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Kung Fu Strike: The Warrior's Rise

Get this away from me before I hurl the controller at the screen and maybe kick puppies.
Kung Fu Strike: The Warrior's Rise Game Cover
73%Game Brain Score
gameplay, graphics
grinding, stability
77% User Score Based on 481 reviews
Critic Score 50%Based on 1 reviews

Platforms

Xbox 360PCXboxWindows
Kung Fu Strike: The Warrior's Rise Game Cover

About

Kung Fu Strike: The Warrior's Rise is a single player and multiplayer hack and slash game. It was developed by Qooc Software and was released on July 23, 2012. It received neutral reviews from critics and mostly positive reviews from players.

"Kung Fu Strike: The Warrior's Rise" is an arcade-style beat-'em-up game with 28 stages of combo-based combat, inspired by ancient Chinese tales. The game offers customizable fighting styles, online leaderboards, and local co-op multiplayer. Its fluid combat system allows for impressive combos and challenging gameplay, even on lower difficulty settings.

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77%
Audience ScoreBased on 481 reviews
gameplay29 positive mentions
grinding11 negative mentions

  • Engaging and fluid combat mechanics that reward skill and timing.
  • Challenging gameplay that provides a sense of accomplishment when overcoming difficult bosses.
  • Local co-op mode enhances the fun, allowing players to tackle challenges together.
  • Unforgiving difficulty spikes that can lead to frustration, especially in later levels.
  • Camera issues that can obscure the action and hinder gameplay.
  • Lack of mid-level checkpoints, making progress feel punishing and repetitive.
  • gameplay
    100 mentions Positive Neutral Negative

    The gameplay is characterized by fluid fighting mechanics and intense, stage-based encounters that require precision and adaptability, appealing to players who enjoy challenging, combo-driven experiences. While the game offers a variety of mechanics and enemy types, it suffers from a steep learning curve and occasional unfair design choices that can frustrate players. Overall, it combines accessible controls with a depth that rewards mastery, though some players find the mechanics inconsistent and the difficulty spikes overwhelming.

    • “At its core, the game is about fluid fighting mechanics and intense stage-based encounters that demand both precision and adaptability.”
    • “The gameplay revolves around General Loh, a warrior set on a personal quest for vengeance, and each mission places him in arenas filled with enemies that vary in style and difficulty.”
    • “The combat is far more in-depth than one might assume; the game cheats to ensure you remain challenged, and it always has a new mechanic, trick, or challenge up its sleeve that keeps fighting interesting.”
    • “The gameplay is horrendously awkward.”
    • “The game gets pretty damn difficult in the later levels, but sadly not only because of overlapping mechanics (the good type of difficulty), but because the AI breaks the rules firmly established earlier in the game (the bad type of difficulty).”
    • “The mechanics of the game shine early on, where you're facing a handful of tough enemies and mobs of weaker ones, but as the game progresses and throws more and more boss-type enemies at you simultaneously, players may begin to get the impression that the player character was made for an entirely different game than the one he stars in.”
  • graphics
    65 mentions Positive Neutral Negative

    The game's graphics feature a stylized aesthetic reminiscent of classic Chinese martial arts cinema, prioritizing clarity and impact over realism. While some players appreciate the vibrant art style and smooth animations, others find the visuals dated and lacking in customization options. Overall, the graphics are generally well-received for their charm and suitability to the game's arcade roots, though opinions vary on their quality and execution.

    • “From a presentation standpoint, the game opts for a stylized aesthetic that evokes Chinese martial arts cinema and classical themes.”
    • “The graphics and effects are great and pay a lot to the anime genre of filmmaking.”
    • “It has a fabulous fighting style with pleasant graphics and animation, spectacular attacks, as in the Japanese-Chinese movies.”
    • “The visuals, while dated, do a more than sufficient job of establishing the setting and character.”
    • “If you play it on a big monitor or TV, you can't adjust the graphic and resolution settings because there aren't any.”
    • “Graphics are average and do not expect it to run in 1080p right from the start - you have to do some voodoo magic with config files.”
  • story
    55 mentions Positive Neutral Negative

    The game's story is generally considered weak and forgettable, often described as a simple and poorly presented narrative that feels like a B-movie plot filled with martial arts clichés. While some players appreciate the engaging combat and unique enemy encounters, many feel that the story lacks depth and coherence, with comic-style cutscenes and minimal voice acting failing to enhance the experience. Overall, the focus is primarily on gameplay rather than storytelling, making it more suitable for those seeking action rather than a compelling narrative.

    • “The gameplay revolves around General Loh, a warrior set on a personal quest of vengeance, and each mission places him in arenas filled with enemies that vary in style and difficulty.”
    • “The storyline is rich and well-illustrated; reminds me of all those late-night kung fu movies I stayed up to watch as a teen.”
    • “The story is simple but engaging, and carries atmosphere and urgency into the fights.”
    • “The plot is completely forgettable and the comic-style cutscenes feel cheap and forced.”
    • “The story is a mess of martial art stereotypes and goes from simply bad to hilariously stupid.”
    • “The story is well... I have no idea what is going on to be honest, but you can safely ignore it without missing much of anything due to its paper-thin plot.”
  • music
    17 mentions Positive Neutral Negative

    Overall, the music in the game receives mixed reviews; while some players appreciate the soundtrack for enhancing gameplay and fitting well with the action, others find it generic or out of place. A few users noted that the music is adequate and serves its purpose, but it lacks memorability. In contrast, some players highlighted specific tracks as enjoyable and well-suited to the game's atmosphere.

