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Last Word Game Cover

About

"Last Word" is a challenging word puzzle game where players must form valid words from tiles on a grid. With a variety of modes, players can test their vocabulary and strategy skills in single-player, online multiplayer, and local pass-and-play modes. The game features a unique "Last Word" mode, where the player who forms the last valid word wins the game. However, beware of the time limit, as running out of time will result in a loss.

Last Word screenshot
Last Word screenshot
Last Word screenshot
Last Word screenshot
Last Word screenshot
Last Word screenshot
Last Word screenshot
Last Word screenshot

85%
Audience ScoreBased on 345 reviews
story111 positive mentions
grinding50 negative mentions

  • Unique and innovative battle system that uses conversation as combat, providing a fresh take on RPG mechanics.
  • Engaging story with well-developed characters and intriguing plot twists that keep players invested.
  • Charming art style and a pleasant soundtrack that enhance the overall atmosphere of the game.
  • Repetitive gameplay due to the need for grinding and limited character interactions, which can become tedious.
  • Lack of clear instructions for the battle system, making it difficult for players to grasp the mechanics initially.
  • Short playtime that may leave players wanting more content and replayability options.
  • story
    244 mentions Positive Neutral Negative

    The game's story is a central highlight, featuring a well-crafted murder mystery filled with engaging characters, intriguing twists, and a unique dialogue-based combat system that enhances the narrative experience. While some players found the plot to be short or lacking depth, many appreciated the rich lore and character development that unfolds through exploration and conversation. Overall, the storytelling is praised for its creativity and charm, making it a worthwhile experience for fans of narrative-driven games.

    • “Powerful and moving, well-written murder mystery style plot filled with twists and turns that could stand toe-to-toe with a novel or a movie.”
    • “The story is engaging and funny at the same time, and the combat is fun with just enough difficulty to give you some challenge.”
    • “The story is well written and thought out, and kept me interested enough for a second playthrough.”
    • “The plot is... not great.”
    • “I was expecting much more game; the game is able to be beaten at 63% and I have no motivation to play it any further because the conclusion to the story was so weak.”
    • “The story isn't that interesting to justify the tedium.”
  • gameplay
    147 mentions Positive Neutral Negative

    The gameplay of "Last Word" is characterized by its unique combat system that revolves around verbal sparring and investigation, blending elements of RPG mechanics with a rock-paper-scissors style of interaction. While many players appreciate the innovative approach and engaging narrative, some find the mechanics initially confusing and the gameplay can become repetitive over time. Overall, it offers a charming experience with a focus on story and character interactions, though it may not appeal to those seeking more traditional or action-oriented gameplay.

    • “It has unique gameplay where you have to talk to people about certain topics and play in a debate-related battle system.”
    • “The gameplay is really unique, and while it does take some time to get used to it, once you do it feels smooth, without the battles themselves being too easy or too difficult.”
    • “The idea to use conversation as a combat mechanic is quite well done, and the skills and abilities, while powerful, never feel so overwhelming that the game becomes unbalanced.”
    • “While the game has unique mechanics, they very quickly become boring and repetitive.”
    • “The story itself is kind of interesting, but gameplay is boring and repetitive.”
    • “However, I felt that the restricted amount of gameplay really limited its potential.”
  • grinding
    51 mentions Positive Neutral Negative

    Overall, players find the grinding in the game to be a mixed experience; while some appreciate the engaging mechanics and the rewards for grinding, many feel it becomes tedious and repetitive, especially in combat and side quests. The necessity of grinding for levels and skills can detract from the enjoyment, particularly for completionists aiming for 100%. Despite these criticisms, some players note that the unique battle system and story elements help mitigate the grind, making it more manageable than in other games.

    • “I think it's not very grindy; you just need to level up at chapter 2 until McCall refuses to engage in discourse, and then all discourse will be easy except for that yellow old man with the mustache.”
    • “The main problem in this game is the incessant amount of grinding you have to do.”
    • “Unfortunately, since there are so few characters in the game, if you want to experience everything you'll be doing grindy battles against the same 3 or 4 people quite a bit.”
    • “The battles are fun, but the game involves rather heavy grinding to pad out the gameplay, and you're forced to grind the same opponents over and over to progress.”
  • graphics
    47 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the charming and simplistic art style, which is well-suited for an RPG Maker title. While some players find the visuals unique and engaging, others note that they can feel repetitive and lack depth, particularly in character expressions. Overall, the aesthetic is considered appealing and fitting for the game's tone, despite some limitations inherent to the RPG Maker engine.

