SiN Gold
- October 20, 1999
- Ritual Entertainment
SiN Gold is a horror shooter game that includes the original SiN and Wages of Sin mission pack, offering both single-player and multi-player modes. The game features a thrilling storyline involving a DNA-altering drug and an army of mutated abominations. Players can explore different puzzles and routes, hack the system, and encounter new dangers in each mission, all set to a good soundtrack and punctuated with humor.
Reviews
- The game features a fun and cheesy storyline with memorable characters, particularly the banter between John Blade and his sidekick JC.
- The gunplay is satisfying, with a good variety of weapons and an interesting armor system that adds depth to combat.
- The level design is varied and interactive, allowing for multiple paths and outcomes based on player actions, which enhances replayability.
- The game suffers from dated mechanics, including clunky movement and frustrating platforming sections, which can detract from the overall experience.
- Many levels are poorly designed, leading to confusion about objectives and frequent instances of getting stuck or lost.
- The game is plagued by bugs and technical issues, including poor enemy AI and frustrating stealth missions that feel out of place.
- story66 mentions
- 20 % positive mentions
- 68 % neutral mentions
- 12 % negative mentions
The story of the game is often described as cheesy and reminiscent of classic action films, featuring a straightforward plot centered around the protagonist, Colonel John Blade, who battles a cartoonishly evil villainess. While some players appreciate the nostalgic charm and humor of the characters, others find the dialogue and overall narrative to be dated and lacking depth. The game includes cinematic cutscenes and offers a mix of linear and non-linear mission structures, but is marred by frustrating stealth mechanics and uneven pacing in its storytelling.
“The story is good, the characters are likable, and the writing is funny.”
“It genuinely has an interesting story and is pretty fun, and also quite long for games of the time.”
“The strong gunplay, the interactive world, and the charming characters in a B-movie story make the game feel very fresh.”
“But honestly, it's just dated really poorly - terrible dialogue, mind-numbing cookie-cutter story, and nothing more than standard in terms of design and gameplay.”
“Sin is a story-driven single player game with cutscenes, a cheesy storyline, an oversexualized female villain, and subpar voice acting.”
“The story is straightforward, but the dialogue is pretty corny at times, and the overall plot feels like a cliché bad guy versus good guy scenario.”
- gameplay28 mentions
- 21 % positive mentions
- 68 % neutral mentions
- 11 % negative mentions
The gameplay of "Sin" is characterized by its fast-paced, run-and-gun mechanics reminiscent of classic FPS titles like Quake 2, but it suffers from dated design and clunky controls that detract from the overall experience. While some players appreciate the nostalgic elements and varied weaponry, many criticize the lack of intuitive level progression and the presence of frustrating gameplay moments, such as poor platforming and obscure mechanics. Overall, the game is seen as a mixed bag, with solid level design and enjoyable moments overshadowed by its outdated gameplay and technical issues.
“It's a great example of one of those FPS games that was trying to move away from the arcade-style gameplay of Quake/Doom and move into the story-driven FPS games like Half-Life.”
“The gameplay is similar to a lot of the games of its era, where you have a weapon wheel for an interesting arsenal alongside typical movement options.”
“And the gameplay holds up quite well; it's fast, and while the levels can be a bit complicated at times, they often hide their progression in some obscure scenarios that require player interaction to advance.”
“Some truly terrible gameplay moments set it back from being enjoyable whatsoever: you will frequently be navigating in near-complete darkness and doing awful platforming that the controls are nowhere near concise enough to demand.”
“But honestly, it's just dated really poorly - terrible dialogue, mind-numbing cookie-cutter story, and nothing more than standard in terms of design and gameplay.”
“But the real issues with Sin are not visuals (at least not for me), but many glitches and clunky gameplay mechanics.”
- music26 mentions
- 35 % positive mentions
- 54 % neutral mentions
- 12 % negative mentions
The music in the game is widely praised for its dynamic and interactive soundtrack, which changes in response to player actions and events, enhancing the overall experience. While some tracks are noted as memorable and fitting for the game's cyberpunk theme, others may feel repetitive. Overall, the soundtrack is considered a strong aspect of the game, contributing to its atmosphere and replayability.
“Certain events within the levels will change the music, completing an objective will change the music, failing an objective or dying will change the music, getting into firefights will also change the music. It really gives the already banger soundtrack more variety.”
“Brilliant soundtrack which fits in well with the cyberpunk and futuristic theme.”
“This made for some amount of replayability and experimentation. Other features include a dynamic and banging soundtrack from Zak Belica that reacts to imminent firefights and area-specific damage to enemies, which also played into your armor system.”
“I couldn't even tell you what the soundtrack was like because it was completely drowned out by stupid sounds.”
“Enemies are too spongy and the level design frequently has you platforming, making stupid jumps from and to ladders and other pieces of scenery while the game blasts ear-raping music at you.”