    • “Amazing gameplay and kungfu styles, freakingly awesome combo strikes, playable music which suits the game-grounds.”
    • “Good graphics with amazing music.”
    • “The music is excellent and is used to signal turning points in the battles.”
    • “The sound effects from fighting are adequate, but there is something very distracting and disconcerting about the choice of music.”
    • “Every song feels entirely out of place.”
    • “This is complemented by an exceptional amount of enemy variety, decently artsy graphics, and a decent if generic soundtrack that changes tunes at just the right moments during enemy and boss encounters.”
  • grinding
    11 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and poorly designed, often leading to a frustrating experience. While some appreciate the strategic elements that require observation and timing, others criticize the repetitive nature and the necessity to replay missions for upgrades, which can detract from overall enjoyment. Ultimately, the grinding can feel excessive and uninspired, making it a significant point of contention among players.

    • “You only unlock 1 move per map, but not really, since you then have to buy it, so it's the worst of every world: slow and grindy.”
    • “So a whole gameplay mechanic goes unused because grinding is a pain.”
    • “It's fun for the first few hours probably, but if you don't enjoy grinding to earn money to get upgrades, this game is really freaking boring!”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players noting its ability to evoke laughter through both gameplay mechanics and absurd story elements. The combination of over-the-top martial arts action and comedic scenarios creates a uniquely entertaining experience, despite some frustrations with difficulty and camera controls. Overall, the game successfully blends humor with engaging combat, making it a fun choice for players looking for a lighthearted challenge.

    • “I definitely recommend buying this game; I spent the first 10 minutes laughing because I easily flung opponents in the air and beat them with a chain of combos.”
    • “The story is a mess of martial art stereotypes and goes from simply bad to hilariously stupid.”
    • “Player vs player is unwillingly funny, especially with the different modes available.”
  • replayability
    9 mentions Positive Neutral Negative

    Overall, the game's replayability is enhanced by numerous unlockable features and local co-op options, offering hundreds of hours of gameplay for those who enjoy its mechanics. However, some players note limitations due to the lack of an open world and repetitive combat, which may hinder long-term engagement for others. While many appreciate the replay value, opinions vary significantly, with some expressing doubts about the game's longevity beyond the campaign and versus mode.

    • “Perfect game mechanics and tons of unlockables provide great replayability, as all new items introduce new mechanics to work with.”
    • “Looks pretty, plays rather well, and the AI can be challenging at times. The fairly long campaign and local co-op mode significantly extend the replay value.”
    • “Arena limitation means there isn't much replayability since it isn't open world.”
    • “Repetitive combat, cheap and downright thuggish difficulty, complete lack of plot and story presentation, and little replay value.”
    • “The game includes several features that extend its replayability beyond the campaign.”
  • stability
    4 mentions Positive Neutral Negative

    Users report significant stability issues, including game freezes that prevent progression and camera glitches that obscure gameplay. While both xinput and direct input gamepads are supported, the configuration process for direct input is described as buggy.

    • “Cool little game, unfortunately it freezes my computer on the first level and I cannot proceed.”
    • “The camera also glitches out pretty regularly, obscuring your view of enemies in the arena.”
    • “But using the deflect freezes you in position.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is highly optimized, allowing it to run smoothly on a wide range of computers despite offering limited video settings. While the lack of restart options may be a drawback for performance-focused players, the fast loading times mitigate this issue.

    • “The game is also optimized incredibly well, which is good considering the extremely limited amount of video settings they give you.”
    • “Runs smoothly on almost any computer.”
    • “The game loads fast, which is a minor annoyance despite the lack of restart options, especially in a game that emphasizes score and performance.”
    • “There are no restart options, which is disappointing for a game that emphasizes score and performance. However, the fast loading times make it a minor annoyance.”
    • “The lack of optimization in the game's mechanics leads to frustrating gameplay experiences.”
    • “Performance issues are rampant, making it difficult to enjoy the game as intended.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional response to the game is overwhelmingly negative, with users expressing frustration over its repetitive gameplay, lackluster story, and overall poor quality, leading to feelings of disappointment and regret over their purchase.

    • “The words 'button mashing garbage' come to mind. It's repetitive, annoying, ugly, with a boring story and even worse gameplay. I bought it for $2 and I still think it was a waste.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a simple yet engaging story that effectively conveys a sense of urgency during combat encounters.

    • “The story is simple but engaging, and it carries a sense of atmosphere and urgency into the fights.”
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2h Median play time
2h Average play time
1-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Kung Fu Strike: The Warrior's Rise is a hack and slash game.

Kung Fu Strike: The Warrior's Rise is available on PC, Windows, Xbox 360 and Xbox.

On average players spend around 2 hours playing Kung Fu Strike: The Warrior's Rise.

Kung Fu Strike: The Warrior's Rise was released on July 23, 2012.

Kung Fu Strike: The Warrior's Rise was developed by Qooc Software.

Kung Fu Strike: The Warrior's Rise has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Kung Fu Strike: The Warrior's Rise is a single player game with multiplayer and local co-op support.

Similar games include Fight'N Rage, Fairy Bloom Freesia, One Finger Death Punch, Sifu, I Am The Hero and others.