Kawaii Deathu Desu
- September 25, 2017
- Pippin Games
In Kawaii Deathu Desu, supernatural beings turned cute idols compete to claim the underworld throne by collecting souls from adoring fans in a fast-paced beat'em up game. Attack hordes of fans with simple left and right keypad or mouse movements in this quirky, hellishly adorable title. Filled with humor and intense action, the idol with the most souls will reign supreme.
Reviews
- The game features cute characters and enjoyable music, providing a visually pleasing experience.
- It's a simple and somewhat fun game that can serve as a stress reliever, making it a good choice for casual play.
- The pixel art and animations show a level of care and passion, making it appealing to fans of the genre.
- The gameplay is overly simplistic, relying on repetitive button mashing with little skill or strategy involved.
- Progression is slow and grindy, requiring players to replay levels multiple times to unlock new content, which can lead to boredom.
- There are significant technical issues, such as the lack of a cloud save feature, which can result in lost progress and frustration.
- gameplay35 mentions
- 14 % positive mentions
- 63 % neutral mentions
- 23 % negative mentions
The gameplay of "Kawaii Deathu Desu" is characterized by its simplistic mechanics, primarily involving repetitive button mashing to attack enemies from two sides. While some players find the gameplay loop fun and addictive, many criticize it for being overly simplistic and lacking the satisfying precision found in similar games like "One Finger Death Punch," leading to a sense of boredom and frustration over time. Overall, the game is seen as having potential that is undermined by its grind-heavy structure and limited variety.
“I think it's fun and addictive; the gameplay loop is easy and satisfying, and the unlockables feel rewarding to work towards.”
“Considering the entire game consists of pressing 'left' or 'right', the gameplay is pretty fun.”
“- Simple and somewhat fun gameplay.”
“But in part of gameplay it is horrible: to call it boring is to say nothing, it is just so raw that seeking for a challenge or trying to find balance there would be a hard task to manage.”
“The game ends up becoming just a button masher that, overall, takes much less brainpower than 'One Finger Death Punch' while keeping the gameplay repetitive by having each stage play out roughly the same way.”
“This is a case of a game that had a lot of potential but wasted it on way too much grind and not enough mechanics; you press two buttons to attack left and right and then push them together for a limited time super, that's it. You'll be playing the same levels over and over for a long while, and the music and visuals aren't good enough for that to be acceptable with such limited gameplay.”
- music26 mentions
- 54 % positive mentions
- 35 % neutral mentions
- 12 % negative mentions
The music in the game is generally described as enjoyable and fitting, with a distinct 'anime' style that complements the visuals. However, many players feel that the repetitive gameplay and grind detract from the overall experience, making the music less impactful over time. While some appreciate the effort put into the original soundtracks for each level, others find the lack of connection between gameplay and music disappointing.
“The game looks like an anime version of One Finger Death Punch, and the sprites and music are good.”
“It has cute characters and a nice soundtrack; it challenges your reflexes.”
“This game didn’t get a lot of attention, but if you look at footage, you’ll see that a lot of work and care seems to have gone into the animation, and every level has its own background music.”
“The music is okay, I guess... there's nothing else to talk about, really.”
“This is a case of a game that had a lot of potential but wasted it on way too much grind and not enough mechanics. You'll be playing the same levels over and over for a long while, and the music and visuals aren't good enough for that to be acceptable with such limited gameplay.”
“Also a grind wall to unlock characters in a game with such a tiresome two-button mashing, where in a couple of minutes your fingers just hurt and you have no desire to keep playing because there is nothing in reward except currency you grind to unlock quite shallow content. This is not the rhythm game to start with; the action you do and the music is not connected, there is no beat and reward related to it that can influence performance.”
- grinding18 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is widely criticized for its excessive grinding, requiring players to replay levels multiple times to progress, which many find tedious and unfulfilling. While some players appreciate the challenge and the game's overall fun factor, the low rewards for upgrades and the lack of meaningful character differences make the grinding feel unnecessary and frustrating. Overall, the grinding aspect detracts from the enjoyment, with many players feeling it pads out the game without adding value.
