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Mitsurugi Kamui Hikae

Mitsurugi Kamui Hikae cheapness and poor presentation mask what is legitimately a great action game.
Mitsurugi Kamui Hikae Game Cover
73%Game Brain Score
gameplay, graphics
story, grinding
79% User Score Based on 1,506 reviews
Critic Score 63%Based on 7 reviews

Platforms

Nintendo SwitchPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
Mitsurugi Kamui Hikae Game Cover

About

Mitsurugi Kamui Hikae is a single player hack and slash game. It was developed by Zenith Blue and was released on March 10, 2014. It received mostly positive reviews from both critics and players.

Mitsurugi Kamui Hikae is a fast-paced action game featuring high school student and Blade Templar Misa. When her classmate Suzuka becomes host to a demon blade, Misa must protect the world by defeating wave after wave of supernatural foes. Utilize sword slashes, hand-to-hand combat, and ancient fighting techniques to build your katana gauge and defeat the evil forces threatening humanity. Prepare to strike and roll in this intense, challenging battle.

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79%
Audience ScoreBased on 1,506 reviews
gameplay89 positive mentions
story55 negative mentions

  • Engaging and fluid combat system with a focus on timing and counters.
  • Challenging boss fights that require learning patterns and strategies.
  • Cute character design and appealing visuals, especially for an indie game.
  • Repetitive gameplay with limited enemy variety and arena design.
  • Short game length with minimal story development.
  • Camera control issues that can hinder gameplay and visibility.
  • story
    369 mentions Positive Neutral Negative

    The story in this game is largely considered minimal and simplistic, serving primarily as a backdrop for the combat rather than a focal point. Players control Misa, a high school student and blade templar, on a quest to save her friend Suzuka from a cursed sword, but the narrative is often described as cliché and lacking depth, with many reviewers noting that it feels tacked on to justify the gameplay. Overall, while the story provides some context, it is generally viewed as forgettable and not a significant draw for players seeking a rich narrative experience.

    • “Players take on the role of Misa, a high school student and blade templar, who is drawn into a mission to stop her friend Suzuka, who has fallen under the influence of a cursed sword.”
    • “The story is very simple, you have to save your friend from turning to the dark side while slaying demons along the way.”
    • “The story is token and barely gets a mention, the characters are dour and bland, and the enemies have way too much health and are mostly just palette swaps.”
    • “The story is extremely simple and bare bones.”
    • “The story is token and barely gets a mention, the characters are dour and bland, and the enemies have way too much health and are mostly just palette swaps with their AI being profoundly thick.”
    • “The story is very short and the game lacks modes to keep you playing after beating it plus some enemies have so much health on the higher difficulty that it becomes a chore to kill them.”
  • gameplay
    326 mentions Positive Neutral Negative

    The gameplay of "Mitsurugi Kamui Hikae" is characterized by fast-paced hack-and-slash mechanics that emphasize skill-based combat and upgradeable abilities, appealing to fans of the genre. However, many players note that the gameplay can become repetitive due to limited enemy variety and simplistic mechanics, with some frustrations arising from control issues and a lack of depth. While the game offers enjoyable combat and a satisfying experience for those seeking a straightforward action game, it ultimately lacks the complexity and content to sustain long-term engagement.

    • “Its combination of fast-paced mechanics, upgradeable abilities, and skill-based combat make it a worthwhile choice for players looking for a concise, intense action game.”
    • “The gameplay is fun and the moveset is good.”
    • “The controls are tight, the gameplay is addictive, and it looks pretty sharp.”
    • “Some decent mechanics here and there, but the lack of any sort of lock-on system makes it really frustrating to play.”
    • “But even then, gameplay options are limited, and the game gets repetitive fast, especially because the game is short, and the enemy variety is lacking.”
    • “The gameplay is dull, the enemy is boring, it tries to pull many beat-em-all action classics like DMC, Onimusha, but the poor execution makes the game feel like a chore.”
  • graphics
    183 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many players noting that while the character models and art style are appealing, the overall visuals can feel simplistic or reminiscent of older console generations like the PS2 or Sega Saturn. Some praise the graphics as decent for an indie title, highlighting the smooth animations and aesthetic appeal, while others criticize the repetitive environments and lack of detail in the backgrounds. Overall, the graphics are generally considered satisfactory but not groundbreaking, with a few standout elements that cater to fans of the anime style.

