- July 12, 2010
- Playrix Entertainment
- 20h median play time
4 Elements
Platforms
About
"4 Elements" is a charming and captivating puzzle game with a gripping storyline and beautiful animation. Your goal is to restore the ancient kingdom by unlocking 4 books of magic and collecting 16 mysterious cards. With 64 levels, 20 bonus tasks, a rich variety of magic creatures, and stunning visual effects, this game offers a fun and challenging experience.
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- Engaging mix of match-3 gameplay with hidden object and spot-the-difference elements.
- Beautiful graphics and relaxing music create an enjoyable atmosphere.
- Challenging levels that progressively increase in difficulty, keeping the gameplay interesting.
- Repetitive gameplay can lead to boredom, especially in later levels.
- Camera movement can obstruct views, making it difficult to see certain areas.
- The game lacks replayability as players cannot revisit completed levels without starting over.
story
103 mentions Positive Neutral NegativeThe game's story is generally considered minimal and cliché, serving primarily as a backdrop for the match-3 gameplay rather than a focal point. While some players appreciate the cute and whimsical elements, many find the narrative predictable and lacking depth, often feeling it detracts from the overall experience. Overall, the story is seen as a light addition that may appeal to casual players but is not essential to the enjoyment of the puzzles.
“It's a classic match 3 or more casual game with an extensive fantasy storyline, as well as find-it puzzles.”
“The story, while very limited in scope, is a nice touch and it adds on to the overall theme of the game.”
“Very well made, and the storyline is cute.”
“The game should only take you around 6-8 hours to complete and the story is basically non-existent, so I would not worry about anything said by the fairy in the game or even give a worth of a hoot to the intro.”
“But the game is dragged down by a boring, cliché, contrived 'story' that's duct taped around the game and adds absolutely no value to it, nor does it have any bearing on the game itself.”
“Unfortunately, the presentation and 'story' are as clichéd as anything I have ever witnessed in a game.”