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1954 Alcatraz

1954: Alcatraz presents a promising premise, but executes it poorly.
1954 Alcatraz Game Cover
67%Game Brain Score
story, graphics
stability, optimization
72% User Score Based on 666 reviews
Critic Score 59%Based on 6 reviews

Platforms

PCWindows
1954 Alcatraz Game Cover

About

1954 Alcatraz is a single player arcade puzzle game. It was developed by Daedalic Entertainment and was released on March 11, 2014. It received neutral reviews from critics and mostly positive reviews from players.

"1954 Alcatraz" is an interactive Point & Click adventure game where players navigate Joe, a prisoner serving 40 years in Alcatraz, and his wife Christine. The couple's goals and loyalties are put to the test as they try to locate hidden loot and decide between love, treachery, life, and death. With multiple endings, players' choices will determine the outcome of Joe and Christine's fate.

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72%
Audience ScoreBased on 666 reviews
story206 positive mentions
stability33 negative mentions

  • Engaging story with interesting characters and multiple endings.
  • Unique setting in 1950s San Francisco with a strong noir atmosphere.
  • Good voice acting and a jazzy soundtrack that enhances the experience.
  • Numerous bugs, including broken achievements and game-breaking glitches.
  • Puzzles can be overly simplistic and lack challenge.
  • Long loading times and clunky animations detract from the overall experience.
  • story
    540 mentions Positive Neutral Negative

    The story of "1954: Alcatraz" is a blend of crime, romance, and moral ambiguity, set against the backdrop of 1950s San Francisco. While it features dual perspectives of a convict and his wife, allowing for player choices that influence the narrative, many reviewers found the plot predictable and lacking depth, with some characters feeling underdeveloped. Despite its intriguing premise and mature themes, the execution often falls short, leading to a mixed reception regarding its overall engagement and emotional impact.

    • “It's a game that's easy to get lost in, and the story keeps you hooked until the very end.”
    • “The dual perspectives allow for dynamic storytelling, and your choices significantly impact the outcome, making the experience highly immersive and replayable.”
    • “1954 Alcatraz is a captivating point-and-click adventure game that masterfully combines a noir aesthetic with a gripping story.”
    • “The story is painfully predictable, with no real twists or turns to keep you engaged.”
    • “While the characters are intriguing, they remain one-dimensional, and the story fails to fully utilize the historical context and branching paths.”
    • “The story just wasn't compelling.”
  • graphics
    176 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many players appreciating the stylized 3D environments and hand-drawn backdrops that evoke a unique atmosphere, particularly a noir aesthetic. While some find the art style charming and fitting for the game's theme, others criticize the character models as outdated or poorly designed, leading to a perception of low-quality visuals. Overall, the graphics are seen as decent but not groundbreaking, contributing positively to the game's immersive experience despite some technical flaws.

    • “Visually, the game opts for stylized 3D environments that attempt to marry period authenticity with a graphic-novel aesthetic.”
    • “The art style is stunning, capturing the 1950s vibe with detailed hand-painted backdrops and well-designed character models.”
    • “The graphics and sound design are top-notch, creating a visually stunning and immersive world.”
    • “I was prepared for cartoonish graphics as shown in the preview, but the lines are pixelated even on the highest settings.”
    • “The graphics look like something out of the Nintendo 64 era, which would be fine if this game came out in the '90s, but this was released in 2014.”
    • “The graphics in 1954: Alcatraz are not the greatest, and I would swear it came out in the early 2000s because it looks pretty bad.”
  • gameplay
    123 mentions Positive Neutral Negative

    The gameplay of "1954: Alcatraz" is characterized by traditional point-and-click mechanics, offering a mix of exploration, puzzle-solving, and dialogue, though many players find it lacks innovation and can feel disjointed. While some appreciate the dual-character dynamic and the nostalgic setting, others criticize the gameplay for being simplistic, repetitive, and occasionally frustrating due to bugs and clunky mechanics. Overall, the experience is seen as enjoyable for genre fans, but it may not meet the expectations of those seeking a more engaging or polished adventure.

