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A Case Of Distrust

The Wandering Ben has delivered a riveting crime caper, revelling in the clichés of the period, but not beholden to them. If you enjoy mystery, noir or simply an atmosphere to get lost in for a few hours, A Case of Distrust is essential.
A Case Of Distrust Game Cover
80%Game Brain Score
Most mentioned positive aspects:story, graphics
Most mentioned negative aspects:replayability, grinding
81% User Score Based on 475 reviews
Critic Score 79%Based on 8 reviews

Platforms

Nintendo SwitchPCMac OSPhoneiPadMobile PlatformiPhoneWindows
A Case Of Distrust Game Cover

About A Case Of Distrust

A Case Of Distrust is a single player puzzle game with drama, mystery and historical themes. It was developed by TheWanderingBen and was released on February 8, 2018. It received mostly positive reviews from critics and positive reviews from players.

What Is This? A Case of Distrust is a narrative mystery from 1924 San Francisco. Play as private investigator Phyllis Cadence Malone in this historical 2D adventure game. Explore underground...

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Games Like A Case Of Distrust

Looking for games like A Case Of Distrust? Here are top puzzle recommendations with a drama, mystery and historical focus, selected from player-similarity data — start with Lacuna, Lamplight City or Tangle Tower.

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Reviews

81%Audience ScoreBased on 475 reviews
story113 positive mentions
grinding18 negative mentions

  • Stylish and unique 1920s noir art style with smooth animations and effective use of silhouettes and colors.
  • Engaging and well-written detective story with interesting characters and strong atmosphere enhanced by fitting jazz music.
  • Innovative investigation mechanics involving collecting clues, questioning suspects, and using contradictions add to the detective experience.
  • Short gameplay length with limited replay value, making the full price feel steep for some players.
  • Cumbersome user interface with repetitive animations and slow transitions, especially the mandatory taxi rides and location changes.
  • Some players find investigation and dialogue systems tedious, requiring trial and error, with an abrupt and unsatisfying ending.
  • story

    308 mentions Positive Neutral Negative
    37% positive mentions, 61% neutral mentions, 2% negative mentions

    The story in "A Case of Distrust" offers a well-written, engaging noir detective mystery set in 1920s San Francisco, with compelling characters and a strong atmosphere supported by stylish art and music. While the narrative is generally praised for its twists and period-authentic feel, many find it somewhat predictable, brief, and occasionally cliché, with a disappointing or abrupt ending that feels more like a prologue for future installments. Overall, the story is enjoyable and effective for its genre, especially for fans of narrative-driven detective games, but it may feel too short and straightforward for those seeking deeper complexity or lasting impact.

    • “The story is well-written, believable, and filled with twists and turns that kept me guessing until the very end.”
    • “A case of distrust is a noir detective story set in 1920s San Francisco with an appealing art style and atmosphere.”
    • “Great little detective story with great jazz music background and flavourful text.”
    • “Look past the pretty packaging, however, and you'll find a rather bland story, with characters that remain one-dimensional throughout the whole game.”
    • “With all that, the story starts very strong, at the start I thought this is a gold mine I just stumbled upon, but unfortunately, as you progress more and more with the story it gets stale and dull in my opinion after the plot twist which you will face things just get turned around and it's like a different game now, at that point I lost interest and felt bored and couldn't bring myself to play it anymore.”
    • “The story also runs well out of steam at the end and the final twist is laughable.”
  • graphics

    185 mentions Positive Neutral Negative
    51% positive mentions, 47% neutral mentions, 2% negative mentions

    The game features a unique, minimalist art style inspired by 1920s noir aesthetics, with stylish silhouettes and simple yet effective visuals that strongly enhance the atmosphere. Coupled with a smooth jazz soundtrack, the graphics create an immersive and charming vintage experience, though some find the simplicity limits gameplay functionality and the overall presentation repetitive. Overall, the graphics are highly praised for their beauty and mood-setting, making the game’s visual design a standout element despite its brevity and straightforward gameplay.

