enough difficulty to give you some challenge.”
“It's engaging, intellectual, all about fancy words, lots of sassy characters, and dry humor!”
“The story is above average, the characters are all pretty well-rounded, and there is a decent sense of humor surrounding a world where debate is literally how wars are fought.”
- replayability6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The Last Word offers limited replayability primarily due to its short, repetitive story structure, though players can find extra content and a secret ending that may enhance the experience. While some events reveal new plot elements upon replay, the main incentive to restart is to explore missed opportunities, which can be frustratingly easy to overlook. Overall, replay value is minimal outside of achievements and secrets.
“It is definitely replayable, as each event triggers something previously unknown or makes an aspect of the plot clearer.”
“Plenty of extra stuff to find, a secret ending that is quite interesting, and some extra strategy-based conversations means this could eat up a decent chunk of your time.”
“With plenty of stuff to find, the game offers some replay value, though the story is short and follows the same beats each time, making a second playthrough a little tedious.”
“Plenty of extra stuff to find, a secret ending that is quite interesting, and some extra strategy-based conversations means this could eat up a decent chunk of your time, although replayability is low except to experience the story again.”
“The only real replay value comes in the form of starting the game over again just to do things that you accidentally locked yourself out of doing the first time, which is annoyingly easy to do.”
- atmosphere6 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The game's atmosphere is highly praised for its engaging storyline and memorable music, which enhance the gothic and steampunk elements. Reviewers note that it evokes a classic Agatha Christie vibe, featuring well-defined characters and a polished gameplay experience that complements the overall ambiance.
“Great storyline and a cool gothic atmosphere.”
“The atmosphere reminds me of an Agatha Christie book, with well-defined and sharp-tongued characters, while the polished and coherent gameplay won't let you down.”
“The music blends into the 'dinner party' atmosphere of the plot.”
“The atmosphere reminds me of an Agatha Christie book, with well-defined and sharp-tongued characters, while the gameplay, polished and very coherent, won't let you down.”
- character development5 mentions
- 80 % positive mentions
- 20 % neutral mentions
- 0 % negative mentions
Character development in this game is well-executed, with unique and clear designs that highlight each character's distinctive traits. While the plot is short, it remains engaging, and the minimalist art style effectively complements the characters' personalities. Overall, players appreciate the intriguing character designs and the depth they bring to the narrative.
“The plot is short but intriguing, and the character designs are clear and add depth to the characters.”
“Each character design is unique and well-caricatured, drawing your eye to their most outstanding features.”
“Character development is quite impressive.”