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Darksiders II Deathinitive Edition

Had this been bundled with a remastered version of Darksiders, the package would be perfect. As it stands, it's just a slightly better version of an already brilliant game.
Darksiders II Deathinitive Edition Game Cover
75%Game Brain Score
story, gameplay
stability, optimization
75% User Score Based on 4,247 reviews
Critic Score 72%Based on 30 reviews

Platforms

Xbox Series X|SPCTabletPlaystation 5PhonePlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Darksiders II Deathinitive Edition Game Cover

About

Darksiders II Deathinitive Edition is a single player role playing game. It was developed by Gunfire Games and was released on November 5, 2015. It received mostly positive reviews from both critics and players.

In Darksiders II Deathinitive Edition, play as Death, the most feared Horseman, on a quest to redeem your brother's name and save Creation from an ancient grudge. This edition includes all DLC, improved graphics, and reworked game balancing for an enhanced experience. Discover a grim fantasy world with diverse environments and epic boss battles.

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75%
Audience ScoreBased on 4,247 reviews
story543 positive mentions
stability373 negative mentions

  • Engaging combat mechanics with a variety of weapons and abilities that keep gameplay fun and dynamic.
  • Visually stunning environments and character designs that enhance the overall experience.
  • Compelling storyline that expands the Darksiders universe and features well-developed characters.
  • Numerous bugs and crashes, particularly when exiting menus or during cutscenes, making the game frustrating to play.
  • Repetitive quest structure that often requires collecting three of something, leading to a tedious gameplay experience.
  • Camera issues that can hinder combat and platforming, making it difficult to navigate and fight effectively.
  • story
    1,485 mentions Positive Neutral Negative

    The story of Darksiders II follows Death, one of the four horsemen, on a quest to redeem his brother War, who has been wrongfully accused of causing the apocalypse. While the narrative is engaging and expands on the lore of the Darksiders universe, many players find it bogged down by repetitive fetch quests and pacing issues, leading to a sense of bloat. Despite its flaws, the story is often praised for its character development and intriguing themes, making it a worthwhile experience for fans of action-adventure games.

    • “Set in the same apocalyptic universe as the first Darksiders, this sequel follows Death’s quest to redeem his brother, War, after the events that triggered the end of the world.”
    • “Despite its flaws, I enjoyed playing Darksiders 2 and the story of Death trying to redeem his brother War will not be forgotten anytime soon!”
    • “The story is much better written and far more compelling, with the horseman of Death having a much more complex story arc as he attempts to free his brother, the horseman of War, from damnation while wrestling with the guilt he bears from past actions.”
    • “The story, while engaging, can feel bloated at times, and the pacing might drag for some players.”
    • “The plot is decent, but at times it feels like it’s trying too hard to be deep and epic, when all you really want to do is get back to swinging those badass scythes.”
    • “The story is a disappointing, uninspired prequel to Darksiders 1; nothing important to the first game happens, in fact, nothing important at all really happens.”
  • gameplay
    713 mentions Positive Neutral Negative

    The gameplay of Darksiders II is a blend of action, adventure, and puzzle-solving, drawing comparisons to titles like The Legend of Zelda and God of War. While many players appreciate the fluid combat mechanics, diverse abilities, and engaging puzzles, some criticize the repetitive nature of certain gameplay elements and the introduction of RPG mechanics that may detract from the overall experience. Technical issues, such as bugs and crashes, have also been noted, impacting the enjoyment of the gameplay loop.

