- October 18, 2022
- Outsider Games
- 3h median play time
Jennifer Wilde: Unlikely Revolutionaries
Platforms
About
In 1921, young French artist Jennifer Chevalier becomes embroiled in death, espionage and revolution, assisted by the ghost of Oscar Wilde. A hand-drawn Point & Click adventure with a unique comic book inventory design.









- The game features beautiful black and white comic book style artwork that immerses players in its 1920s European setting.
- The story is engaging, combining elements of mystery, intrigue, and the unique collaboration between Jennifer and the ghost of Oscar Wilde.
- The gameplay introduces interesting mechanics, such as using Jennifer's sketches to solve puzzles and gather clues, which adds a creative twist to the point-and-click genre.
- The game is quite short, lasting around three hours, which may leave players wanting more content and depth.
- Gameplay can feel limited and linear, with some puzzles relying on guesswork and lacking intuitive design, leading to frustration.
- The absence of voice acting and the slow scene transitions detract from the overall experience, making it feel more like an interactive story than a fully fleshed-out game.
story
19 mentions Positive Neutral NegativeThe story is praised for its engaging settings, intriguing mystery, and rich world-building, drawing players into a narrative filled with murder and conspiracy. While the artwork and pacing are well-received, some reviewers note that the story feels condensed and could benefit from deeper character development, particularly for the Irish characters. Overall, it is described as an enjoyable interactive experience, albeit more akin to an introductory chapter of a larger narrative rather than a fully fleshed-out standalone tale.
“The beautiful black and white comic book style artwork pulls you into this game, a cool mystery story filled with murder, conspiracy, and intrigue keeps you playing, and the gameplay, although there's not much of it, keeps you entertained while trying to figure everything out and reach the conclusion.”
“The story will take you from Paris to London and finally to the great library of Trinity College in Dublin; you'll spend a lot of time talking to living humans as well as ghosts, piecing everything together so you can figure out what the next course of action should be.”
“However, each of those hours was spent thoroughly enjoying the game from its brilliant art style and UI, to the well-crafted story and game mechanics.”
“Not much of a game really, more like an interactive storybook.”
“The story is very condensed, but could use some more fleshing out, especially to properly introduce the Irish characters.”
“For all that it is a rather slim offering that feels more like the opening chapter of an episodic series than a standalone game, it's an enjoyable experience with some loose threads that don't resolve.”