One Finger Death Punch Game Cover
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One Finger Death Punch is a fast-paced brawler focused on cinematic kung-fu battles, featuring a unique 1:1 response system for immediate feedback. With over 250 stages, 13 modes, and 3 difficulty levels, players can unlock and combine 21 skills while mastering five classic kung-fu styles and additional weapons. The game offers a distinctive, immersive experience as your mouse movements directly translate to your character's actions on-screen.

  • PC
  • Phone
  • Steam Deck
  • Windows
  • Android
  • Mobile Platform
  • Tablet
  • Xbox
  • Xbox 360

Reviews

80%
Audience ScoreBased on 18,128 reviews
gameplay892 positive mentions
story81 negative mentions
  • gameplay2,061 mentions

    The gameplay of "One Finger Death Punch" is characterized by its simplicity, utilizing only two buttons for combat, yet it offers a surprisingly deep and engaging experience. Players appreciate the fast-paced, responsive mechanics that challenge their reflexes and timing, making it easy to learn but difficult to master. While some find the gameplay repetitive over time, the variety of levels, enemy types, and unlockable skills keep it fresh and addictive, often leading to hours of enjoyable play.

    • “It's amazing how much you can get out of a 2-button game mechanic.”
    • “The gameplay is impeccable.”
    • “The gameplay is extraordinarily simple but is extremely challenging when you want to truly perfect the mechanics and 100% every level.”
    • “The fact that a rhythm-based fighting game has a completely randomized slowdown mechanic specifically to throw off a player's rhythm is not good.”
    • “The main issue is it feels like there are way too many levels for how simplistic the actual gameplay is.”
  • graphics1,063 mentions

    The graphics of "One Finger Death Punch" are characterized by a simplistic stick figure art style that evokes nostalgia for early flash animations, which some players find charming and fitting for the game's fast-paced, action-oriented gameplay. While the visuals are often described as basic or even crude, they effectively complement the addictive mechanics and fluid animations, allowing players to focus on the intense combat without distraction. Overall, the graphics may not be cutting-edge, but they serve the game's purpose well, proving that engaging gameplay can outweigh the need for high-end visuals.

    • “The graphics, sound, and gameplay are all smooth as hell; One Finger Death Punch is the very definition of doing a job well.”
    • “The graphics may only be stick figures, but the animations are smooth and well crafted, and hitting enemies with a giant mace just feels really satisfying in my opinion.”
    • “The graphics are simple, pretty, and best of all brutal.”
    • “The only aspect of this game that is lacking is actually the visuals.”
    • “The graphics are meh but I don't really care about that; it's a great game.”
    • “The graphics aren't anything special since it's vector-based like for many flash games and mobile too.”
  • music1,038 mentions

    The music in the game has received widespread acclaim for its energetic and engaging soundtrack, primarily composed by f-777, which enhances the overall gameplay experience. Many players appreciate the blend of traditional Eastern themes with modern electronic beats, creating an epic atmosphere that complements the fast-paced combat. However, some users noted the limited number of tracks can lead to repetitiveness over time, suggesting that while the music is excellent, a broader variety would enhance replayability.

    • “At a glance you would think this game is some button mashing game but in reality it requires skill, timing and precision and is great fun to play with awesome music from f-777!”
    • “The art style is simplistic but the backgrounds make up for it tenfold, the combat is still as badass as it was when I was younger, and the soundtrack is absolutely fire!!”
    • “The music fits this game perfectly, and is one of the better soundtracks I have heard.”
    • “The music selection is limited; the tracks are nice, but playing for extended periods of time will lead you to hear all of it multiple times.”
    • “The trailer had badass music but in-game, it was kinda lame after 2 hours, just repeating over and over.”
    • “If a varied soundtrack is important to your gaming experience, then this one might be disappointing to you.”
  • story404 mentions

    The game's "story" is largely non-existent, with players describing it as a series of missions rather than a cohesive narrative. While there is a lengthy "story mode" featuring various challenges and difficulty levels, it lacks any significant plot or character development, focusing instead on gameplay mechanics and action. Many reviewers appreciate the straightforward, arcade-style fun, emphasizing that the absence of a traditional story does not detract from the overall enjoyment of the game.

