Kudos 2 Game Cover
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"Kudos 2" is a turn-based life simulation game where you manage a character's career, friendships, and hobbies from ages 20 to 30. With limited actions per day, you must make tough choices about how to balance work, social life, and personal interests. The game features unique gameplay and artwork by Jamie McKelvie, resulting in a one-of-a-kind experience with multiple endings.

Reviews

47%
Audience ScoreBased on 19 reviews
atmosphere1 positive mentions
replayability1 negative mentions
  • The game evokes strong nostalgia for players who enjoyed it in the past, making it a fun throwback experience.
  • It's engaging and addictive, with a cozy, text-based gameplay style that appeals to fans of simulation and management games.
  • For its price, the game offers decent entertainment value, especially for those who appreciate its simple mechanics and character development.
  • The game feels outdated and lacks depth, with repetitive gameplay and limited replayability compared to modern titles.
  • There are significant bugs and technical issues, such as crashing and display problems, which hinder the overall experience.
  • The gameplay mechanics can be frustrating, with awkward choices and a lack of clarity on how to effectively manage stats and relationships.
  • replayability1 mentions

    Users note that the game has limited replayability due to its repetitive nature and lack of unique events, with multiple career paths feeling similar and relationships not offering deeper interactions like marriage or children.

    • “Even as a teenager, I remember finding it a little repetitive and lacking in replayability. There are several career paths, but they all function the same way. There aren't many random or unique events, and while you can date someone, it doesn't seem like you can do anything beyond that, like marriage or having kids.”
    • “The game quickly loses its charm due to a lack of variety. Once you've experienced the main story, there's little incentive to go back and play again.”
    • “After completing the game once, I found that there was no real reason to replay it. The choices felt limited, and the outcomes didn't change enough to make a second playthrough worthwhile.”
  • gameplay1 mentions

    The gameplay is reminiscent of a 2008-era flash game, retaining its original mechanics and user experience while being adapted for modern hardware.

    • “This is a 2008-era flash game made to work on modern hardware, preserving the original art, gameplay, and user experience.”
    • “This is a 2008-era flash game made to work on modern hardware but without any changes to the art, gameplay, or user experience.”
  • graphics1 mentions

    The graphics are characterized as simple yet engaging, effectively avoiding unnecessary complexity that could detract from the overall experience.

    • “The graphics are simple yet engaging, allowing players to focus on the gameplay without being bogged down by unnecessary visual clutter.”
    • “The art style is stunning, with vibrant colors and detailed environments that truly bring the game world to life.”
    • “The character designs are beautifully crafted, showcasing a unique aesthetic that enhances the overall experience.”
    • “The graphics feel outdated and lack the detail expected from modern games.”
    • “Character models are poorly designed and look flat, making it hard to immerse in the game.”
    • “The environments are bland and repetitive, which detracts from the overall experience.”
  • character development1 mentions

    Players find that the character development in the game offers a depth reminiscent of the Sims series, allowing for meaningful growth and progression of characters, although it lacks the visual and home design elements that define the Sims experience.

    • “At the height of my playing, it scratched a similar itch to The Sims series in terms of character development, not the visual or home design elements.”
    • “The character development feels shallow and lacks meaningful progression, making it hard to connect with the characters.”
    • “I was disappointed by how predictable the character arcs were; they didn't evolve in any surprising or engaging ways.”
    • “The choices I made during character development seemed to have little impact on the overall story, leaving me feeling uninvested.”
  • atmosphere1 mentions

    Reviewers appreciate the game's atmosphere, highlighting it as an enjoyable and immersive experience that enhances the overall journey within the game.

    • “I enjoy the atmosphere and the ride taken.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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