    • “The graphics are amazing and gameplay is nostalgic, giving me satisfaction.”
    • “The aesthetics are fantastic - the detail in the different character models is very good, and the fighting special effects are well-done.”
    • “For a budget hack and slash, the game has good enough graphics, and most importantly, good mechanics.”
    • “It reminds me of something that would have been done on the Sega Saturn; outside improved graphics.”
    • “The graphics, like mentioned, look like they're from the PlayStation 2 era.”
    • “The graphics of the environment, on the other hand, are nowhere near good.”
  • music
    92 mentions Positive Neutral Negative

    The music in the game is generally described as repetitive and unmemorable, with many players noting that it becomes grating during longer sessions. While some appreciate the energetic soundtrack that complements the fast-paced gameplay, others find it bland and suggest turning it off in favor of personal playlists. Overall, the audio experience is seen as average, lacking variety and depth, which detracts from the overall enjoyment of the game.

    • “The soundtrack complements the fast-paced gameplay, providing energetic music that matches the intensity of combat.”
    • “The music is good and fitting: 9/10.”
    • “The music and sounds are great, adding a high level of intensity to the brutal, fast-paced gameplay.”
    • “Music repetition becomes noticeable in longer sessions.”
    • “The music is completely bland and forgettable.”
    • “The soundtrack is okay, but it has only 3 songs and they get quite repetitive.”
  • replayability
    39 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while it offers multiple difficulty levels and unlockable content such as costumes and skills that encourage experimentation, many players find it short and repetitive, limiting long-term engagement. Achievement hunters may find value in replaying to unlock everything, but others may feel the lack of depth and variety diminishes the overall replay potential. Overall, it provides some replay value, particularly for those who enjoy mastering mechanics and challenges, but it may not satisfy everyone looking for extensive content.

    • “In addition to the core combat, the game includes ability upgrades and new skills, providing depth and replay value as players experiment with different approaches and combos to overcome increasingly difficult waves of enemies.”
    • “There is replay value if you're an achievement hunter, because there are achievements to obtain by just finishing the game on each difficulty, and there are in-game unlockables like costumes, more moves, and special attacks which require the in-game currency of orbs that you obtain from killing enemies. You won't unlock everything in one playthrough, but through many times of playing.”
    • “The game is short for sure, but the ability to carry over your stats and increase the difficulty definitely adds some replay value.”
    • “The price isn't too bad, but I'd still wait and catch a sale before checking it out, more so because it is short and doesn't have much replay value unless you care about every little achievement.”
    • “Extremely short campaign (1-2 hours) and little else in the way of replay value, save for a drive to unlock all achievements, and a narrow selection of unlockable outfits.”
    • “Everything in this game achievement-wise can be completed in probably 6-8 hours if you're fast, probably 10 if you take it slow, and the replay value is very low after everything is done.”
  • grinding
    32 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and monotonous, with players noting that it often involves repetitive button-mashing against waves of similar enemies. Many reviews highlight the excessive time required to unlock upgrades and costumes, likening the experience to grinding in Korean MMOs, which detracts from the overall enjoyment of the hack-and-slash gameplay. While some players appreciate the challenge of the bosses, the grinding mechanics are seen as a major flaw that limits the game's appeal, especially for those not fond of grinding.

    • “Bumping up the difficulty still doesn't provide a hint of challenge, and the more waves I passed, the more tedious this felt.”
    • “These segments are just tedious button-mashing segments that do not know when to end.”
    • “The bosses offer some unique challenge, but much of the game is just tedious grind.”
  • character development
    11 mentions Positive Neutral Negative

    Overall, the character development in the game is highlighted by its appealing and creative character designs, which many players find enjoyable. However, some critiques mention that the depth of character development is limited, with a focus on aesthetics rather than a compelling narrative. While the visuals are praised, the gameplay experience is described as repetitive and lacking in complexity.

