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CHANGE: A Homeless Survival Experience Game Cover

About CHANGE: A Homeless Survival Experience

CHANGE: A Homeless Survival Experience is a single player open world role playing game. It was developed by Delve Interactive and was released on May 1, 2020. It received very positive reviews from players.

Change is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.

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Looking for games like CHANGE: A Homeless Survival Experience? Here are top open world role playing recommendations, selected from player-similarity data — start with Hobo: Tough Life, Garbage or The Red Lantern.

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Reviews

92%Audience ScoreBased on 1,599 reviews
gameplay74 positive mentions
stability37 negative mentions

  • Unique and thought-provoking game that offers an immersive and emotional experience simulating homelessness.
  • High replay value with multiple characters, unlockable items, perks, and randomly generated cities.
  • Developer is active and caring, regularly updating the game and donating part of the proceeds to homelessness charities.
  • The game has numerous bugs and technical issues that can cause frustration and occasional loss of progress.
  • Gameplay can be repetitive and somewhat grindy, with limited meaningful variation in how to escape homelessness.
  • The difficulty is front-loaded and often punishing, with some mechanics and RNG events considered unfair or overly harsh.
  • gameplay

    239 mentions Positive Neutral Negative
    31% positive mentions, 61% neutral mentions, 8% negative mentions

    The gameplay of "Change" is a simple yet emotionally engaging roguelike experience centered on homelessness survival, featuring basic management mechanics, perks, maladies, and dynamic events that reflect the harsh realities faced by the homeless. While many players find the gameplay loop addictive and thought-provoking with meaningful storytelling integration, criticisms include repetitiveness, limited strategic variety, some overpowered or underutilized mechanics, and persistent bugs that occasionally hamper enjoyment. Despite these flaws, continual updates and developer commitment have improved the experience, making it a unique, immersive title appreciated for both its gameplay and social message.

    • “I love the system with perks, maladies, etc. I love the realism, the park/shelter/nighttime events, the accurate representations of how people interact with the homeless. The gameplay loop is pretty satisfying, and playing the game is quite emotional.”
    • “The mechanics are deceptively simple, but the psychological impact is immediate. It’s a mechanic that mirrors the systemic realities of homelessness, where effort does not always equate to success and where survival often hinges on factors beyond one’s control.”
    • “It's difficult enough to keep you in the gameplay loop and make every step rewarding, with variations through challenge modes, procedurally generated areas, different activities, and lifepaths which you unlock gradually.”
    • “From a gameplay perspective: the roguelike systems are very basic and there are only a couple true ways to go about "beating the game."”
    • “"Change" presents itself as an emotional and deep homeless survival experience with rogue-like elements, but in reality, the gameplay loop feels repetitive and uninspired.”
    • “The gameplay is very grindy and boring, and the rogue-like elements are very poorly implemented.”
  • story

    118 mentions Positive Neutral Negative
    23% positive mentions, 73% neutral mentions, 4% negative mentions

    The game offers a powerful, empathetic portrayal of homelessness through multiple character backstories and emotionally impactful storytelling that is well-integrated with gameplay mechanics. While many praise its immersive narrative and unique approach, some find the overall story structure repetitive and lacking depth or closure after repeated playthroughs. Despite its seriousness and meaningful themes, the story experience can feel limited in variety and progression, though ongoing updates may improve content and narrative complexity.

    • “The story that is woven into the game really adds to the overall feel if you take the time to read it.”
    • “Every playthrough becomes a personal story about resilience, misfortune, and the fragile balance between despair and hope.”
    • “To me, this is the power of an interactive medium: anyone can tell me a story about a person who did everything they could and still unfairly lost in life, but this simulation lets you feel the weight of surviving day by day, through rapid temperature shifts, never getting too far away from a shelter you need to stay in, while still somehow landing a job.”
    • “I started a new story with mental illness and nothing changed, just the character I played as.”
    • “The gameplay and all events and everything was the exact same and the story unfolded in the same way as before.”
    • “This game is too hard and unreasonable. There was a part in the story where I was framed for having a knife and booted from the residence which revoked my bank account that had quite a bit of money in it; you do not get it back even once you get residence again. It's a lot of BS in this game that the creators need to fix in order to make it enjoyable.”
  • graphics

    83 mentions Positive Neutral Negative
    37% positive mentions, 59% neutral mentions, 4% negative mentions

    The game employs minimalistic, retro-style pixel graphics that, while simple and occasionally glitchy, effectively convey a bleak and immersive atmosphere fitting its theme. The art style is widely praised for its emotional expressiveness and nostalgic charm, enhancing the overall mood despite lacking contemporary graphical detail. Overall, the graphics complement the gameplay and narrative, offering a unique, stylized visual experience especially appreciated by fans of pixel art.