    • “The gameplay is phenomenal; fast-paced, with a ton of options and setups for a variety of playstyles. It's also forgiving yet challenging at the same time, surprisingly strategic too, and the puzzles are very entertaining and well thought out.”
    • “Darksiders II offers a captivating and dynamic gameplay experience that seamlessly blends intense combat, intricate puzzles, and exploration.”
    • “The fluidity of the combat mechanics, along with the wide range of weapons and abilities at your disposal, keeps the gameplay engaging throughout.”
    • “You have the same mechanics for almost all puzzles in the game - grab a bomb, blow that up, climb wall, progress.”
    • “Not what I was expecting; unlike the first Darksiders, this game is more of a puzzle game and not a hack and slash. It's just boring, and they only get worse near the part I got to before I quit.”
    • “The gameplay is terrible, especially when using keyboard and mouse.”
  • graphics
    594 mentions Positive Neutral Negative

    The graphics of Darksiders II, particularly in the "Deathinitive Edition," receive mixed reviews. While many players appreciate the unique art style and improved visuals, noting that the game still looks beautiful despite its age, others criticize the lack of significant graphical enhancements and the presence of bugs and performance issues. Overall, the game's aesthetic is often praised for its vibrant and comic-book-like design, though some players express disappointment with the technical execution and limited graphical options.

    • “The graphics are still very magnificent even though it was released a long time ago.”
    • “Darksiders II is an amazing action RPG with stunning visuals.”
    • “The graphics, sound, and music are pretty top-notch.”
    • “The graphics are mediocre, but this game doesn't rely on beauty to tell a story.”
    • “While the graphics have been improved, they still feel outdated and don't match up to the standards of modern gaming.”
    • “The amount of graphical bugs and errors you'll face are endless, all of this coupled with poor controls makes for an infuriating experience because the game requires quick reflexes and a good eye during combat and platforming.”
  • stability
    382 mentions Positive Neutral Negative

    The stability of the "Deathinitive Edition" of Darksiders II has been widely criticized, with players reporting frequent crashes, freezes, and various game-breaking bugs. Many users experienced issues specifically when accessing menus or inventory, leading to frustrating gameplay interruptions. Despite some players enjoying the game overall, the overwhelming consensus is that its numerous technical problems significantly detract from the experience, making it difficult to recommend without caution.

    • “It runs great on Steam Deck.”
    • “Runs great on PC with steady 60 FPS and above.”
    • “Beat the entire game, no cons, no bugs, no glitches.”
    • “The most buggy, crash-heavy mess I have ever played in my entire life.”
    • “Every time I try to exit a menu (or just my inventory), the game just freezes.”
    • “This game is unplayable because of all the bugs and glitches; an absolute waste of money.”
  • music
    349 mentions Positive Neutral Negative

    The music in Darksiders II is widely praised for its exceptional quality, with many reviewers highlighting the atmospheric and immersive soundtrack composed by Jesper Kyd. Players appreciate how the music enhances the game's various environments and combat scenarios, often describing it as beautiful, epic, and memorable. However, some users noted occasional audio bugs that disrupt the experience, such as music cutting out or becoming repetitive in certain sections. Overall, the soundtrack is considered one of the standout features of the game, significantly contributing to its appeal.

    • “Darksiders II boasts a powerful and atmospheric soundtrack that complements the game's epic scale.”
    • “The soundtrack, composed by Jesper Kyd, sets the tone for the game perfectly, complementing the action and exploration with its sweeping orchestral compositions.”
    • “The music enhances the sense of adventure and foreboding as Death traverses various realms.”
    • “The gameplay is quite fun, but there is a lack of music in a lot of sections on the map, and the combat music is boring.”
    • “The music doesn't always fit and has gone for a medieval-esque feel, which keeps taking me out of the immersion.”
    • “My biggest complaint is the lack of music during boss fights, as it seems rather quiet, but that could be a bug due to my setup.”
  • optimization
    189 mentions Positive Neutral Negative

    The optimization of the "Deathinitive Edition" has received mixed reviews, with many players reporting significant performance issues, including stuttering, crashes, and bugs that hinder gameplay. While some users noted improvements in graphics and performance compared to the original release, others experienced severe frame drops and control issues, leading to frustration. Overall, the game's optimization appears to be inconsistent, with some players managing to run it smoothly while others struggle with persistent technical problems.

