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1954 Alcatraz

1954: Alcatraz presents a promising premise, but executes it poorly.
67%Game Brain Score
story, graphics
stability, character development
72% User Score Based on 645 reviews
Critic Score 59%Based on 6 reviews

Platforms

PCPCWinWindows

About

"1954 Alcatraz" is an interactive Point & Click adventure game where players navigate Joe, a prisoner serving 40 years in Alcatraz, and his wife Christine. The couple's goals and loyalties are put to the test as they try to locate hidden loot and decide between love, treachery, life, and death. With multiple endings, players' choices will determine the outcome of Joe and Christine's fate.

1954 Alcatraz screenshot
1954 Alcatraz screenshot
1954 Alcatraz screenshot
1954 Alcatraz screenshot
1954 Alcatraz screenshot
1954 Alcatraz screenshot
1954 Alcatraz screenshot
1954 Alcatraz screenshot
1954 Alcatraz screenshot
1954 Alcatraz screenshot
1954 Alcatraz screenshot
+18

72%
Audience ScoreBased on 651 reviews
story198 positive mentions
stability33 negative mentions

  • Engaging storyline with a unique setting in 1950s San Francisco, exploring themes of love, trust, and betrayal.
  • Stylish art direction and well-crafted hand-drawn backgrounds that enhance the atmosphere.
  • Good voice acting and a jazzy soundtrack that fits the game's tone.
  • Numerous bugs, including unresponsive dialogue options and broken achievements, detract from the overall experience.
  • Puzzles can be overly simplistic and lack challenge, leading to a feeling of linearity and predictability.
  • The pacing is uneven, with long loading times and some sections feeling drawn out or lacking depth.
  • story
    521 mentions Positive Neutral Negative

    The story of "1954: Alcatraz" is a mixed bag, with some players praising its intriguing premise and dual perspectives of a convict and his wife, while others criticize it for being predictable and lacking depth. The narrative features multiple endings and choices that impact the outcome, but many reviewers found the character development and pacing lacking, leading to a less engaging experience overall. Despite its potential, the story often feels clichéd and disconnected from the gameplay, making it a hit-or-miss for fans of the point-and-click genre.

    • “1954 Alcatraz is a captivating point-and-click adventure game that masterfully combines a noir aesthetic with a gripping story.”
    • “The dual perspectives allow for dynamic storytelling, and your choices significantly impact the outcome, making the experience highly immersive and replayable.”
    • “Its rich story, memorable characters, and atmospheric presentation make it an unforgettable journey.”
    • “The game’s mechanics and storytelling didn’t really pull me in, and I found myself losing interest pretty quickly.”
    • “While the characters are intriguing, they remain one-dimensional, and the story fails to fully utilize the historical context and branching paths.”
    • “The story is painfully predictable, with no real twists or turns to keep you engaged.”
  • graphics
    166 mentions Positive Neutral Negative

    The graphics of "1954: Alcatraz" are characterized by a unique hand-drawn art style that captures the 1950s noir aesthetic, featuring detailed backdrops and distinct character designs. While many players appreciate the artistic charm and atmospheric visuals, some criticize the outdated character models and occasional graphical glitches, leading to mixed opinions on the overall quality. Despite these criticisms, the graphics contribute significantly to the game's immersive storytelling and ambiance.

    • “The art style is stunning, capturing the 1950s vibe with detailed hand-painted backdrops and well-designed character models.”
    • “The graphics and sound design are top-notch, creating a visually stunning and immersive world.”
    • “The art style and scenery, especially the locations, are beautifully depicted in an artwork sort of medium.”
    • “I was prepared for cartoonish graphics as shown in the preview, but the lines are pixelated even on the highest settings.”
    • “The graphics in 1954: Alcatraz are not the greatest. The game came out in 2014, so the graphics have become a little outdated by this time.”
    • “The graphics are highly stylized, so no issue with them not being realistic, but they still manage to be fairly ugly to look at.”
  • gameplay
    124 mentions Positive Neutral Negative

    The gameplay of "1954: Alcatraz" is primarily a point-and-click adventure that adheres to traditional mechanics, featuring item gathering and puzzle-solving, but it often feels disjointed and uninspired. While some players appreciate the dual-character mechanic and the balance of exploration and dialogue, many criticize the pacing, lack of innovation, and frustrating elements that detract from the overall experience. Overall, the game offers a mix of straightforward puzzles and a charming story, but it struggles with execution and can feel repetitive or clunky at times.

