Kawaii Deathu Desu Game Cover

In Kawaii Deathu Desu, supernatural beings turned cute idols compete to claim the underworld throne by collecting souls from adoring fans in a fast-paced beat'em up game. Attack hordes of fans with simple left and right keypad or mouse movements in this quirky, hellishly adorable title. Filled with humor and intense action, the idol with the most souls will reign supreme.

  • Mac OS
  • Windows

Reviews

62%
Audience ScoreBased on 52 reviews
music7 positive mentions
gameplay4 negative mentions
  • The game features cute characters and enjoyable music, making it visually appealing and fun to play.
  • Gameplay is simple and addictive, providing a mindless distraction that can be enjoyable in short bursts.
  • The pixel art and animations are well-crafted, showcasing a level of care and passion in the game's design.
  • The game suffers from repetitive gameplay and requires excessive grinding to unlock content, leading to boredom.
  • There are significant issues with progress loss due to lack of cloud saving, which can be frustrating for players aiming to complete the game.
  • The gameplay is overly simplistic, relying on mindless button mashing without any real challenge or strategy involved.
  • gameplay18 mentions

    The gameplay of "Kawaii Deathu Desu" is characterized by its simplistic mechanics, primarily involving repetitive left and right button mashing, which some players find fun and addictive, while others criticize it for being overly simplistic and boring. Although it shares similarities with "One Finger Death Punch," many reviewers feel it lacks the satisfying precision and variety, leading to a grindy experience that can quickly become tedious. Overall, while the game has a cute aesthetic, its limited gameplay depth fails to maintain long-term engagement for many players.

    • “I think it's fun and addictive; the gameplay loop is easy and satisfying, and the unlockables feel rewarding to work towards.”
    • “Refreshing gameplay.”
    • “- Simple and somewhat fun gameplay.”
    • “Kawaii deathu desu uses the same 'fight enemies from two sides' gameplay as One Finger Death Punch, but it is not able to copy the same satisfying gameplay. There's no satisfaction in precisely making your attacks to defeat the enemies on screen. In fact, if you try to play Kawaii deathu desu like One Finger Death Punch, you are going to have a bad time.”
    • “But in part of gameplay, it is horrible: to call it boring is to say nothing. It is just so raw that seeking for a challenge or trying to find balance there would be a hard task to manage.”
    • “The entirety of the gameplay goes down to mashing the left and right arrow keys until you either die or finish the level.”
  • music13 mentions

    The music in the game is generally well-received, with many players appreciating its enjoyable and anime-inspired soundtrack that complements the visuals. However, some reviewers noted that the repetitive gameplay and grind can detract from the overall experience, making the music feel less impactful over time. While the soundtrack adds charm, it may not be enough to sustain interest in a game that relies heavily on simplistic mechanics and grinding.

    • “Overall conclusion, an enjoyable game for not too much of a cost, which is fun to complete, has beautiful art and music, with a little bit of a grinding aspect, which I would recommend to anyone who likes to enjoy a quick beat-em-up and a drive to go above and beyond to complete the game.”
    • “The game looks like an anime version of One Finger Death Punch, and the sprites and music are good.”
    • “This game didn’t get a lot of attention but if you look at footage you’ll see that a lot of work and care seems to have gone into the animation and every level has its own background music.”
    • “The music is okay, I guess... there's nothing else to talk about, really.”
    • “This is a case of a game that had a lot of potential but wasted it on way too much grind and not enough mechanics. The music and visuals aren't good enough to make the repetitive gameplay acceptable.”
    • “Also a grind wall to unlock characters in a game with such tiresome two-button mashing, where the music is not connected to the action, and there is no beat or reward related to it.”
  • grinding9 mentions

    The grinding aspect of the game is a significant point of contention among players, with many noting that it requires excessive repetition of levels to progress and unlock new content. While some find the grinding manageable and even enjoyable, others criticize it as tedious and unbalanced, leading to a frustrating experience that detracts from the overall fun. Overall, the game is seen as enjoyable but marred by its demanding grind.

