Last Word
- May 8, 2015
- Twelve Tiles
"Last Word" is a challenging word puzzle game where players must form valid words from tiles on a grid. With a variety of modes, players can test their vocabulary and strategy skills in single-player, online multiplayer, and local pass-and-play modes. The game features a unique "Last Word" mode, where the player who forms the last valid word wins the game. However, beware of the time limit, as running out of time will result in a loss.
Reviews
- The game features a unique and engaging combat system based on discourse, allowing for strategic gameplay that feels fresh and innovative.
- The story is well-written with intriguing characters, providing a charming and immersive experience that keeps players invested.
- The art style and soundtrack contribute to a cozy atmosphere, enhancing the overall enjoyment of the game.
- The gameplay can become repetitive and grindy, requiring players to engage in battles against the same characters multiple times to progress.
- The combat mechanics can be confusing at first, with a steep learning curve that may frustrate some players.
- The game is relatively short, which may leave some players wanting more content and depth.
- story264 mentions
- 42 % positive mentions
- 55 % neutral mentions
- 2 % negative mentions
The game's story is a standout feature, praised for its engaging and well-written narrative that includes intriguing twists and character depth, often likened to a novel or film. While some players found the plot to be short or lacking in depth, many appreciated the unique mechanics that intertwine dialogue and gameplay, making the experience enjoyable despite some repetitive elements. Overall, the story is considered compelling enough to warrant replaying, especially for those who prioritize narrative in their gaming experience.
“Powerful and moving, well-written murder mystery style plot filled with twists and turns that could stand toe-to-toe with a novel or a movie.”
“It's worth it to play (and replay) the game for the story alone!”
“The story unravels in a way that just makes you want to know more about the characters.”
“The plot is... not great.”
“I was expecting much more game; the game is able to be beaten at 63% and I have no motivation to play it any further because the conclusion to the story was so weak.”
“Unfortunately, the verbal 'combat' is a combination of difficult and tedious, and the plot is pretty shallow and short.”
- gameplay166 mentions
- 27 % positive mentions
- 72 % neutral mentions
- 2 % negative mentions
The gameplay of "Last Word" is characterized by its unique blend of narrative-driven mechanics and a rock-paper-scissors style combat system that emphasizes clever strategizing and dialogue-based interactions. While some players find the mechanics initially confusing and the gameplay somewhat repetitive, many appreciate the innovative approach to conflict resolution and the engaging story that accompanies it. Overall, the game offers a charming experience that prioritizes narrative over traditional RPG elements, appealing particularly to those who enjoy puzzle-solving and character-driven storytelling.
“The game is quite unique in gameplay - hugely narrative, but not in an overly verbose way like a visual novel - snappy and quick-witted like an episode of Gilmore Girls.”
“Gameplay is a mix of exploration, conversation, and verbal sparring.”
“The mechanics for this game are a little complicated to get a hang of at first, but once you do, this is a very enjoyable RPG!”
“The only problem is that being unaware of this mechanic you'll not have put much thought into this mystery and it may seem to have come out of left field even though it was actually hinted at somewhat. If you were given more of a clue that this was coming, I think it would have been a much more enjoyable puzzle. Instead, it will likely catch you off guard and force you to reload to get the correct answer, ruining the clever mystery-solving bit, or making you replay the game yet again, by which point you'll likely be thoroughly sick of it.”
“While I do like most things about this game such as the story, the art, etc., I can't get past how dull the gameplay feels.”
“The story itself is kind of interesting, but gameplay is boring and repetitive.”
- grinding58 mentions
- 2 % positive mentions
- 2 % neutral mentions
- 97 % negative mentions
The grinding aspect of the game receives mixed feedback; while some players find it intuitive and enjoyable, others describe it as tedious and repetitive, particularly in battles and side quests. Many reviewers note that the grinding can become excessive, especially when leveling up or completing side content, leading to a sense of boredom. However, a few players appreciate that the grinding can be rewarding and adds depth to the gameplay, suggesting that it may appeal to those who enjoy character progression and exploration.
“I think it's not very grindy; you just need to level up at chapter 2 until McCall refuses to engage in discourse, and then all conversations will be easy except for that old man with the yellow mustache.”
“The main problem in this game is the incessant amount of grinding you have to do.”
“Unfortunately, since there are so few characters in the game, if you want to experience everything you'll be doing grindy battles against the same 3 or 4 people quite a bit.”
“The 'battles' are fun, but the game involves rather heavy grinding to pad out the gameplay, and you're forced to grind the same opponents over and over to progress.”
