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Last Will

Anyone who is familiar with escape rooms can tell you that they encourage fun, critical thinking for you and your friends.
Last Will Game Cover
72%Game Brain Score
story, replayability
stability, music
77% User Score Based on 266 reviews
Critic Score 50%Based on 1 reviews

Platforms

LinuxPCMac OSWindows
Last Will Game Cover

About

Last Will is a single player and multiplayer puzzle game. It was developed by LizardFactory and was released on August 29, 2016. It received neutral reviews from critics and mostly positive reviews from players.

"Last Will" is a narrative-driven detective game where players must solve challenging puzzles and uncover the dark secrets of a mysterious mansion. As the newly appointed executor of a wealthy person's last will, players must navigate a twisted family drama while searching for hidden objects and deciphering cryptic clues. With its unique gameplay mechanics and immersive storyline, "Last Will" offers a captivating experience for fans of adventure and mystery games.

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77%
Audience ScoreBased on 266 reviews
story8 positive mentions
stability33 negative mentions

  • The game features a unique approach to escape room mechanics, allowing for randomized puzzles and rooms that enhance replayability.
  • The atmosphere is well-crafted, with a spooky and immersive environment that adds to the overall experience.
  • Puzzles vary in difficulty, providing a satisfying challenge that encourages teamwork and critical thinking.
  • The game is plagued by numerous bugs and glitches that can disrupt gameplay, including issues with controls and saving progress.
  • Some puzzles can feel vague or poorly designed, leading to frustration and reliance on external hints or guides.
  • The production values are modest, with some players noting that the graphics and interface could use improvement.
  • story
    37 mentions Positive Neutral Negative

    The game's story is delivered through minimal exposition, relying on environmental clues and notes, which some players find intriguing but lacking in depth and polish. While the atmosphere and art are praised, many reviewers feel that the narrative does not significantly enhance the gameplay, with some noting that the puzzles could better tie into the story. Overall, the story is considered interesting but not essential, with multiple endings and a psychological horror element that adds to the experience, despite some bugs and a lack of complexity.

    • “The story unfolds with minimal exposition, relying more on environmental clues and the structure of the puzzles themselves to communicate the mansion’s personality.”
    • “Escape the room game with an interesting story, great voice acting, nice looking graphics and multiple endings.”
    • “Very atmospheric, a mysterious story that makes you want to find the secret or prize at the center of the mansion.”
    • “However, its minimalist storytelling and modest production values also mean that it doesn’t quite reach the same level of polish or complexity.”
    • “The only semblance of story is a cutscene at the beginning, some cryptic notes strung across the game, and the final room which doesn't even feel like a worthwhile conclusion; the rest of the game just seems like a series of 3D puzzles with no substance.”
    • “If you expect an easy path through a storytelling experience like The Stanley Parable, or if you expect it to be some kind of immersive horror game with some puzzles like Amnesia, then do not try it, because you may be disappointed.”
  • stability
    33 mentions Positive Neutral Negative

    The game is widely reported to be quite buggy, with players encountering various glitches such as unresponsive controls, missing audio, and issues that can halt progress. While some users find the experience enjoyable despite these bugs, others describe it as frustrating and unplayable at times, particularly in multiplayer mode where progress can be lost due to freezes. Overall, the stability of the game is a significant concern, with many recommending caution before purchase.

    • “The game is extremely buggy and some of the puzzles and clues make no sense.”
    • “Does not have any saves on multiplayer meaning that if it freezes mid-game you better be ready to say goodbye to all progress.”
    • “Far too buggy to recommend at that price point.”
  • replayability
    29 mentions Positive Neutral Negative

    The game "Last Will" offers significant replayability due to its randomized rooms and puzzles, which change with each playthrough, encouraging players to experience different challenges. While some users noted that certain puzzles may lose their novelty after completion, the variety and achievement hunting provide additional incentives for replay. Overall, the game's design and ongoing updates contribute to a solid replay value, making it enjoyable for both solo and group play.

    • “The rooms you get are random, so there is some replay value if you want to experience all the puzzles.”
    • “Very replayable game, because the rooms and puzzles are randomized.”
    • “There's quite a variety of puzzles you're presented with, and different rooms appear for you in different playthroughs, so there's a fair amount of replayability.”
    • “Occasional bugs and interface quirks can disrupt immersion, and once you’ve completed the main sequence of puzzles, there isn’t much replay value beyond appreciating the craftsmanship of the design.”
    • “In terms of replayability, the game does randomize rooms and room orders, but the puzzles remain the same.”
    • “The game also makes an effort to randomize rooms for replayability, but in my opinion, there aren't enough rooms currently to warrant the effectiveness of this.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of the game are a mixed bag; while some players appreciate the distinctive style and atmospheric visuals that enhance the eerie tone, others criticize the outdated and blocky graphics, noting issues like clipping and poor item models. Despite these flaws, many find the artwork beautiful and the overall aesthetic appealing, especially in conjunction with the game's sound design. Overall, the graphics contribute positively to the experience, though they may not meet modern standards.