    • “Additionally, the game is very grindy. In order to unlock new levels, you have to beat the previous level on the same difficulty twice, and there's really no reason to do that unless you are trying to pad out the game.”
    • “It's a very grindy game as it forces you to play the same level multiple times in order to progress. The earnings for upgrades are quite low, and there's really no difference when playing with other characters, so unlocking them is not worth it at all.”
    • “They just really need to up the amount of souls you get, as 100%-ing the game takes forever, and if you're like me, you will fall asleep grinding this for minutes on end.”
  • graphics5 mentions

    The graphics of the game are highlighted for their beautiful anime pixel aesthetic and cute pixel art style, which many players appreciate. However, some reviewers feel that while the artwork is impressive, it does not compensate for the game's lackluster gameplay. Overall, the visuals are a strong point, but they may not be enough to elevate the overall experience.

    • “It may be a spammy beat-em-up, with beautiful artworks and enjoyable music, but for the price, be it on sale or even without, would be worth it, if you enjoy games like that.”
    • “A simple 2-button (basic) 2D action game with a very cute pixel art style.”
    • “I like the art style of this game, but that doesn't replace gameplay for me.”
    • “The only good thing about this game is the anime pixel aesthetic.”
    • “A simple 2-button basic 2D action game with a very cute pixel art style.”
    • “Very disappointing, as the artwork looks great.”
  • story2 mentions

    The game lacks a significant story or narrative depth, focusing instead on mindless fun and endless replayability. Players can enjoy it casually without the need for complex controls or a structured storyline, making it an ideal choice for quick gaming sessions. The underlying message emphasizes perseverance and the unpredictability of life.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “This is one of those mindless games that's just really fun to get back into from time to time in between long sessions of other games. With it having no real story or end to it, it has endless replayability to just how you see fit. In no way does it have any complex controls; it's literally just two buttons, endless thumb mashing for people, with only ever requiring the littlest bit of brain power to get through levels. Just turn off your brain and keep on mashing.”
  • replayability1 mentions

    The game offers high replayability due to its simple mechanics and lack of a defined story or ending, making it an enjoyable option for casual play between more complex gaming sessions. Players appreciate its mindless fun and easy controls, allowing for endless thumb mashing without requiring significant mental effort.

    • “This is one of those mindless games that's just really fun to get back into from time to time in between long sessions of other games. With no real story or end to it, it has endless replayability. It requires only the simplest controls, just two buttons, allowing for endless thumb mashing. You can turn off your brain and keep on mashing.”
    • “The game's design encourages you to replay levels in different ways, making each session feel fresh and exciting. There's always a new strategy to try or a different approach to take, which keeps the experience engaging.”
    • “I love how every playthrough can be different based on the choices you make. The variety in gameplay mechanics and character builds means I can always find something new to explore, making it highly replayable.”
    • “This is one of those mindless games that's just really fun to get back into from time to time in between long sessions of other games. With no real story or end to it, it has endless replayability, but it requires no complex controls—it's literally just two buttons and endless thumb mashing. You can turn off your brain and keep on mashing.”
    • “The lack of a compelling narrative or varied gameplay makes it hard to stay engaged for more than a few sessions. Once you've experienced everything the game has to offer, there's little incentive to return.”
    • “While the game is enjoyable at first, the repetitive nature and lack of meaningful progression lead to a quick decline in replay value. After a while, it feels more like a chore than a fun experience.”
  • optimization1 mentions

    The game's optimization is criticized for its tedious grind to unlock characters, which leads to physical discomfort from repetitive button mashing and a lack of meaningful rewards. Additionally, the disconnect between gameplay actions and music undermines the experience, making it less engaging for players. Overall, the optimization leaves much to be desired, impacting player enjoyment.

    • “The grind wall to unlock characters is frustrating, especially in a game that relies on tedious button mashing. After just a few minutes, my fingers hurt, and the lack of meaningful rewards makes me lose interest. The currency you earn feels pointless when the content you unlock is so shallow.”
    • “The gameplay lacks a connection between the actions and the music, which is disappointing for a rhythm game. There is no beat or reward system that influences performance, making the experience feel disjointed and unfulfilling.”
    • “If I had paid more for this game, I would have refunded it immediately. The only reason I'm keeping it is that I got it for a dollar, but the overall optimization and design leave much to be desired.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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