    • “The gameplay is smooth, as expected from a triple-A studio.”
    • “The game strikes a good balance between exploration, puzzle-solving, and dialogue, offering a variety of gameplay elements that keep the experience fresh and engaging.”
    • “The gameplay mechanics are classic point-and-click, with puzzles that are challenging but not overly frustrating.”
    • “The pacing of the story and the gameplay is not stable.”
    • “The gameplay is a point-and-click adventure that seems to have potential, but the puzzles and story feel disconnected and uninspired.”
    • “With a weak story and frustrating gameplay, I’d only recommend this to fans of point-and-click games who are willing to overlook its flaws.”
  • music
    112 mentions Positive Neutral Negative

    The music in the game is widely praised for its jazzy soundtrack, which effectively enhances the atmosphere and immerses players in the noir aesthetic of the 1950s. Many reviewers highlight the quality of the music and voice acting, noting that they contribute significantly to the game's emotional impact and overall experience. While some find the music to be repetitive, the majority agree that it is a standout feature that complements the game's art style and narrative beautifully.

    • “The music and voice acting further enhance the atmosphere, with jazzy tunes and believable performances that immerse players in the tension and charm of the era.”
    • “The game offers a noir-style aesthetic with over 60 hand-drawn backdrops, alongside a jazz-infused soundtrack that enhances its atmosphere.”
    • “The voice acting is not bad at all, the sound effects are decent, but the music is very non-descript and uninspired.”
    • “It has potential; the story is there, the art is there, the music is definitely there … it just doesn’t click together.”
    • “The music, though simple, is really only one song that is constantly playing in some shape or form.”
  • atmosphere
    68 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and gritty portrayal of the 1950s, enhanced by moody lighting, evocative settings, and a jazz-infused soundtrack. Players appreciate the rich historical context and the noir aesthetic, which effectively draws them into the narrative of crime, loyalty, and betrayal. While some minor graphical issues and a lack of detail in certain environments are noted, the overall atmospheric presentation, combined with strong voice acting and character design, creates a memorable gaming experience.

    • “The characters feel grounded, and the atmosphere nails the gritty 1950s vibe.”
    • “The music and voice acting further enhance the atmosphere, with jazzy tunes and believable performances that immerse players in the tension and charm of the era.”
    • “Set in the infamous Alcatraz prison in the 1950s, the game's atmosphere is rich with history and intrigue.”
    • “The environments, while capturing the essence of the 1950s, are uninspiring and do little to enhance the overall atmosphere.”
    • “A boring story and atmosphere that leaves you with a feeling of wasting your time.”
    • “The premise of the game, its characters, setting, and atmosphere all have potential, but the developer just lets you scratch the surface and never lets you get involved and interested.”
  • humor
    36 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever dialogue, quirky characters, and well-timed comedic moments, making for an enjoyable and often hilarious experience. Players appreciate the blend of adult humor and lighthearted storytelling, though some note that the humor can be subtle or ironic at times. Overall, the game's charm and comedic elements contribute significantly to its appeal, despite occasional pacing issues.

    • “The humor was on point and so was the voice acting.”
    • “The story is humorous, with well-delivered lines.”
    • “Deep and funny story, great design and music, and funny dialogue.”
  • stability
    34 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous reports of bugs, glitches, and issues related to achievements that hinder gameplay. Players frequently experience game-breaking bugs, frustrating UI problems, and slow loading times, which detract from the overall experience. While some users noted minor glitches, the consensus is that the game is plagued by significant stability issues that can disrupt progress and enjoyment.

    • “No glitches or bugs so far; the voice acting is good, and the backdrops are well drawn and crafted.”
    • “This game is buggy like hell.”
    • “The only downside to the game is that it's incredibly buggy.”
    • “Their games are buggy, and this particular one had a game-breaking bug that would not let me progress late-game, but posed as something I could fix.”
  • replayability
    30 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players appreciating the branching narrative and multiple endings that encourage exploration of different choices, while others feel that the impact of these choices is minimal and the overall experience is too short for significant replay value. Many reviews highlight that, despite the presence of alternate endings, the core story remains largely unchanged, leading to a consensus that replayability is limited. Overall, while there are elements that could entice players to revisit the game, the general sentiment leans towards a lack of substantial replay value.