    • “The pixel art style is understated but evocative, using color to communicate emotion.”
    • “The game has some really bleak and depressive environments and the graphics are really well designed and laid out and hits the nail right on the head with what it sets out to try and portray.”
    • “A beautiful game with graphics that are both simple and elegant, Home is a fantastic game that brings a taste of realism with every step.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the lackluster 2D visuals.”
  • emotional

    66 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a profoundly emotional and heartfelt portrayal of homelessness, evoking empathy through realistic struggles, meaningful narrative events, and atmospheric presentation. Players consistently describe it as heartbreaking, insightful, and impactful, with moments of both despair and unexpected kindness that deepen the emotional experience. While some find aspects repetitive or simplified, the overall reception praises its ability to foster understanding and emotional connection to a difficult social issue.

    • “The premise is simple yet emotionally weighty: you must survive long enough to rebuild your life, one meal, one night, and one decision at a time.”
    • “Still, the flavor text when sleeping on the street or in a shelter or getting arrested is descriptive and insightful, but disturbing in how it doesn't shy from acknowledging the emotional burden of living on the fringes of society.”
    • “A great and emotional portrayal into the struggles of homelessness, representing the many different reasons why one can end up on the streets; poverty, mental illness, trauma, addiction, and even worse life at home, and so on.”
  • music

    58 mentions Positive Neutral Negative
    31% positive mentions, 64% neutral mentions, 5% negative mentions

    The music in the game is widely praised for its subtle, emotional, and immersive qualities, effectively enhancing the atmosphere of despair, reflection, and hope tied to the game's themes. While some note the soundtrack loops and can feel repetitive or overly dramatic, most agree it complements the mood without distraction and deeply supports the overall experience. A few players prefer to adjust or replace the in-game music for personal taste, but the soundtrack remains a standout element that enriches the game's emotional impact.

    • “The soundtrack complements this quiet despair with soft, ambient melodies that rise and fall like passing days.”
    • “The atmosphere, the music, and the painful honesty is what really sets this game apart in some of the few that should truly be remembered and played for such an experience.”
    • “Sound: 9/10 well scored and immersive soundtrack that pulls at your heart and sucks the hope out of you effectively and dramatically.”
    • “The music makes the experience too jarring and melodramatic for me.”
    • “It plays only when something bad happens to you or if weather changes, and yes it is creating right mood and conveys emotions of despair, but I miss music accompaniment in regular day-to-day gameplay.”
    • “If you want to play all of the characters, I recommend putting on some music because you will get bored otherwise.”
  • replayability

    54 mentions Positive Neutral Negative
    44% positive mentions, 50% neutral mentions, 6% negative mentions

    The game offers substantial replayability through multiple characters, varied perks, randomized events, and roguelike elements that create diverse playthrough experiences. While many praise its depth, challenges, and emotional impact that encourage repeated runs, some note the replay value diminishes once optimal strategies are discovered or because core win conditions remain unchanged. Overall, it is highly replayable with ongoing updates and unlockables, though a few players desire more variability for prolonged engagement.

    • “It's a great challenge, with massive replayability due to different characters, perks, and maladies, as well as new city spawns.”
    • “Besides that this game is fantastic and has a great amount of replayability due to the different storylines and how when you finish a story (whether it's from getting a new life, or your happiness reaching zero and you giving up on returning to a normal life) you get experience which unlocks new items to be added to your next playthroughs.”
    • “There are so many small details that I love about this game - so many different ways to fall, and to pick yourself back up again... especially for such a simple game, the replayability is impressive.”
    • “After losing multiple runs, succeeding to "win the game" and then trying another run after, I can say that this game has little to no replay value as it stands.”
    • “My only true gripe is that the replay value is a bit low due to the fact that the conditions for winning never change.”
    • “Replay value is practically zero.”
  • stability

    37 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is currently plagued by numerous bugs, glitches, freezes, and crashes that often disrupt gameplay and can sometimes render it unplayable. While many users find the core concept and gameplay enjoyable, stability issues remain a significant drawback, though developers appear responsive and committed to addressing these problems. Overall, these technical issues heavily impact the experience, especially given its early access status.

    • “The glitches and freezes I am experiencing on my three-year-old laptop have rendered this game nearly unplayable.”
    • “It has gotten to the point where it just freezes as soon as I load the game and it has become unplayable.”
    • “Anyway, I would say $6 max; it's good for early access but it's just missing so much and it gets really buggy sometimes. I got a glitch where each time I would want to sleep in a hostel or anywhere, it would glitch out and leave me on a black screen with some happy emojis or chat bubbles, and I don't get into a hostel or a bench. Anyway, not recommended.”
  • grinding

    36 mentions Positive Neutral Negative
    0% positive mentions, 3% neutral mentions, 97% negative mentions

    The game features a heavy grinding mechanic that mirrors the relentless struggle of homelessness, with early difficulty spikes and repetitive cycles that some players find tedious. While the grind adds to the thematic immersion and challenge, many note it becomes monotonous mid- to late-game, exacerbated by RNG elements that can undo progress, limited content variety, and occasional bugs. Though appealing to fans of grind-heavy games, it may frustrate those seeking more dynamic or streamlined gameplay.