    • “The graphics are unique and pretty.”
    • “The art style is nice and simple, and the character drawings are lovely too.”
    • “Along with the wonderful battle structure and skill progressions mentioned above, the game has beautiful watercolor-like 2D graphics.”
    • “The graphics aren't high end, but that really isn't much of a concern.”
    • “Would love to see a game with some actual graphics and voice over with this, not some RPG Maker game.”
    • “The visuals are quite simple (but pretty stylish, all the same), and the exploration, while extensive, is by no means large.”
  • music
    45 mentions Positive Neutral Negative

    The music in the game is widely praised for its evocative and immersive qualities, enhancing the overall atmosphere and emotional depth of the experience. Many players highlight the soundtrack as a standout feature, with specific pieces resonating strongly, while some note that it can become monotonous over extended play. Overall, the music is considered a significant asset, contributing to the game's charm and enjoyment.

    • “Highly evocative soundtrack, excellent sound effects, and the minimalist-style hums and scoffs of the voice actors immerse the player.”
    • “The soundtrack suits the setting, as does the surplus of secrets the game boasts; it's possible, if not likely, that a first-time player will complete the game without earning one of the game's nine achievements.”
    • “The music blends into the 'dinner party' atmosphere of the plot.”
    • “The background music is rather monotonous and irritating after a while.”
    • “The music was okay, but I ended up only having it on about half the time.”
    • “Only real critiques are that, 1, you spend a lot of time grinding for levels and there's no way to shut off the music and watch YouTube in the background.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is widely praised for its cleverness and charm, featuring unique, sassy characters and engaging dialogue that enhances the storyline. Players appreciate the blend of dry wit and funny interactions, with humorous moments woven throughout the gameplay, including quirky scenarios like debating with a cat. Overall, the game delivers a delightful mix of comedy and challenge, making it an entertaining experience.

    • “The story is engaging and funny at the same time, and the combat (for lack of a better term) is fun with just enough difficulty to give you some challenge.”
    • “It's engaging, intellectual, all about fancy words, lots of sassy characters, and dry humor!”
    • “The story is above average, the characters are all pretty well-rounded, and there is a decent sense of humor surrounding a world where debate is literally how wars are fought.”
  • replayability
    10 mentions Positive Neutral Negative

    The Last Word offers mild replayability, primarily due to its engaging combat system and the presence of secrets to uncover. However, the short and repetitive nature of the story, along with tedious elements in gameplay, limits the incentive for multiple playthroughs. Players may find some value in revisiting the game to explore missed content or achieve completion, but overall, replay value is considered low.

    • “Though a short game with an uncompelling story, the game boasts plenty of secrets and a central mechanic strong enough to confer replay value.”
    • “It is definitely replayable, as each event triggers something previously unknown or makes an aspect of the plot clearer.”
    • “Plenty of extra stuff to find, a secret ending that is quite interesting, and some extra strategy-based conversations means this could eat up a decent chunk of your time although replayability is low except to experience the story again.”
    • “A lot of the time it is tedious work to find out what you need to know to continue the story. While there is replay value to collect everything, it wasn't very enticing given the low amount of variety within it.”
    • “With plenty of stuff to find, the game offers some replay value, though the story is short and follows the same beats each time, making a second playthrough a little tedious.”
    • “The only real replay value comes in the form of starting the game over again just to do things that you accidentally locked yourself out of doing the first time, which is annoyingly easy to do.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is enhanced by its unique customization options, memorable music, and a well-crafted storyline that evokes gothic and steampunk elements. Players appreciate the immersive "dinner party" vibe and the sharp character dynamics reminiscent of Agatha Christie novels, contributing to a polished and coherent gameplay experience.

    • “Great storyline and cool gothic atmosphere.”
    • “The music also adds to the atmosphere and is quite memorable.”
    • “The atmosphere reminds me of an Agatha Christie book, with well-defined and sharp-tongued characters, while the gameplay, polished and very coherent, won't let you down.”
    • “The music blends into the 'dinner party' atmosphere of the plot.”
    • “The customization helps to give a different atmosphere to the game, and the gameplay was unique enough to distinguish it from the others.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is notable for its unique and simplistic design, utilizing minimalistic outlines filled with distinctive colors that reflect each character's traits. While the plot is short, it effectively highlights the individuality of each character through clear and recognizable designs, making them memorable and engaging. Overall, the character development is well-executed, balancing minimalism with iconic representation.

    • “The plot is short but intriguing, and the character designs are clear and give a bit of character.”
    • “Each character design is unique and decently caricatured, drawing your eye to their more outstanding features.”
    • “The character designs and sprites are just as unique as the game itself, finding a way to be simplistic yet iconic and recognizable with their trademark items and use of colors.”

Buy Last Word

15h Median play time
15h Average play time
15-15h Spent by most gamers
*Based on 1 analyzed playthroughs

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