- May 31, 1999
- Xatrix Entertainment
- 9h median play time
Kingpin: Life of Crime
Platforms
About
"Kingpin: Life of Crime" is a first-person shooter game known for its intriguing story of revenge and dense atmosphere. The game features good graphics and offers both single-player and multi-player modes. Controversial upon release due to its violent content, the game includes a rap soundtrack provided by Cypress Hill, who also contributed to the voice acting.
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- Kingpin offers a unique and gritty atmosphere, blending elements of crime and dark humor that resonate well with fans of the genre.
- The game features advanced AI for its time, allowing NPCs to navigate levels effectively and providing a sense of realism in combat.
- Despite its age, Kingpin retains a loyal fanbase and offers a nostalgic experience for players who appreciate classic FPS games.
- The game suffers from frustrating difficulty spikes, with enemies often being bullet sponges and combat feeling unbalanced.
- Many players find the controls unintuitive and the lack of direction in the early stages can lead to confusion and frustration.
- Kingpin has not aged well in terms of graphics and gameplay mechanics, making it challenging for new players to enjoy without prior nostalgia.
story
44 mentions Positive Neutral NegativeThe story of "Kingpin" revolves around a nameless protagonist seeking revenge against the Kingpin who left him for dead, set in a gritty, diesel-punk dystopia filled with rich, albeit chaotic lore. While the main narrative is often described as generic and minimalistic, lacking depth and character development, the game's atmosphere, voice acting, and engaging level design contribute to an entertaining experience. Players appreciate the blend of dark humor and adult themes, though many feel the story could benefit from more substantial content and clearer motivations.
“Kingpin starts in a dark, decrepit world in an unknown timeline where our hero crawls out of the gutter of a diesel-punk dystopic hell-hole only known as 'Radio City' with the guts and determination to bring down the kingpin who sent his goons to rob him penniless and leave him black and blue, ready to tear his way through legions of thugs and hired mooks in his quest for revenge.”
“The real story comes from the unwritten lore of the world itself as it seems to be an amalgamation of multiple timelines spanning several decades of American decay, with 90’s rap beats emanating from antiquated 40’s radios, modern foul slang spewed from a gangster dressed to the nines in 30’s gangster garb while toting a Chicago typewriter or catching a glimpse of a crushed 55’ Ford Thunderbird marking the entrance to a decrepit junkyard of classic car wrecks. Kingpin is rife with minor details of a foreboding and unforgiving cityscape that time itself forgot.”
“The story mode is one of revenge as the protagonist vows to get back at the boss and crew who beat him severely and left him for dead.”
“The storyline is atrocious; it gives the players little reason as to why our protagonist was left for dead at the beginning of the game, or why Marsellus Wallace (from Pulp Fiction) is the kingpin and wants to kill him.”
“The story can be considered generic, though it is interesting and unintentionally comical.”
“Not much replay value unless you are a masochist and want to play it on the top difficulty setting, since the story is a generic revenge tale of a jerk taking out a slightly bigger but much more successful jerk while basically barhopping from one town to another.”