- April 21, 2011
- Pendulo Studios
- 8h median play time
Runaway: A Twist of Fate
Platforms
About
In "Runaway: A Twist of Fate," players join Gina on a thrilling quest to find her boyfriend, Brian, as they solve over 200 puzzles and uncover mysteries in a production resembling a 2D animated movie. With a story full of humor, suspense, and twists, this adventure game offers two possible happy endings and nearly 100 unique visual sets.
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- The game features a significant improvement in gameplay mechanics, including a hotspot key to eliminate pixel hunting and a hint system that enhances the overall experience.
- The story is engaging and well-structured, providing a satisfying conclusion to the trilogy while allowing players to control Gina, adding depth to her character.
- The graphics and animations are beautifully done, with vibrant hand-drawn backgrounds that enhance the game's atmosphere.
- Some players found the new voice actors jarring, particularly for the character Brian, which detracted from the overall experience.
- The game is noticeably shorter than its predecessors, leading some to feel that it lacks the depth and complexity of the earlier entries.
- While the puzzles are generally more logical, there are still instances of vague solutions that can lead to frustration.
story
162 mentions Positive Neutral NegativeThe story in "Runaway: A Twist of Fate" is generally regarded as a significant improvement over its predecessor, offering a more coherent and engaging narrative that ties up loose ends from the previous games. While some players found the plot convoluted and occasionally silly, many appreciated the humor and character development, as well as the game's ability to recap essential story elements for newcomers. Overall, it is seen as a satisfying conclusion to the series, though familiarity with earlier installments enhances the experience.
“It's a very well-written story; not only does it attempt to resolve all the crazy things left by the previous game, but it also manages to stay engaging and mysterious to the very end.”
“This last installment manages to tie up all loose ends and bring a lively dynamic to the setting by arranging various storylines into an understandable and exciting resolution - and also tops the quality of the humor a couple notches up.”
“The story also seemed to be much more coherent than previous games, which really helped elevate the quality of the game to a whole new level comparable to the likes of classic adventure games such as Broken Sword, Myst, or Grim Fandango.”
“The plot is impossible to follow!”
“I get it that the game is trying to tell the story in a non-linear way, but the way they unfold the plot is really bad.”
“Sadly, it seemed almost dumbed down and changed around for the masses, appealing to a wider audience by compromising story plot and introducing a larger number of cutscenes.”