    • “My only real criticism is that despite the amount of content and things there are to do, you are quite heavily punished in terms of happiness, your time, and your cash for doing anything outside the most optimal strategy of finding the right cluster of buildings together, grinding until you have a job, then working until you can get real estate.”
    • “I’ve run into all sorts of issues: not being paid for day labour several times straight, which crippled my money; constantly having bad thoughts or events during the night to further reduce my happiness; doing my best at jobs only for something to go wrong out of nowhere and be penalized by losing job buffs, etc. If I had to pick a specific case, it’d have to be the way in which the city’s layout is built for each run: I obviously don’t know how the game creates it, yet I’ve experienced multiple runs in which the given layout was pretty awful and making progress in it would be extremely tedious, hence making it a better option to just move to another area or start over.”
    • “It starts off well but quickly becomes apparent that winning the game requires a bit of repetitive grinding while you're at the mercy of RNG events affecting your stats which can erase a lot of work you've put into your run.”
  • atmosphere

    30 mentions Positive Neutral Negative
    67% positive mentions, 23% neutral mentions, 10% negative mentions

    The game's atmosphere is widely praised for its authentic, immersive portrayal of homelessness, effectively conveying feelings of sadness, desperation, and loneliness through minimalistic graphics, music, and storytelling. This emotional and compelling ambiance enhances the gameplay experience, making it both meaningful and engaging despite the heavy themes.

    • “Even though the graphics are simple, you can still sense the depressing and heavy atmosphere, and that’s clearly the point of the game.”
    • “Great sidescrolling adventure game, great art, atmosphere, and weight on how bad it is being homeless.”
    • “The atmosphere, the music, and the painful honesty is what really sets this game apart as one of the few that should truly be remembered and played for such an experience.”
    • “The music loops, but adds enough atmosphere that you can barely notice it at times.”
    • “Side scrolling yet it still gives off a sad and lonely atmosphere.”
    • “Minimalistic and simplistic art style and graphics which fit neatly in the game's atmosphere.”
  • humor

    7 mentions Positive Neutral Negative
    86% positive mentions, 14% neutral mentions, 0% negative mentions

    The humor in the game is often seen as quirky and silly, with some players finding the mix-ups and absurd scenarios amusing rather than frustrating. While not universally funny, many appreciate its lighthearted, playful tone that encourages replaying for laughs.

    • “I've seen some kind of funny layouts though, like two laundromats, a bar, two police stations... I just wish the code for generating the cities was a little refined so it would make starting a new playthrough simpler.”
    • “Fun little game, not much to it but it's funny to try to beat your own score and try the different scenarios.”
    • “The dialogue for crisps and fruits got mixed up, so I was being given crisps when offered fruit (I found this more funny than frustrating).”
  • optimization

    4 mentions Positive Neutral Negative
    50% positive mentions, -25% neutral mentions, 75% negative mentions

    The game is lightweight and uses minimal memory but suffers from occasional stuttering during movement, indicating suboptimal performance and inconsistent optimization.

    • “Great performance and smooth gameplay experience.”
    • “Even though the game is very small and doesn't consume much memory, it feels oddly well optimized.”
    • “Although there is some minor stuttering when moving from one place to another, which is slightly annoying.”
    • “Even though the game is very small and doesn't consume much memory, it feels oddly optimized.”
    • “Poor performance warnings and workplace injuries affecting gameplay experience.”
  • character development

    3 mentions Positive Neutral Negative
    67% positive mentions, -34% neutral mentions, 67% negative mentions

    Character development in this game is praised for offering more depth and story than many AAA titles, though some find it limited due to minimal interactive options and lack of complexity. Overall, it provides meaningful growth but could benefit from more engaging mechanics.

    • “This game provides more story and character development than most AAA games nowadays.”
    • “Hobo, Tough Life looks like a much better game, with actual graphics, first-person perspective, role-playing, and character development.”
    • “Hobo, tough life looks like a much better game, with actual graphics, first-person perspective, role-playing, and character development.”
    • “There's no real depth to the character development and with the very limited options you can actually do inside buildings, there's not much to do here but walk and click.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization includes a time-based restriction that encourages players to plan their actions more thoughtfully, adding a strategic layer to gameplay without feeling intrusive.

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Play Times

20h Median play time
35h Average play time
7-50h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

CHANGE: A Homeless Survival Experience is a open world role playing game. Common tags for CHANGE: A Homeless Survival Experience include politics, indie, roguelite, life sim, relaxing and others.

CHANGE: A Homeless Survival Experience is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 35 hours playing CHANGE: A Homeless Survival Experience.

CHANGE: A Homeless Survival Experience was released on May 1, 2020.

CHANGE: A Homeless Survival Experience was developed by Delve Interactive.

CHANGE: A Homeless Survival Experience has received very positive reviews from players. Most players liked CHANGE: A Homeless Survival Experience for its gameplay but disliked it for its stability.

CHANGE: A Homeless Survival Experience is a single player game.

Similar games include Hobo: Tough Life, Garbage, The Red Lantern, This War of Mine, To The Rescue and others.