    • “The story mode is fun and gets faster paced as you progress, and the endless mode is a bananas all-out survival.”
    • “There's a surprisingly long story mode, with several different play types, such as a nunchaku round where you whack people with nunchuks and a classic cinema round, where the screen goes sepia-toned and you can hear a film reel clattering behind the music.”
    • “With hundreds of levels to work your way through, multiple mission types, and an adaptive difficulty setting that alters itself in real time based on how good you are, there is plenty to do in this game.”
    • “There is no story, no background, nothing.”
    • “The story was either non-existent or non-relevant.”
    • “The game's story mode doesn't really include a story, rather it includes increasingly difficult challenges that show you to a higher level of play.”
  • humor317 mentions

    The humor in "One Finger Death Punch" is widely praised for its over-the-top animations, absurdity, and clever voiceovers, which evoke a nostalgic charm reminiscent of classic kung fu films and early internet animations. Players find themselves laughing out loud at the game's ridiculous scenarios, silly death animations, and the engaging yet simple gameplay that combines humor with action. The inclusion of modes like "no luca no" adds an extra layer of hilarity, making the game not only fun but also a source of continuous amusement.

    • “The animation in 'One Finger Death Punch' is hilariously over the top.”
    • “I was laughing my butt off and having a blast immediately.”
    • “This game is hilariously fun!”
  • replayability176 mentions

    The game boasts exceptional replayability, with users highlighting its simple yet addictive gameplay, a vast number of levels, and multiple difficulty settings that keep the experience fresh and engaging. Many players appreciate the variety of game modes, including survival challenges, which contribute to its enduring appeal. Despite some critiques regarding content depth, the overall consensus is that the game offers endless fun and replay value, making it a worthwhile purchase for casual and competitive gamers alike.

    • “It has infinite replay value and a huge number of levels.”
    • “With hundreds of levels and medals to unlock for playing perfectly with zero mistakes, this game has ridiculous replay value.”
    • “The replay value is absolutely endless here, with a plethora of levels to play in the campaign mode, and multiple modes to play in survival with leaderboards and achievements to keep you going.”
    • “Though it doesn't have the replayability of other games.”
    • “Once it's finished though, replayability is lacking (although it did take me a while to get there).”
    • “It's got no plot, not much replay value, and it has nothing to offer someone looking for a deep, meaningful game experience.”
  • optimization66 mentions

    The game's optimization receives mixed feedback; while many players praise its smooth performance and adaptability to various hardware, including older PCs, others report issues such as freezing and stuttering on specific devices like the Steam Deck. The lack of a comprehensive options menu and poorly optimized UI for PC are noted drawbacks, but the game's unique mechanics, such as adaptive difficulty and speed manipulation based on player performance, contribute positively to the overall experience.

    • “It's fun, it's gripping and well optimized for even the Pentium generation of PCs.”
    • “The game's difficulty scales with your performance, so the more you win the faster it gets, while a loss will slow things down a bit so you can keep up.”
    • “I must give a special mention to the game's adaptive difficulty, as you fight, the speed of enemies increases (or decreases) based on your performance, putting you always at the edge of your own limit while still staying possible.”
    • “Although I initially enjoyed this simple but fun game and its satisfying gameplay, the lack of subtitles or audio settings made the narrator impossible for me to understand, the lack of variation in the levels, the maddening random changes in game speed, and the freezing/stuttering issues on the Steam Deck left me with an unpleasant experience overall.”
    • “No native resolution, and screen/window settings are badly optimized.”
    • “My only gripe, which is minor, is that the UI isn't really optimized for PC.”
  • grinding59 mentions

    Reviews on grinding in the game are mixed; while some players appreciate the nostalgic and engaging gameplay that allows for breaks without losing progress, others find certain aspects, like achieving mastery points and completing levels, to be tedious and repetitive. Many note that while the core gameplay can be enjoyable, the grind for achievements and perfect scores can detract from the overall experience, leading to feelings of frustration and boredom over time. Overall, the game offers a blend of satisfying combat and grindy elements that may appeal to some but frustrate others.

    • “But there are tons of mechanics that make this type of gameplay interesting and not tedious at all.”
    • “That would actually require a lot of skill and not grinding like mastery score.”
    • “You'll need a second life for grinding.”
    • “Overall it just spreads one's focus too thin, and makes playing the core game very tedious.”
    • “Tedious and repetitive, gets boring very quickly.”
  • atmosphere36 mentions

    The atmosphere of "One Finger Death Punch" is highly praised for its immersive kung-fu vibe, enhanced by a fitting soundtrack and engaging voice acting that evokes classic martial arts films. Despite its simplistic visuals, the game creates a comical yet intense environment that keeps players enthralled, making them feel like champions as they navigate through its challenges. While some may find the narrator's stereotypical accent off-putting, it ultimately contributes to the game's unique charm.

