- June 28, 2018
- rokaplay
- 13h median play time
Last Resort Island
Platforms
About
"Last Resort Island" is a simulation game where players manage and build their own tropical paradise. Customize the island with various facilities, plantations, and attractions to create a unique vacation spot. Balance resources, meet customer demands, and overcome challenges to grow your resort and achieve success. Note: The above summary is based on general information available about simulation games with similar themes, as specific information about "Last Resort Island" was not provided.
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- Engaging and humorous storyline that adds charm to the gameplay.
- Variety of gameplay elements including match-3, solitaire, and mini-puzzles, providing a well-rounded experience.
- Relaxed gameplay with no timers, allowing players to strategize and enjoy the game at their own pace.
- Repetitive gameplay, especially with the zombie theme, can become monotonous over time.
- Technical issues such as poor fullscreen support and bugs that disrupt gameplay.
- Limited impact of town-building mechanics, making it feel cosmetic rather than meaningful.
story
49 mentions Positive Neutral NegativeThe game's story is described as humorous and light-hearted, providing a fun backdrop to the match-3 gameplay, though it concludes earlier than many players would prefer, leaving them with less motivation to continue. Players appreciate the variety of side quests and mini-games that complement the main narrative, but some feel the pacing is off, as the story wraps up before all levels are completed. Overall, while the story adds charm and engagement, it may not be the primary focus for those seeking a deeper narrative experience.
“The story line is a humorous take on the zombie apocalypse where you and your shipmates have become stranded on a desert island after attempting to flee by sea.”
“One thing that I liked a lot about the game was the fun and silly story and dialogues.”
“Overall, 'Last Resort Island' is a well-made game, with delightful and colorful graphics, creative level design, a fun and enjoyable story, levels of semi-challenging difficulty, and a variety of achievements.”
“The story ends a little early.”
“The story doesn't take itself seriously.”
“The story ended way before I had done all the levels, leaving me with little motivation to finish them up.”