    • “Performance and optimization: the Deathinitive Edition demonstrates commendable performance and optimization improvements compared to the original release.”
    • “The consistent updates, bug fixes, and optimization efforts post-launch highlight their commitment to delivering a polished and enjoyable experience.”
    • “The game runs smoothly and the combat is fluid and responsive.”
    • “The biggest offender apart from my personal feelings about the loot system is the optimization and numerous bugs and technical problems.”
    • “But that's not why I'm not recommending it; it's because this is so poorly optimized that even my pretty high-end PC's fans start spinning up every time I run this game.”
    • “The game is horribly optimized and crashes non-stop.”
  • grinding
    107 mentions Positive Neutral Negative

    The grinding aspect of Darksiders II is widely criticized for being tedious and overly time-consuming, with many players expressing frustration over lengthy side quests, repetitive fetch tasks, and the overall inflated game length. While some appreciate the variety in gear and character building, the consensus is that the grinding detracts from the enjoyment, making the gameplay feel like a chore rather than an engaging experience. Overall, players recommend caution for those who dislike grind-heavy mechanics, as the game often feels like it is designed to artificially extend playtime.

    • “You'll need a second life for grinding.”
    • “A lot of grinding.”
    • “They're not difficult puzzles, mind you; they were tedious for me (not tedious enough to finish the game though).”
    • “This game is the dictionary definition of tedious.”
    • “The game is too long and quite tedious.”
    • “I hate this game, every moment of it is agony, from when you start the game up to the point I have played it has been nothing but bullshit fetch quests, and artificially extending the gameplay with one-shot dungeons that have mediocre solutions; some can be somewhat confusing, other times they're simply tedious. It seems like this entire game was designed to waste your time and make you feel like you're not getting anywhere.”
  • atmosphere
    69 mentions Positive Neutral Negative

    The atmosphere in the Darksiders series is widely praised for its visually striking environments, detailed character designs, and immersive soundtracks that enhance the overall experience. While the first game is noted for its gritty, apocalyptic feel, the sequel shifts towards a more fantastical tone, though it still captures a sense of wonder and depth. Overall, players appreciate the game's art direction and atmospheric elements, which contribute significantly to the engaging gameplay and narrative.

    • “The combat and atmosphere are where this game really shines, and if you're lucky enough to have the option of playing this game in 3D, you absolutely must do it!”
    • “Darksiders II presents a visually striking world with its detailed character designs, expansive landscapes, and atmospheric settings.”
    • “The soundtrack is pretty damn great, it fits the atmosphere of each level and area, it knows how to stir you up, it knows how to calm you down, it almost feels like the game tracks where you are and what you're looking at to play it.”
    • “The atmosphere is very different from the prequel; it's much less gritty, feels almost fairy tale-like at times, but sometimes the old atmosphere surfaces.”
    • “I think the atmosphere could've been better since this is Death's story.”
    • “Where colors used to be vibrant and appealing, they now changed to washed out hues that do not convey the same atmosphere.”
  • replayability
    44 mentions Positive Neutral Negative

    Darksiders II offers a solid replayability factor, bolstered by its New Game+ mode, diverse side quests, collectibles, and a loot system that encourages exploration and character customization. While many players appreciate the depth and variety that enhance replay value, some note that the story may limit the desire to replay the game extensively. Overall, the game is considered more replayable than its predecessor, with ample content to keep players engaged.

    • “Darksiders II offers replay value through its New Game+ mode and various collectibles.”
    • “With its wealth of side quests, collectibles, and secrets to uncover, Darksiders II: Deathinitive Edition offers ample replayability.”
    • “The loot system and weapon variations, as well as the skill tree system, add even more depth and replayability to the game.”
    • “Zero replay value.”
    • “And as such, there's not much replayability.”
    • “The biggest thing that takes away from the replayability is unfortunately the story itself.”
  • character development
    24 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some praising the intricate and imaginative character designs while others criticize the lack of meaningful growth or change in characters throughout the story. While the visual aspects and lore are often highlighted as top-notch, the actual character development is seen as minimal, with some characters remaining static from beginning to end. Overall, the game's art style and character design are celebrated, but they do not compensate for the perceived shortcomings in character progression.