    • “Great character development.”
    • “Good music, good character design, good enemy design and good CG.”
    • “Beautiful character designs.”
  • optimization
    9 mentions Positive Neutral Negative

    Overall, the game's optimization is generally stable, with many players reporting smooth performance even on lower-end PCs and at maximum settings. However, some users noted that the optimization could be lacking given the game's simplistic assets and limited content, suggesting it may not fully utilize its potential.

    • “Technical performance is stable.”
    • “At least it runs smoothly at max settings available in-game.”
    • “The graphics are good, the heroine's model looks fantastic, and the game runs smoothly even on low-tier PCs.”
    • “Despite combat being governed by performance gauges such as the zeal meter and the katana gauge, there is only one weapon style in the game, and there are only so many moves that Misa possesses.”
    • “Poor optimization.”
    • “Performance is a little poor for being basically an empty arena with simple assets.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is a standout feature, with players finding enjoyment in its lighthearted and often absurd gameplay moments. While the mechanics may be lacking, the comedic elements, such as the ridiculousness of enemy interactions and the frustration of boss fights, contribute to an overall fun experience. Many users recommend the game for its entertaining and humorous approach, despite its gameplay flaws.

    • “Really recommend this game; it's fun and funny.”
    • “Gameplay is beyond terrible, but that makes it hilarious.”
    • “What's funny is that with boss fights, whenever you get killed, you'll probably be thinking like 'man, I saw that move, I could've dodged that hit!' then you retry.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, user reviews on stability are mixed; while some praise the game for its smooth performance and lack of bugs, others report frustrating glitches and control issues, particularly with specific abilities. The gameplay mechanics are noted to require patience, suggesting that while the game runs well for some, others may experience inconsistencies.

    • “Great graphics, runs great, haven't encountered a single bug or glitch.”
    • “The game is incredibly stable; I've played for hours without any crashes.”
    • “Performance is top-notch; the frame rate is consistent, and I haven't experienced any issues.”
    • “Frustrating with the buggy controls.”
    • “Minor glitches, for example, after using a 'holy technique' into 'divine wind' (an ability that allows multiple slashes in a rapid session), I often find myself having to fill the zangeki (blue meter) up twice.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is significantly hindered by the absence of a soundtrack, which users feel detracts from the overall experience. While some suggest that having external music can enhance the atmosphere, the lack of an original score is seen as a missed opportunity, leaving the game feeling empty. Overall, the sound design serves more as feedback than a means to build an immersive environment.

    • “The game's atmosphere is incredibly immersive, drawing you into its world with every detail.”
    • “The sound design enhances the overall experience, creating a rich and engaging environment.”
    • “The combination of visuals and audio creates a hauntingly beautiful atmosphere that lingers long after playing.”
    • “Sound operates as feedback rather than atmosphere building.”
    • “I've found that the best way to rectify this dire failure and, in the process, improve the game's atmosphere exponentially, was to have the Rurouni Kenshin OST running in the background.”
    • “The game is entirely devoid of a soundtrack, which does ruin the atmosphere a little, but perhaps no OST is better than a really bad one, as is common with indie games.”
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5h Median play time
9h Average play time
2-15h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Mitsurugi Kamui Hikae is a hack and slash game.

Mitsurugi Kamui Hikae is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 9 hours playing Mitsurugi Kamui Hikae.

Mitsurugi Kamui Hikae was released on March 10, 2014.

Mitsurugi Kamui Hikae was developed by Zenith Blue.

Mitsurugi Kamui Hikae has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its story.

Mitsurugi Kamui Hikae is a single player game.

Similar games include The Initial, Fairy Bloom Freesia, The Legend of Korra, Croixleur Sigma, NiOh and others.