- February 28, 2019
- Chaos Minds
- 5h median play time
Forgiveness
Platforms
About
"Forgiveness" is a series of 7 sin-themed escape room adventures for Windows, Mac, or Linux. After taking a personality test, players face trials tailored to their revealed sin, with two difficulty levels: Normal, with subtle hints and no time limit, and Extreme, with a 30-minute time limit. Players are trapped by the enigmatic Dr. Benjamin Smith, who believes himself a god and metes out his own form of justice, in a race to prove their worth and escape punishment.
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- Fun puzzles and nice visuals that create an engaging atmosphere.
- The game offers a variety of themes based on the seven deadly sins, providing a unique escape room experience.
- Challenging puzzles that require critical thinking and observation, rewarding players for their efforts.
- Gameplay can be tedious, with issues like only being able to hold one item at a time and problematic item interactions.
- Many puzzles lack clear logic, leading to frustration and confusion, with some solutions feeling arbitrary.
- The game is short, with only a handful of puzzles per room, making it feel less worth the price for some players.
story
26 mentions Positive Neutral NegativeThe game's story is generally viewed as underdeveloped, with many players noting that it feels disjointed and lacks depth, despite a promising premise linked to the deadly sins. While some appreciate the escape room format and the puzzles, they feel the narrative could have been more coherent and engaging, often hindering the overall experience. Overall, the game is better suited for those who prioritize puzzles over a compelling storyline.
“So it's kind of a testament to the quality of this game that I went in hoping for a psychological horror story, ended up with an escape room game and still kind of loved it.”
“In story mode, you will start with a personality quiz that determines what your sins are; this sets up the room designs as well as the challenges you will face for a randomized experience, depending on the answers you choose.”
“There is a fair amount of replayability to the game with story mode and its randomizations.”
“True, there's no story - just a list of rooms to escape from which are vaguely linked to the deadly sins - but if you prefer puzzles and tend to skip through any storyline there might be anyway, then this game really delivers.”
“There is a story to it, but it hinders more than it helps, because it begins but after the beginning nothing actually happens with the story.”
“It could be more effort put into the story of each of the different rooms; there is a little bit of story already, but it just makes it feel poorly made when it is not fully narrated.”