    • “One of the standout features of "A Case of Distrust" is its evocative atmosphere, transporting players to the Prohibition era with its stylish art deco visuals and jazzy soundtrack.”
    • “The simplicity of the artstyle is its greatest strength, with minimalist graphics that leave room for our own imagination while making it easy to identify the characters through their different color codes.”
    • “The graphics, animations and presentation are simple but very stylish and aesthetically pleasing, with some very cool transitions and sequences.”
    • “While the art style is distinct and charming, style over substance causes even simple things like advancing the dialogue to be frustrating because each line of dialogue places the button to advance at a different part of the screen.”
    • “The graphics are nothing write home about, the story will least keep you entertained with it's 2 hours worth of gameplay for a afternoon.”
    • “The art style is beautiful but not good for sleuthing; you can literally just hover your mouse over anything until it lights up.”
  • music

    135 mentions Positive Neutral Negative
    55% positive mentions, 42% neutral mentions, 3% negative mentions

    The music in the game is widely praised for its stylish, jazzy soundtrack that perfectly captures the 1920s noir atmosphere, enhancing immersion with smooth jazz and ambient tunes. While some find it repetitive or minimalistic, most agree it complements the art and narrative effectively, creating a distinctive, period-appropriate mood. However, a few players wished for more variation or better integration of the music throughout the gameplay.

    • “One of the standout features of "A Case of Distrust" is its evocative atmosphere, transporting players to the prohibition era with its stylish Art Deco visuals and jazzy soundtrack.”
    • “The soundtrack combined with the artwork helps set the mood and makes you really feel immersed in the gritty dark side of the roaring twenties.”
    • “Fantastic minimalist art, perfect music, brilliant dialogue, and a setting that is so perfect from both an atmospheric and historical perspective.”
    • “It's simple and fitting to the genre of the game, but just too repetitive for me that I wanted to mute it to play my own music.”
    • “It gets quite tedious clicking on things to ask about (especially when there is no voice acting, character faces, and the same music over and over again).”
    • “The music gets repetitive, but stick on a podcast and enjoy the ride, especially if it's on sale.”
  • gameplay

    121 mentions Positive Neutral Negative
    24% positive mentions, 71% neutral mentions, 5% negative mentions

    The gameplay of "A Case of Distrust" centers on simple, intuitive investigation mechanics involving examining environments, collecting clues, and interrogating suspects with dialogue choices and contradiction mechanics. While praised for its stylistic presentation and thoughtful integration with the story, many find the gameplay fairly straightforward, text-heavy, and at times repetitive or slow, appealing primarily to players who enjoy narrative-driven, detective point-and-click experiences rather than deep or varied gameplay systems.

    • “The investigation mechanics are quite original (your progress and clues are noted in a notebook, you can then mention them to the suspects during the interviews you have with them), although it can be a little frustrating if you don't have the right information to move the investigation forward.”
    • “[u][b]Gameplay:[/b][/u] The gameplay largely consists of examining the 2D environments to gather evidence, using the information you’ve uncovered to learn more from individuals, and employing that evidence to contradict lies whenever they arise.”
    • “The dialogue-driven gameplay encourages thoughtful decision-making, allowing players to shape the direction of the investigation through their choices and interactions.”
    • “However, as intriguing as this may sound, the actual gameplay quickly becomes tedious.”
    • “Honestly though the pacing is incredibly slow, the story is not gripping, and the gameplay is lacking.”
    • “The evidence/statement mechanic gets a bit confusing and thus, some crucial info is easy to overlook.”
  • atmosphere

    38 mentions Positive Neutral Negative
    61% positive mentions, 31% neutral mentions, 8% negative mentions

    The game "A Case of Distrust" is widely praised for its immersive 1920s noir atmosphere, achieved through stylish art deco visuals, minimalist graphics, and a smooth jazz soundtrack that perfectly complements its detective narrative. Its elegant presentation, including evocative music and creative scene transitions, effectively transports players to the prohibition era, creating a captivating and authentic experience. While some find the art style occasionally drab, the overall atmosphere is consistently highlighted as a standout feature that enhances the storytelling and mood.

