- May 25, 2021
- Fifty -50 Game Studio
Kamu's Offering
54%Game Brain Score
music, graphics
gameplay
79% User Score 19 reviews
Platforms
About
Kamu's Offering is a challenging sidescroller platformer with the uniqueness of controlling two entities, the priest that can jump, move, throw and catch, and Kamu's essence that's thrown by the priest and bounces throght the scenery. You have to combine the two to platform your way through Africa!









Audience ScoreBased on 19 reviews
music2 positive mentions
gameplay3 negative mentions
- Kamu's Offering is a unique and fun platformer with interesting mechanics and a good atmosphere.
- The game features smooth gameplay, cool art, and a challenging experience that fans of platformers will enjoy.
- It's free to play, making it an easy choice for anyone looking to try a new game.
- The game has significant issues with controller compatibility, particularly with PS4 controllers, making it unplayable for some users.
- The ball throwing mechanic is described as twitchy and lacking polish, leading to frustration during gameplay.
- Some players experienced performance issues and glitches, particularly on PC, which detracted from their overall experience.
gameplay
9 mentions Positive Neutral NegativeThe gameplay features an innovative ball mechanic and engaging platforming elements, including wall jumping and obstacle navigation, which provide a fun and challenging experience. While some aspects of the mechanics and level design could use refinement, they do not detract from the overall enjoyment. Players appreciate the unique concepts and cohesive visual style, making for a solid gameplay experience.
“The ball mechanic it uses is pretty sick in concept and design, and there are some fun obstacles to navigate that make you feel out what you can and can't do.”
“The idea, gameplay mechanics, and visual style of the game are pretty interesting while feeling solid and cohesive.”
“Gameplay consists of routine wall jumping and other platforming, and there's also a ball throw/retrieve gimmick.”
“You will see that there are some parts of the gameplay mechanics and level design that could be polished, but they don't break the gameplay experience.”
“The difficulty and challenges are increasing as you learn to master this new mechanic.”