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Forgiveness Game Cover

About

"Forgiveness" is a series of 7 sin-themed escape room adventures for Windows, Mac, or Linux. After taking a personality test, players face trials tailored to their revealed sin, with two difficulty levels: Normal, with subtle hints and no time limit, and Extreme, with a 30-minute time limit. Players are trapped by the enigmatic Dr. Benjamin Smith, who believes himself a god and metes out his own form of justice, in a race to prove their worth and escape punishment.

Forgiveness screenshot
Forgiveness screenshot
Forgiveness screenshot
Forgiveness screenshot
Forgiveness screenshot
Forgiveness screenshot
Forgiveness screenshot
Forgiveness screenshot
Forgiveness screenshot
Forgiveness screenshot

70%
Audience ScoreBased on 103 reviews
graphics6 positive mentions
grinding3 negative mentions

  • Fun puzzles and nice visuals that create an engaging atmosphere.
  • The game offers a variety of themes based on the seven deadly sins, providing a unique escape room experience.
  • Challenging puzzles that require critical thinking and observation, rewarding players for their efforts.
  • Gameplay can be tedious, with issues like only being able to hold one item at a time and problematic item interactions.
  • Many puzzles lack clear logic, leading to frustration and confusion, with some solutions feeling arbitrary.
  • The game is short, with only a handful of puzzles per room, making it feel less worth the price for some players.
  • story
    26 mentions Positive Neutral Negative

    The game's story is generally viewed as underdeveloped, with many players noting that it feels disjointed and lacks depth, despite a promising premise linked to the deadly sins. While some appreciate the escape room format and the puzzles, they feel the narrative could have been more coherent and engaging, often hindering the overall experience. Overall, the game is better suited for those who prioritize puzzles over a compelling storyline.

    • “So it's kind of a testament to the quality of this game that I went in hoping for a psychological horror story, ended up with an escape room game and still kind of loved it.”
    • “In story mode, you will start with a personality quiz that determines what your sins are; this sets up the room designs as well as the challenges you will face for a randomized experience, depending on the answers you choose.”
    • “There is a fair amount of replayability to the game with story mode and its randomizations.”
    • “True, there's no story - just a list of rooms to escape from which are vaguely linked to the deadly sins - but if you prefer puzzles and tend to skip through any storyline there might be anyway, then this game really delivers.”
    • “There is a story to it, but it hinders more than it helps, because it begins but after the beginning nothing actually happens with the story.”
    • “It could be more effort put into the story of each of the different rooms; there is a little bit of story already, but it just makes it feel poorly made when it is not fully narrated.”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players finding it tedious and lacking in engagement, while others appreciate the challenge it presents. Although the mechanics can be frustrating at times, players noted that they eventually adapt, and the game offers basic customization options. Overall, the gameplay is described as difficult, with a nostalgic feel reminiscent of older titles, but some users suggest it may not justify its price unless purchased on sale.

    • “Overall, it's not the most riveting gameplay, but the soundtrack and visuals at least are enjoyable, and I paid 2.35 euros for it on Steam, so it's all good.”
    • “After a while, you get used to it, and it is not too much in the way of the gameplay, even though it is definitely something that could be improved upon.”
    • “The graphics are quite basic looking, but it doesn’t distract from the gameplay.”
    • “I enjoy escape games, but I found the gameplay on this to be tedious.”
    • “It just won't trigger the next mechanic for me.”
    • “Overall, it's not the most riveting gameplay, but the soundtrack and visuals at least are enjoyable.”
  • graphics
    17 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising the visuals as "gorgeous" and well-suited to the game's atmosphere, while others find them basic and occasionally problematic for gameplay. Although the graphics are generally adequate, issues such as darkness and poor design can hinder puzzle-solving, leading to frustration. Overall, while the visuals are enjoyable for some, they may not meet the expectations of all players.

    • “Kudos to the graphics designers though - it's a gorgeous looking game.”
    • “The title, built in Unity, has visually sharp modern graphics.”
    • “The visuals and music are solid and fit the themes well, with nothing really feeling 'out of place.'”
    • “No sound, no visuals, you just go all around the room and try to understand if actually something happened.”
    • “On the other hand, there are graphical issues which caused me to fall short on one puzzle.”
    • “I would argue that at least one of the puzzles was ruined due to badly designed graphics and some of the puzzles I got stuck on because they weren't logical.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric quality, effectively enhancing the overall experience and setting the mood for gameplay. Reviewers appreciate the unique soundtracks for each level, which contribute to the tension and immersion, making it a standout feature despite some gameplay criticisms. Overall, the soundtrack is considered a significant strength, elevating the game's emotional impact.

    • “The music in some of the rooms is really nice and atmospheric to listen to while playing.”
    • “It features a unique provocative soundtrack for each level that I simply loved; the way it was designed helps to set the mood and tension in a room, intensifying its volume up and down, adding an interesting air of suspense to the game.”
    • “The soundtrack enhances the 'captured in a cell' environment.”
    • “Atmospheric soundtrack.”
    • “The visuals and music are solid and fit the themes well, with nothing really feeling 'out of place.'”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere in "Greed" is highly praised for its dark yet immersive graphics and an atmospheric soundtrack that enhances the gameplay experience. The well-designed levels and props contribute to a unique ambiance, with each room telling its own story and maintaining an eerie feel that aligns with the game's themes. Overall, players find the atmosphere to be one of the standout features of the game.

    • “The graphics were fine but a little dark, and the music was perfect to create the atmosphere.”
    • “Slogans and puzzles in the room relate to the sin in question, and there is always an eerie atmosphere.”
    • “The same applies for all the surrounding objects in the rooms that bring the rooms their own little story and atmosphere.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, as the process of solving puzzles can feel overly laborious. Additionally, the controls can lead to motion sickness, further detracting from the overall experience.

    • “I enjoy escape games, but I found the gameplay in this one to be tedious.”
    • “I looked up the answer for that one because, while the steps to solve it are obvious, actually solving it is absurdly tedious.”
    • “Besides the tedious effort of trying to pick up items, players can get motion sick if they're too jerky with their controls.”
  • replayability
    2 mentions Positive Neutral Negative

    The game has limited replayability, as players often encounter the same rooms and scenarios in each playthrough, leading to a lack of variety and engagement.

    • “Not a lot of replay value, since you only have the same rooms to play each time.”
    • “Unfortunately, not much replay value.”

Buy Forgiveness

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 2 analyzed playthroughs

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