    • “Great kung fu atmosphere, music, events, really fun all around 10/10.”
    • “Ofdp manages to create such an immense atmosphere from an indie game that simply is a bunch of animated stick figures running in from the left and right sides of the screen to a bloody death from your stick figure that is controlled purely by two buttons.”
    • “The music, which is quite good and very well suited for this game, reinforces the kung-fu atmosphere, as does the commentator who sounds like he came from a stereotypical old kung-fu translation.”
    • “The narrator's 'bad dub' accent may seem annoyingly stereotypical, though that may be chosen for atmosphere.”
    • “A far better job at achieving an atmosphere is doing your Chinese master who is speaking from beyond your game and explaining part of the menu and the objectives of the challenges, if you want it or not.”
    • “Those who like martial arts and have watched all these Chinese movie clones about master-student-villain - you're welcome to the atmosphere.”
  • emotional36 mentions

    Players express a strong emotional connection to the game, feeling empowered and epic as they engage in combat, often likening their experience to that of a martial arts master or a character from an 80s action movie. The heartfelt thank-you videos from the creator add a personal touch that enhances the overall emotional satisfaction, making players feel appreciated and connected to the game's journey. Overall, the game successfully evokes feelings of badassery and joy, leaving a lasting impression on its audience.

    • “And as you beat the game, there are these charming videos of the game creator thanking you for playing the game, which made me feel something... just... just buy it.”
    • “The ending is maybe the corniest, nerdiest, most heartwarmingly sincere and my favorite thing ever.”
    • “Crazy rewarding visually and emotionally.”
  • stability19 mentions

    The stability of the game has received mixed reviews; while some players report experiencing frequent freezes and bugs, particularly at higher levels, others have found it to be largely glitch-free after initial startup issues. Overall, many users appreciate the game's content and performance once these stability hurdles are overcome.

    • “No glitches thus far for me, and it still has a lot of content for me to get through.”
    • “Bug free, well I haven't noticed any bugs yet or any foul play from the AI.”
    • “The game runs great.”
    • “Freezes whenever I open it, but it was fun back in the day.”
    • “Great game - but very buggy when you reach later levels/speeds.”
    • “Game can be buggy to start up, but once you get over this hurdle, it's an amazing game.”
  • monetization12 mentions

    The monetization aspect of the game is mixed; while the PC version is free of microtransactions and generally well-received, the mobile version is criticized for its numerous in-app purchases and perceived as a cash grab. Players express frustration over intrusive tips and advertisements, suggesting that the game would be better suited as a free-to-play model with ads rather than a paid title.

    • “But it doesn't have microtransactions, so it's okay.”
    • “Would be an excellent mobile game, but unfortunately last I checked, it's full of crappy microtransactions.”
    • “The mobile version is worse in my opinion because of in-app purchases, and the PC version is the original one.”
    • “Don't buy the mobile game though, that's just a cash grab.”
  • character development8 mentions

    Character development in the game is praised for its effective contrast between simplistic stick figure designs and sophisticated visuals, enhancing the overall experience. Players appreciate the depth added through skill unlocking and progress tracking, although the lack of Steam Cloud support is a notable drawback, as it complicates the retention of character development progress. The combination of high-paced action and impactful animations contributes to a dynamic gameplay experience that keeps players engaged.

    • “It's a contrast that works beautifully and elevates the game above the simple stick figure character designs.”
    • “Interesting mix of sophisticated light visuals and simplistic character design allows this to be one of those games that might never get boring.”
    • “Stick figure fighting takes all the complexity out of character design, leaving tons of room for high-paced, action-packed animations that really send home that feeling of impact with every hit that connects.”
    • “I really wished this had Steam Cloud, as it relies on character development, unlocking skills that are spread on the map, keeping an overall score of all your progress, etc. Forgetting to backup before a drive format, or not being able to link your save from your PC/laptop is a real bummer.”
    • “The character development feels shallow and lacks meaningful progression, making it hard to stay invested in the characters.”
    • “The simplistic character design detracts from the overall experience, as it doesn't allow for any real connection or growth with the characters.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

90% average critic score

Buy One Finger Death Punch

Play time

8hMedian play time
21hAverage play time
7hMain story
33hCompletionist
3-21hSpent by most gamers
*Based on 70 analyzed playthroughs

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