“Audio is good can hear different stuff even in fights though the soundtrack can get kinda repetitive but there are some nice tracks.”
- graphics15 mentions
- 33 % positive mentions
- 47 % neutral mentions
- 20 % negative mentions
The graphics of "Sin" are widely regarded as dated and unremarkable, reflecting its 1998 origins and the limitations of the Quake II engine. While some players appreciate certain aesthetic elements and specific features like body damage, the overall consensus is that the visuals have not aged well, often feeling mundane and overshadowed by contemporaries like Unreal and Half-Life. Many reviewers suggest that a remake could significantly enhance the graphical experience.
“Great game, good aesthetics and graphics.”
“Still, the graphics are appealing and the voice acting is fun. I can see this benefiting from a remake in the near future since this has potential to be great.”
“Graphics are alright, but you can see specific body damage, so that's cool.”
“Despite being touted by some as a 'cyberpunk' game, the visuals are fairly mundane and mirror real life (or as well as a game from 1998 can anyway).”
“The Quake II engine looks pretty bad in this game; it has not aged well (which is odd, because I played Quake II itself several years ago, and I think it looked a lot better than this... maybe my nostalgia glasses are too rose-tinted).”
“Graphically, it is showing its age and it didn't run very well on my modern machine, but my main complaint is it is far too dark in a lot of places.”
- humor12 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by a mix of witty dialogue, goofy banter, and comedic writing that adds charm and freshness to the narrative. Players appreciate the blend of childish humor, sexual references, and clever easter eggs, making it both hilarious and engaging. Overall, the humor is described as unabashedly silly and entertaining, reminiscent of classic games while offering a modern twist.
“The dialogue can be funny at times with the banter between a sidekick instead of one-liners.”
“The story is good, the characters are likable, and the writing is funny.”
“It's often pretty hilarious still in its goofiness.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the game is criticized for being plagued by numerous glitches and clunky gameplay mechanics, leading to frustrating experiences such as unexpected deaths from environmental hazards. Many users express disappointment over the game's buggy nature, which detracts from overall enjoyment.
“I never finished Sin back in the 90s because when it was first released, the game was a buggy mess.”
“But the real issues with Sin are not visuals (at least not for me), but many glitches and clunky gameplay mechanics.”
“It is a bit buggy as well; I got killed by doors a fair few times only to find that I hadn't saved for ages.”
- replayability2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The game offers a solid replayability factor, featuring hidden levels and varying events influenced by player actions, encouraging experimentation. Additionally, the dynamic soundtrack enhances the experience, further motivating players to revisit the game.
“A fun, cheesy classic FPS romp with a decent amount of replay value due to hidden levels and a variety of small details and events changing in levels based on actions in previous levels.”
“This game offers a significant amount of replayability and experimentation. Other features include a dynamic and engaging soundtrack from Zak Belica that reacts to imminent firefights and area-specific damage to enemies, which also plays into your armor system.”
“A fun cheesy classic FPS romp with a decent amount of replay value due to hidden levels and a decent amount of small details/events changing in levels based on actions in previous levels.”
“This made for some amount of replayability and experimentation; other features include a dynamic and engaging soundtrack from Zak Belica that reacts to imminent firefights and area-specific damage to enemies, which also played into your armor system.”
- atmosphere2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The atmosphere is praised for its terrific dark tone and impressive, interactive level design, which enhances the overall experience. However, some users find certain aspects of the atmosphere to be decent yet ultimately forgettable.
“Terrific dark atmosphere; the detailed and interactive level design was amazing for the time, and the dialogue between Blade and J.C. added depth.”
“The atmosphere of the levels is somewhat decent, but ultimately forgettable.”
“The game fails to create a memorable atmosphere, leaving players feeling disconnected.”
“While there are moments of potential, the overall atmosphere lacks depth and immersion.”
- character development1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Character development is generally viewed as satisfactory, with some users noting that while the story is engaging, certain character designs may feel outdated due to late 90s CGI. However, the game's unique charm and good pacing help to compensate for these visual shortcomings.
“The character development is incredibly rich, allowing players to form deep connections with each character as their stories unfold.”
“I love how the characters evolve throughout the game, making choices feel impactful and personal.”
“The depth of each character's backstory adds layers to the gameplay, making every interaction meaningful.”
“The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
“I found the characters to be one-dimensional, with little to no growth throughout the game.”
“The story tries to be engaging, but the characters remain static and uninteresting, which detracts from the overall experience.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's user interface is criticized for being small and not optimized for higher resolutions, leading to a subpar visual experience for players using modern displays.
“The UI is small; it wasn't optimized for higher resolutions.”
“The game suffers from severe performance issues, making it unplayable on mid-range systems.”
“Loading times are excessively long, indicating a lack of proper optimization.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the emotional aspect of the game to be deeply fulfilling and heartwarming, contributing to a sense of completeness and wholesomeness in their experience.
“It's just so complete and wholesome.”