    • “Character development 10/10”
    • “The lore, story and characters, the character design, the overall visual direction, the level design, the music and voice acting are absolutely top notch.”
    • “A masterpiece of world design, character development, fascinating lore, combat mechanics and the list goes on.”
    • “There isn't any character development; death is the same snarky character at the end that he was at the start.”
    • “Poor character development.”
    • “Don't really like character design and graphics.”
  • humor
    22 mentions Positive Neutral Negative

    The humor in the game is characterized by Death's sarcastic and dry wit, which often contrasts with the serious tone of other characters, providing a comedic relief that players find enjoyable. While some side quests are noted for their illogical nature, adding to the humor, the overall delivery of jokes and character interactions, particularly Death's deadpan responses, contribute to a lighthearted experience despite some technical flaws. Players appreciate the blend of humor and seriousness in Death's character, making him a standout element of the game.

    • “Exploring the lush environs of the forge lands, riding my horse Pestilence, the music hitting just right, mowing down enemies with the scythe and big hammer, and my boy Death spitting out dry replies, which sounded hilarious to me especially after the 'stoic' war.”
    • “Death's humor and voice acting (10/10)”
    • “Death (you, the protagonist) as a character isn't completely one-dimensional, his deadpan and sarcasm made me laugh a couple of times, though he does seem awfully clueless about the world he lives in for someone supposedly so important in it.”
    • “It's so hilarious it's not funny anymore”
    • “The jokes fall flat and feel forced.”
    • “I expected clever humor, but it was mostly just cringeworthy.”
  • emotional
    21 mentions Positive Neutral Negative

    The emotional aspect of the game receives mixed feedback; while some players find the protagonist Death's journey compelling and emotionally resonant, particularly in the context of the Darksiders franchise, others criticize the overall story as lacking depth and emotional impact compared to its peers. The engaging gameplay and atmospheric elements are noted as positives, but many feel that the narrative fails to deliver a satisfying emotional experience, often describing it as boring or underwhelming.

    • “The story and characters were another aspect of the game that I found engaging. Against all odds, the main character, Death, is a compelling protagonist that I found myself actually caring about by the end of the game, due in no small part to the voice actor (Michael Wincott) providing an excellent performance that even got a little bit emotional at times.”
    • “Death's story is a palpable one, and the emotional journey he experiences throughout the game is satisfying to watch.”
    • “The 3 DLCs are short and sweet, with the third one 'The Demon Lord Belial' being the most interesting to me, making me feel a bit emotional at the end of its story just as I felt at the end of the main campaign for Darksiders I and II.”
    • “You can have smooth gameplay and a nice character customization, but the lame and boring story didn't do it for me.”
    • “Really bland and boring story.”
    • “Quite a boring story mode.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization of the game has been criticized for feeling like a quick cash grab, with users expressing frustration over technical issues such as crashes and intrusive ads that detract from the gameplay experience. Many reviewers suggest that the game's instability and reliance on ads make it less enjoyable compared to the original version.

    • “This version is really unstable; better to play the original rather than this quick cash grab from Nordic.”
    • “Well, I'm definitely down for another Darksiders game if the original developers do it, but I'm not up for a buggy and sloppy cash grab like this.”
    • “Not being able to alt-tab without crashing is awful, especially given the complexity of some of the game's puzzles.”
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19h Median play time
20h Average play time
8-30h Spent by most gamers
*Based on 41 analyzed playthroughs
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Frequently Asked Questions

Darksiders II Deathinitive Edition is a role playing game.

Darksiders II Deathinitive Edition is available on Xbox Series X|S, PC, PlayStation 5, Phone and others.

On average players spend around 20 hours playing Darksiders II Deathinitive Edition.

Darksiders II Deathinitive Edition was released on November 5, 2015.

Darksiders II Deathinitive Edition was developed by Gunfire Games.

Darksiders II Deathinitive Edition has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Darksiders II Deathinitive Edition is a single player game.

Similar games include Darksiders 3, Darksiders, Kingdoms of Amalur: Re-Reckoning, Lords of the Fallen, Lara Croft and the Temple of Osiris and others.