    • “Even though the visuals are not cutting-edge, they carry a distinctive style that complements the game’s deliberate pacing and eerie tone.”
    • “Escape the room game with an interesting story, great voice acting, nice looking graphics and multiple endings.”
    • “This is a very well put together game, the story is intriguing, the graphics are beautiful, and there are very few glitches and bugs that I have run into so far.”
    • “Visually, the game has a lot to be desired, and I don't even mean graphics.”
    • “So this is an old game, which means the graphics are blocky and the playstyle is wonky sometimes.”
    • “The graphics are a bit older and don't really match what the photos show.”
  • atmosphere
    23 mentions Positive Neutral Negative

    The atmosphere in "Last Will" is consistently praised for its eerie and contemplative qualities, effectively creating a spooky yet non-horror experience that enhances the puzzle-solving gameplay. Players appreciate the game's dark, oppressive ambiance, complemented by decent graphics and sound design, which together foster a mysterious and engaging environment. While some technical issues have been noted, the overall atmosphere is a standout feature that contributes significantly to the game's appeal.

    • “It’s not a grand or sprawling adventure, but a focused and contemplative one—a brief yet memorable descent into a puzzle-laden world that values atmosphere as much as intellect.”
    • “The dark and oppressive atmosphere really highlights the mood of the game.”
    • “There is no atmosphere or logic, just pure 'what did the adventure game folks think made sense here.' Don't waste your time.”
    • “The atmosphere, graphics, and sound are okay as well.”
    • “This game has a horror-type atmosphere without being a horror game; in the dark, in the middle of the night, much to the enjoyment of my teenagers, I'm truly spooked.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is centered around exploration and puzzle-solving within a mysterious environment, featuring a mix of mechanical challenges and interactive elements. Players engage with a variety of puzzles that change with each run, providing a unique experience and encouraging replayability, despite the relatively short overall playtime. The controls are simple and intuitive, making it accessible for casual gamers while still offering a satisfying level of difficulty.

    • “It’s a game that thrives on mood and mystery, wrapping its mechanics in an eerie sense of curiosity that encourages you to explore every corner of its shadowed estate.”
    • “Each area functions like a mechanical ecosystem, filled with switches, gears, ciphers, and codes that must be deciphered to move forward.”
    • “Each room presents a genuine challenge, with different sets of rooms in each run - plus the solutions are not always the same, meaning even if you've figured out the mechanics for one puzzle you will still need to do some work to solve the room on a re-run.”
    • “Gameplay is rather simple, walking and interacting with objects, that's it.”
    • “So then why pay $13 for a creepy puzzle game, particularly when there's only an hour or so of gameplay at the moment?”
    • “Unlike many modern puzzle games that rely on flashy mechanics or time-sensitive reflexes, Last Will takes a more grounded approach.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game is characterized by slow, ambient melodies that effectively enhance the eerie atmosphere without being overwhelming. While some players find it chilling and well-suited to the game's tone, others feel it lacks uniqueness and depth. Overall, the soundtrack complements the gameplay, contributing to a spooky yet immersive experience.

    • “The soundtrack underscores this with slow, ambient melodies that heighten tension without overwhelming the player.”
    • “I love creepy atmospheres and good soundtracks, and this game has all of it.”
    • “The music is spooky, but the game itself has no jump scares or anything.”
    • “There is not much to say about the music in this game; the music they use fits the game very well, but I wouldn't call it anything special.”
    • “There is not much to say about the music in this game; the music they use fits the game very well, but I wouldn't call it anything special.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of "Last Will" is deeply impactful, as it explores themes of loss, inheritance, and the complexities of relationships through the player's journey to fulfill a deceased loved one's final wishes. Players are prompted to reflect on the emotional and moral implications of inheritance, making the experience resonate on a personal level. However, the game's mechanics, such as the inability to act out emotionally justified actions, may limit the expression of these feelings.

    • “At the outset, Last Will presents a seemingly simple premise: the player is tasked with fulfilling the final wishes of a deceased loved one, following a trail of clues that reveal not only the intricacies of the deceased’s life but also the complex emotional landscape of the survivors.”
    • “The game asks you to reflect on the very act of inheritance—not just in material terms but in emotional and moral ones.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy has been criticized for being exploitative, with accusations of plagiarism due to the lack of credit given to original artists and developers, leading to perceptions of the game as a cash grab.

    • “The developers didn't credit any of the artists and real game developers who created the assets, which feels like plagiarism and a cash grab.”
    • “The monetization strategy is overly aggressive, making it difficult to enjoy the game without spending money.”
    • “It feels like the game is designed to push players towards microtransactions rather than providing a fair gaming experience.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find certain puzzles, like the 8-letter arrangement, to be tedious and unenjoyable, contributing to a sense of grinding that detracts from the overall experience.

    • “Some puzzles are just downright unfun and more tedious than anything (8 letter arrangement puzzle).”
    • “The grinding feels endless and lacks any real reward, making it a chore rather than an enjoyable experience.”
    • “I found myself repeating the same tasks over and over, which quickly became boring and frustrating.”
  • optimization
    1 mentions Positive Neutral Negative

    The game's random generator is criticized for being poorly optimized, which may lead to suboptimal performance and user experience.

    • “The random generator this game uses is poorly optimized.”
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Frequently Asked Questions

Last Will is a puzzle game.

Last Will is available on PC, Mac OS, Windows and Linux.

Last Will was released on August 29, 2016.

Last Will was developed by LizardFactory.

Last Will has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its stability.

Last Will is a single player game with multiplayer and local co-op support.

Similar games include The Inheritance of Crimson Manor, Escape Academy, The Escaper, The Initiate, Escape Room: The Sick Colleague and others.