“Additionally, the game is very grindy. In order to unlock new levels, you have to beat the previous level on the same difficulty twice, and there's really no reason to do that unless you are trying to pad out the game.”
“It's a very grindy game as it forces you to play the same level multiple times in order to progress. The earnings for upgrades are quite low, and there's really no difference when playing with other characters, so unlocking them is not worth it at all.”
“They just really need to up the amount of souls you get, as 100%ing the game takes forever, and if you're like me, you will fall asleep grinding this for minutes on end.”
- graphics10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The graphics of the game are highlighted for their charming anime pixel aesthetic and cute pixel art style, which many players find appealing. However, while the artwork is praised, it is often noted that it does not compensate for the game's simplistic gameplay and overall disappointment.
“It may be a spammy beat-em-up, with beautiful artworks and enjoyable music, but for the price, be it on sale or even without, would be worth it, if you enjoy games like that.”
“I like the art style of this game, but that doesn't replace gameplay for me.”
“Very disappointing, as the artwork looks great.”
“The only good things about this game is the anime pixel aesthetic.”
“A simple 2-button (basic) 2D action game with a very cute pixel art style.”
- story6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The game's story is minimal, focusing primarily on the experience of surviving concerts amidst enthusiastic fans, which some players find enjoyable despite its simplicity. While there is a moral about perseverance, the lack of a complex narrative allows for endless replayability and a casual gaming experience. Overall, the game is characterized as mindless fun rather than a story-driven adventure.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Story: there is no story, you just have to survive concerts all around the world from crazy fans, and that's it. It is a very basic but fun game.”
“This is one of those mindless games that's just really fun to get back into from time to time in between long sessions from other games. With it having no real story or end to it, it has endless replayability to just how you see fit. In no way does it have any complex controls; it's literally just two buttons, endless thumb mashing for people, with only ever requiring the littlest bit of brain power to get through levels. Just turn off your brain and keep on mashing.”
“This is one of those mindless games that's just really fun to get back into from time to time in between long sessions from other games. With it having no real story or end to it, it has endless replayability to just how you see fit. In no way does it have any complex controls; it's literally just two buttons, endless thumb mashing for people, with only ever requiring the littlest bit of brain power to get through levels. Just turn off your brain and keep on mashing.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization is criticized for its tedious grind to unlock characters, leading to player fatigue from repetitive button mashing without meaningful rewards. Additionally, the lack of connection between gameplay actions and music detracts from the overall experience, making it less engaging as a rhythm game. Overall, players feel that the shallow content and grind-heavy mechanics diminish their desire to continue playing.
“The game features a grind wall to unlock characters, and the two-button mashing is so tiresome that my fingers hurt after just a couple of minutes. There's no incentive to keep playing since the only reward is currency used to unlock shallow content. Additionally, the gameplay doesn't connect with the music; there's no beat or reward system that influences performance. If I had paid more, I would definitely refund it, but since I got it for a dollar, I'll probably keep it for now.”
“The grind wall to unlock characters is frustrating, especially with the repetitive two-button mashing that quickly becomes painful. The lack of meaningful rewards makes it hard to stay engaged, and the disconnection between the gameplay and music is disappointing. If I had spent more on this game, I would have returned it without hesitation, but for a dollar, I guess I'll hold onto it for now.”
- replayability2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The game offers high replayability due to its simple mechanics and lack of a defined story or conclusion, making it an enjoyable option for casual play between more complex gaming sessions. Players appreciate the mindless fun it provides, requiring minimal mental effort and allowing for endless thumb mashing.
“This is one of those mindless games that's just really fun to get back into from time to time in between long sessions from other games. With it having no real story or end to it, it has endless replayability to just how you see fit. In no way does it have any complex controls; it's literally just two buttons, endless thumb mashing for people, with only ever requiring the littlest bit of brain power to get through levels. Just turn off your brain and keep on mashing.”
“This game lacks depth and variety, making it feel repetitive after just a few playthroughs. The lack of meaningful content really diminishes its replayability.”
“While the game is fun initially, it quickly becomes monotonous. There are no new challenges or experiences to keep players engaged for long.”
“The gameplay is overly simplistic and doesn't evolve, leading to a lack of incentive to replay. Once you've experienced it, there's little reason to return.”