- February 6, 2015
- Failbetter Games
- 22h median play time
SUNLESS SEA
Wonderful writing resting on top of infirm foundations. Almost a classic, Sunless Sea falls a few leagues short of its final destination.
Platforms
About
Sunless Sea is a literary role-playing game set in the Victorian-Gothic world of Fallen London. As the captain of a steamship, you explore a vast underground ocean filled with mystery and danger. Your choices shape your story as you face hunger, madness, and the constant threat of shipwreck.
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- Incredible writing and world-building that immerses players in a unique Lovecraftian atmosphere.
- Engaging and varied storylines with a rich lore that encourages exploration and discovery.
- Challenging gameplay that rewards careful planning and risk-taking, creating a sense of tension and excitement.
- Slow-paced gameplay with tedious travel times that can detract from the overall experience.
- Permadeath mechanic can be frustrating, forcing players to restart and repeat content after dying.
- Combat mechanics are simplistic and often uninteresting, leading to a lack of engagement during battles.
story
3,321 mentions Positive Neutral NegativeThe story in *Sunless Sea* is widely praised for its rich, immersive narrative and exceptional writing, drawing players into a dark, Lovecraftian world filled with intriguing lore and character-driven quests. While the game offers a plethora of unique storylines and choices, many players find the gameplay tedious due to its slow pacing and the need to repeatedly complete similar quests after each character death, which can detract from the overall experience. Despite these challenges, those who appreciate deep storytelling and atmospheric exploration often find *Sunless Sea* to be a rewarding and captivating journey.
“I cannot say enough good things about this game; the story and immersion are exceptional.”
“The story, the world, the graphics, the ambiance, are all top tier.”
“The writing is top-notch, and for once I am actually reading through what happens with each quest instead of just clicking through.”
“The game suffers from serious pacing issues because once you experience a story once, each retelling loses its thrill while waiting for the next morsel of new story as your reward for all your work.”
“You will inevitably ask yourself whether the few fragments of story are worth the painful boredom of all those trips.”
“The quests are vague, quest log is basically nonexistent, and I just couldn't bring myself to care about them.”