    • “The dual perspectives allow for dynamic storytelling, and your choices significantly impact the outcome, making the experience highly immersive and replayable.”
    • “The branching storyline and multiple endings add replay value, encouraging players to explore different choices and outcomes.”
    • “As an added plus, there's more than one way to solve some puzzles and a couple of choices that can affect the ending, giving it more replayability value than regular adventure games.”
    • “The branching narrative paths offer replay value, though the consequences of choices sometimes feel more cosmetic than transformative.”
    • “It's a game you can easily beat in one afternoon, and although it does have a few different endings, I don't think it counts as replay value, as most of the story remains the same.”
    • “Due to the overall lack of replayability and occasional lack of direction, I wouldn't pay full price, but good story and good game.”
  • emotional
    11 mentions Positive Neutral Negative

    The emotional aspect of the game is a mixed bag; while it features complex character relationships and moral dilemmas that add depth, some character arcs lack resolution and emotional weight. The hand-drawn visuals and jazz soundtrack enhance the mood, and certain narratives, particularly the love story between the protagonists, evoke warmth and humor. However, some players find the characters underdeveloped, leading to a lack of emotional connection and investment in their fates.

    • “The moral dilemmas and complex character relationships create an emotional depth that is rare in adventure games.”
    • “The hand-drawn environments and jazz soundtrack set the mood, while the characters themselves are likable and fit seamlessly into the narrative, enhancing the emotional impact of the story.”
    • “Eventhough they are both criminals, they love and care for each other very much and that made me feel warm and fuzzy on the inside.”
    • “A boring story and atmosphere that leaves you with a feeling of wasting your time.”
    • “Okay graphics and what seems to be a boring storyline.”
  • optimization
    10 mentions Positive Neutral Negative

    Overall, the game's optimization is mixed; while it runs smoothly even on low-spec machines, some players have reported minor technical issues and performance hiccups. The hand-drawn art style and music contribute positively to the experience, but the quality of voice acting varies significantly, with some performances feeling flat or hurried.

    • “The music and voice acting further enhance the atmosphere, with jazzy tunes and believable performances that immerse players in the tension and charm of the era.”
    • “The hand-drawn art style adds to the game's charm, and the voice acting is superb, bringing the characters to life with authentic performances.”
    • “Graphics are okay, with a cartoon style, and the game runs smoothly even on low-spec machines.”
    • “Personally, I encountered occasional technical issues, such as minor bugs and performance hiccups.”
    • “The resolution was either badly optimized or I messed something up on my end.”
    • “A few decent performances, but plenty of awkward, flat deliveries that pull you out of the experience.”
  • character development
    10 mentions Positive Neutral Negative

    Overall, character development in the game is criticized for being minimal and lacking depth, with many players feeling disconnected from the characters due to insufficient backstory and growth. While the character designs are noted for their variety and aesthetic appeal, the supporting cast is often described as forgettable, detracting from the overall narrative experience. Many reviewers express that a stronger focus on character development could significantly enhance the game's potential.

    • “If the developer can someday marry their appetite for risk-taking and decent grasp of puzzle design with a better focus on narrative buildup and character development, they might produce something really worthwhile.”
    • “Superb period-appropriate vibe, from the choice of music to the character designs, language used, and cultural references.”
    • “Like Blacksad, 1954 Alcatraz is a hardboiled thriller dripping with cynicism, but counterbalances the noir narrative with a cartoonish character design that makes for an unusual gaming experience.”
    • “There's so much of the relationships and backstory that never really get presented and there's very little character development or growth.”
    • “A point-and-click adventure game that has potential, but falls short in the two areas that are the most important, storyline and character development.”
    • “I felt the character development was slightly lacking and therefore struggled to bond with the characters very much which I feel let the game down a bit.”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while some appreciate the fluent progression and logical gameplay, others criticize it for becoming tedious and boring, particularly in the latter stages. The game's short length of eight hours for multiple run-throughs adds to the feeling of repetitiveness, despite its appealing sound and visuals. Overall, the grinding can feel laborious, especially when players encounter unclear objectives that require external guidance.

    • “You'll need a second life for grinding.”
    • “8 hours for an adventure game is very short (for multiple run-throughs), yet at the same time it was tedious to play the entire time.”
    • “The setting is a nice change of pace (1950s beatnik society), but the story really stagnates, and this makes the game quite boring and tedious.”
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7h Median play time
7h Average play time
6-9h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

1954 Alcatraz is a arcade puzzle game.

1954 Alcatraz is available on PC and Windows.

On average players spend around 7 hours playing 1954 Alcatraz.

1954 Alcatraz was released on March 11, 2014.

1954 Alcatraz was developed by Daedalic Entertainment.

1954 Alcatraz has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its stability.

1954 Alcatraz is a single player game.

Similar games include Unforeseen Incidents, Tokyo Dark, Blacksad: Under the Skin, Belladonna, Truberbrook / Trüberbrook and others.