    • “The gameplay mechanics are classic point-and-click, with puzzles that are challenging but not overly frustrating.”
    • “The game strikes a good balance between exploration, puzzle-solving, and dialogue, offering a variety of gameplay elements that keep the experience fresh and engaging.”
    • “1954: Alcatraz combines simple, straightforward, but not too easy adventure game mechanics with a well-flowing story about love, trust, and a heist that may or may not be the only ticket for a poor couple to a happier life.”
    • “The gameplay is a point-and-click adventure that seems to have potential, but the puzzles and story feel disconnected and uninspired.”
    • “With a weak story and frustrating gameplay, I'd only recommend this to fans of point-and-click games who are willing to overlook its flaws.”
    • “1954 Alcatraz could've been amazing, but Daedalic's adherence to 'tried and true' point-and-click mechanics make this game an absolute chore to play.”
  • music
    110 mentions Positive Neutral Negative

    The music in the game is widely praised for its jazzy soundtrack, which effectively enhances the atmosphere and immerses players in the noir aesthetic of the 1950s. Many reviewers highlight the quality of the voice acting and the way the music complements the narrative, creating a memorable emotional experience. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's charm and setting.

    • “The music and voice acting further enhance the atmosphere, with jazzy tunes and believable performances that immerse players in the tension and charm of the era.”
    • “The music, though simple, is really only one song that is constantly playing in some shape or form.”
    • “The jazz soundtrack is absolutely brilliant and I am genuinely sad not to see it offered with the game or even as DLC.”
    • “The voice acting is not bad at all, the sound effects are decent, but the music is very non-descript and uninspired.”
    • “It has potential; the story is there, the art is there, the music is definitely there … it just doesn’t click together.”
    • “Unfortunately, the thematic music and the inclusion of a filter that makes the game look like a 50s movie just isn’t enough to save the game.”
  • atmosphere
    64 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive qualities, enhanced by a jazz-infused soundtrack, strong voice acting, and a rich, hand-drawn art style that captures the gritty essence of the 1950s. Players appreciate the blend of historical intrigue and noir aesthetics, which create a compelling backdrop for the narrative and character interactions. Despite some minor graphical issues, the overall presentation effectively draws players into its captivating world.

    • “The music and voice acting further enhance the atmosphere, with jazzy tunes and believable performances that immerse players in the tension and charm of the era.”
    • “The game offers a noir-style aesthetic with over 60 hand-drawn backdrops, alongside a jazz-infused soundtrack that enhances its atmosphere.”
    • “The graphics and sound design in the game are also top-notch, creating a truly atmospheric and immersive experience.”
    • “The environments, while capturing the essence of the 1950s, are uninspiring and do little to enhance the overall atmosphere.”
    • “A boring story and atmosphere that leaves you with a feeling of wasting your time.”
    • “The premise of the game, its characters, setting, and atmosphere all have potential, but the developer just lets you scratch the surface and never lets you get involved and interested.”
  • humor
    36 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever dialogue, quirky characters, and well-timed comedic moments, making for an enjoyable and often hilarious experience. Players appreciate the blend of adult humor and lighthearted storytelling, though some note that the humor can be subtle or occasionally exaggerated. Overall, the game's charm lies in its funny interactions and engaging narrative, appealing to casual players and fans of adventure games alike.

    • “The humor was on point and so was the voice acting.”
    • “The story is humorous, with well-delivered lines.”
    • “The dialogue was hilarious, and the overall story was fun (although you have to suspend your disbelief a little bit).”
  • stability
    34 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous reports of bugs, glitches, and issues with achievements that hinder gameplay. Players frequently experience game-breaking bugs, frustrating UI problems, and slow loading times, which detract from the overall experience. While some users report minor glitches, the consensus is that the game is plagued by significant stability issues that can disrupt progress and enjoyment.

    • “No glitches or bugs so far, good voice acting, and well-drawn/crafted backdrops.”
    • “This game is buggy like hell.”
    • “The only downside to the game is that it's incredibly buggy.”
    • “Their games are buggy, and this particular one had a game-breaking bug that would not let me progress late-game, but posed as something I could fix.”
  • replayability
    28 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players appreciate the dual perspectives and branching storylines that offer multiple endings, many feel that the overall experience is limited and can be completed in a single playthrough. Some reviews highlight that although there are choices that impact the outcome, the core narrative remains largely unchanged, leading to a perception of minimal replay value. Overall, while there are elements that encourage exploration of different paths, the consensus leans towards limited replayability.

