- September 25, 2017
- Pippin Games
Kawaii Deathu Desu
Platforms
About
In Kawaii Deathu Desu, supernatural beings turned cute idols compete to claim the underworld throne by collecting souls from adoring fans in a fast-paced beat'em up game. Attack hordes of fans with simple left and right keypad or mouse movements in this quirky, hellishly adorable title. Filled with humor and intense action, the idol with the most souls will reign supreme.
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- The game features cute characters and enjoyable music, providing a visually pleasing experience.
- It's a simple and somewhat fun game that can serve as a stress reliever, making it a good choice for casual play.
- The pixel art and animations show a level of care and passion, making it appealing to fans of the genre.
- The gameplay is overly simplistic, relying on repetitive button mashing with little skill or strategy involved.
- Progression is slow and grindy, requiring players to replay levels multiple times to unlock new content, which can lead to boredom.
- There are significant technical issues, such as the lack of a cloud save feature, which can result in lost progress and frustration.
gameplay
35 mentions Positive Neutral NegativeThe gameplay of "Kawaii Deathu Desu" is characterized by its simplistic mechanics, primarily involving repetitive button mashing to attack enemies from two sides. While some players find the gameplay loop fun and addictive, many criticize it for being overly simplistic and lacking the satisfying precision found in similar games like "One Finger Death Punch," leading to a sense of boredom and frustration over time. Overall, the game is seen as having potential that is undermined by its grind-heavy structure and limited variety.
“I think it's fun and addictive; the gameplay loop is easy and satisfying, and the unlockables feel rewarding to work towards.”
“Considering the entire game consists of pressing 'left' or 'right', the gameplay is pretty fun.”
“- Simple and somewhat fun gameplay.”
“But in part of gameplay it is horrible: to call it boring is to say nothing, it is just so raw that seeking for a challenge or trying to find balance there would be a hard task to manage.”
“The game ends up becoming just a button masher that, overall, takes much less brainpower than 'One Finger Death Punch' while keeping the gameplay repetitive by having each stage play out roughly the same way.”
“This is a case of a game that had a lot of potential but wasted it on way too much grind and not enough mechanics; you press two buttons to attack left and right and then push them together for a limited time super, that's it. You'll be playing the same levels over and over for a long while, and the music and visuals aren't good enough for that to be acceptable with such limited gameplay.”