- music48 mentions
- 46 % positive mentions
- 48 % neutral mentions
- 6 % negative mentions
The music in the game has received largely positive feedback, with many players praising its evocative soundtrack and ability to enhance the overall atmosphere. While some found the background music to be monotonous at times, others highlighted specific tracks, like the victory theme, as particularly memorable. Overall, the music is considered a strong aspect of the game, contributing significantly to the emotional experience and immersion.
“Highly evocative soundtrack, excellent sound effects, and the minimalist-style hums and scoffs of the voice actors immerse the player.”
“The soundtrack is impeccable; each piece helps set a tone, and you can really feel the emotion it's trying to convey (my personal favorite being the victory theme 'Fourth Appeal').”
“The music also adds to the atmosphere and is quite memorable.”
“The background music is rather monotonous and irritating after a spell.”
“The music was okay, but I ended up only having it on about half the time.”
“It really needs some options - pretty much the only options you get are how often the characters make little introductory sounds, and what music plays.”
- graphics48 mentions
- 38 % positive mentions
- 56 % neutral mentions
- 6 % negative mentions
The graphics of the game, while not high-end, are generally praised for their charming and simple art style, which evokes a nostalgic feel reminiscent of classic handheld games. The color-coded characters and unique aesthetic contribute positively to the overall experience, although some players noted limitations typical of RPG Maker titles. Overall, the visuals are considered clean and attractive, effectively complementing the gameplay and story.
“I will say that as an RPG Maker game, from an aesthetic, programming, and game-system level approach, it's very impressive.”
“The art style of the game is nice and simple, and the character drawings are lovely too.”
“Clean and attractive graphics with a clever and entertaining story.”
“Unless the aesthetic really grabs you for some reason, I wouldn't bother.”
“Also, the artwork is not so captivating for me.”
“Would love to see a game with some actual graphics and voice over with this, not some RPG Maker game.”
- humor18 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its engaging and witty humor, featuring sassy characters and clever dialogue that enhance the overall experience. Players appreciate the blend of intellectual challenges and comedic elements, particularly in a unique setting where debates serve as combat. Overall, the humor is described as entertaining and integral to the story, making it a delightful experience.
“It's engaging, intellectual, all about fancy words, lots of sassy characters and dry humor!”
“The story is above average, the characters are all pretty well-rounded, and there is a decent sense of humor surrounding a world where debate is literally how wars are fought.”
“Lots of good humor, and the characters are very entertaining!”
- replayability12 mentions
- 17 % positive mentions
- 58 % neutral mentions
- 25 % negative mentions
"The Last Word" offers mild replayability primarily for players interested in uncovering secrets and achievements, as the narrative follows a predictable structure that can make subsequent playthroughs feel tedious. While there are engaging elements like a secret ending and strategic conversations, the main draw for replaying is to explore missed opportunities rather than a significantly different experience. Overall, the game is enjoyable for a single playthrough, but its replay value is limited.
“It is definitely replayable, as each event triggers something previously unknown or makes an aspect of the plot clearer.”
“Plenty of extra stuff to find, a secret ending that is quite interesting, and some extra strategy-based conversations means this could eat up a decent chunk of your time although replayability is low except to experience the story again.”
“With plenty of stuff to find, the game offers some replay value, though the story is short and follows the same beats each time, making a second playthrough a little tedious.”
“Plenty of extra stuff to find, a secret ending that is quite interesting, and some extra strategy-based conversations means this could eat up a decent chunk of your time, although replayability is low except to experience the story again.”
“The only real replay value comes in the form of starting the game over again just to do things that you accidentally locked yourself out of doing the first time (which is annoyingly easy to do).”
- atmosphere12 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The atmosphere of the game is highly praised for its engaging gothic and steampunk elements, reminiscent of Agatha Christie novels, featuring well-defined characters and a polished narrative. The memorable music enhances the immersive experience, effectively complementing the "dinner party" setting and overall storyline.
“The music also adds to the atmosphere and is quite memorable.”
“The atmosphere reminds of an Agatha Christie book, with well-defined and sharp-tongued characters, while the gameplay, polished and very coherent, won't let you down.”
“The atmosphere reminds me of an Agatha Christie book, with well-defined and sharp-tongued characters, while the gameplay, polished and very coherent, won't let you down.”
“The music blends into the 'dinner party' atmosphere of the plot.”
- character development10 mentions
- 80 % positive mentions
- 20 % neutral mentions
- 0 % negative mentions
Character development in the game is generally well-received, with unique and caricatured designs that enhance the characters' individuality. While the plot is short, it remains intriguing, and the minimalist art style effectively highlights each character's distinct features. Overall, players appreciate the combination of engaging character design and solid development.
“The plot is short but intriguing and the character designs are clear and give a bit of character.”
“Each character design is unique and decently caricatured, drawing your eye to their more outstanding features.”
“Character development is pretty good.”