    • “The dual perspectives allow for dynamic storytelling, and your choices significantly impact the outcome, making the experience highly immersive and replayable.”
    • “The branching storyline and multiple endings add replay value, encouraging players to explore different choices and outcomes.”
    • “As an added plus, there's more than one way to solve some puzzles and a couple of choices that can affect the ending, giving it more replayability value than regular adventure games.”
    • “It's a game you can easily beat in one afternoon, and although it does have a few different endings, I don't think it counts as replay value, as most of the story remains the same.”
    • “No replay value, like with 99% of the point-and-click adventure games.”
    • “Due to the overall lack of replayability and occasional lack of direction, I wouldn't pay full price, but good story and good game.”
  • emotional
    10 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its moral dilemmas, complex character relationships, and a heartwarming narrative that resonates with players, particularly through the bond between the main characters. However, some reviews point out a lack of depth in character development and narrative execution, which can hinder emotional investment. Overall, while many find the experience touching and engaging, others feel it falls short in delivering a compelling emotional journey.

    • “The moral dilemmas and complex character relationships create an emotional depth that is rare in adventure games.”
    • “The hand-drawn environments and jazz soundtrack set the mood, while the characters themselves are likable and fit seamlessly into the narrative, enhancing the emotional impact of the story.”
    • “Eventhough they are both criminals, they love and care for each other very much and that made me feel warm and fuzzy on the inside.”
    • “A boring story and atmosphere that leaves you with a feeling of wasting your time.”
    • “Okay graphics and what seems to be a boring storyline.”
  • character development
    10 mentions Positive Neutral Negative

    Overall, character development in the game is criticized for being minimal and lacking depth, with many players noting that relationships and backstories are underexplored, leading to a disconnect with the characters. While the character designs are appreciated for their variety and aesthetic appeal, the lack of growth and memorable supporting characters detracts from the overall experience. Many reviewers express that a stronger focus on narrative and character development could significantly enhance the game's potential.

    • “Like Blacksad, 1954 Alcatraz is a hardboiled thriller dripping with cynicism, but counterbalances the noir narrative with a cartoonish character design that makes for an unusual gaming experience.”
    • “If the developer can someday marry their appetite for risk-taking and decent grasp of puzzle design with a better focus on narrative buildup and character development, they might produce something really worthwhile.”
    • “Superb period-appropriate vibe, from the choice of music to the character designs, language used, and cultural references.”
    • “There's so much of the relationships and backstory that never really get presented and there's very little character development or growth.”
    • “A point-and-click adventure game that has potential, but falls short in the two areas that are the most important, storyline and character development.”
    • “I felt the character development was slightly lacking and therefore struggled to bond with the characters very much which I feel let the game down a bit.”
  • optimization
    8 mentions Positive Neutral Negative

    Overall, the game's optimization is mixed; while it runs smoothly on low-spec machines and features charming hand-drawn art, some players have reported occasional technical issues and performance hiccups. The resolution may not be well-optimized for all setups, leading to potential confusion about whether the issues stem from the game itself or user error. Despite these drawbacks, the immersive atmosphere and strong voice acting contribute positively to the experience.

    • “Graphics are okay, with a cartoon style, and the game runs smoothly even on low-spec machines.”
    • “The hand-drawn art style adds to the game's charm, and the voice acting is superb, bringing the characters to life with authentic performances.”
    • “- runs smoothly”
    • “Personally, I encountered occasional technical issues, such as minor bugs and performance hiccups.”
    • “The resolution was either badly optimized or I messed something up on my end.”
    • “But this is not the performance that I'd expect from Daedalic.”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while some appreciate the fluent progression and logical gameplay, others criticize it for becoming tedious and boring, particularly in the latter stages. The game's short length of eight hours for multiple run-throughs adds to the feeling of repetitiveness, despite its appealing visuals and sound. Overall, the grinding can feel laborious, especially when players encounter unclear objectives that require external guidance.

    • “You'll need a second life for grinding.”
    • “8 hours for an adventure game is very short (for multiple run-throughs), yet at the same time it was tedious to play the entire time.”
    • “The setting is a nice change of pace (1950s beatnik society), but the story really stagnates, and this makes the game quite boring and tedious.”

Buy 1954 Alcatraz

7h Median play time
7h Average play time
6-9h Spent by most gamers
*Based on 5 analyzed playthroughs

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