    • “One of the standout features of "A Case of Distrust" is its evocative atmosphere, transporting players to the prohibition era with its stylish art deco visuals and jazzy soundtrack.”
    • “Presentation-wise, it is stunning: the use of silhouettes for the characters and environments, the unobtrusive but wonderfully atmospheric background music, and the creatively animated transitions between scenes all cooperate to create a stylish experience.”
    • “Fantastic minimalist art, perfect music, brilliant dialogue, and a setting that is so perfect from both an atmospheric and historical perspective.”
    • “While the artistic style brings some atmosphere to the game, it also made things feel drab and sometimes boring.”
    • “The minimalist graphics worked well with the atmosphere, and the background, along with the characters introduced.”
    • “– the tone and atmosphere.”
  • replayability

    18 mentions Positive Neutral Negative
    22% positive mentions, 56% neutral mentions, 22% negative mentions

    Replayability for the game is generally low, with most players finding it to be a short, linear experience with minimal variation or multiple endings. While some optional dialogue and roleplaying choices offer slight differences, these elements do not significantly enhance replay value. Overall, the game is best enjoyed as a one-time, brief playthrough.

    • “There is some replay value, because I missed a good bit of optional dialogue and cab discussions may be random.”
    • “So despite the fact that there is only one ending to this game, there is replayability because you can choose different answers for how you are roleplaying PC Malone.”
    • “Although replayability is technically there (as there are certain dialogue options you can choose from), it's definitely on the lower side.”
    • “The game is a little too obvious with the breadcrumb trail it wants you to follow and it has essentially no replay value, but it has very likeable and well-written characters and an interesting setting.”
    • “Not for a game that can be cleared in 3 hours (without any guide for speed running) and offers 0 replay value.”
    • “2.6 hours for one playthrough, no real replayability, too little for the pricepoint.”
  • grinding

    18 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is frequently described as tedious, mainly due to repetitive clicking through menus, lengthy travel animations, and a slow questioning system with many options to navigate. While not overwhelmingly negative, these aspects can detract from the overall enjoyment by making investigation and travel feel monotonous and time-consuming.

    • “The questioning system was a bit tedious (wish it would just let me ask directly from the notebook or let me click multiple things without having to restart the questioning each time) but not to the point that it took away from the enjoyment of the game.”
    • “Navigating the menus is tedious and slow and you need a lot of it to ask questions then you have to go through the same animation of 'oh, this question is pointless, wanna ask me something else?' every single time from a list of tens of list items that you can use to ask about.”
    • “For one there's too much stuff to click on and everything you click on is classified as evidence which means that scrolling through your evidence to find the one thing you need can be a little tedious.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is subtle and woven into character interactions, such as witty exchanges with a friendly bartender and amusing conversations during taxi rides. This lightheartedness effectively balances the mystery, adding charm and levity to the vintage detective atmosphere.

    • “A visual novel, mystery/crime, detective game that takes place in SF, USA now. Although I have never lived there nor was I born there, I feel the game successfully captures the atmosphere of that era, with vintage, venerable, and vivid art style, smooth jazz music, and funny, interesting writing full of fancy words that sometimes provides detailed scene descriptions.”
    • “There you will meet Frank, a local friendly bartender, who will later provide hints if you manage to figure out which of your clues he will actually respond to, and looks at you funny when you choose one of the other twenty clues you have in your journal.”
    • “The conversations you can get into through the taxi cabs that take you from place to place provide some interesting stories and sometimes humorous conversations to help lighten the mood between questionings.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect is praised for its heartfelt and authentic storytelling, making players feel deeply connected to the characters' lives rather than just watching a dramatization. Many found the experience moving and touching throughout.

    • “Despite seeing the ending early on, the way it was told was heartwarming.”
    • “Made me feel like I was watching people living, as opposed to a dramatization.”
    • “Touching when I get through.”
  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users praise the character development for its well-crafted design, highlighting the great art style, music, and detailed dialogue that enhance the overall experience. The thoughtful use of colors and narrative elements like red herrings also contribute to engaging and memorable characters.

    • “This game is so well-crafted, from the character design and colors to the dialogue and red herrings.”
    • “Great art style, music, and character design.”
  • optimization

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game's optimization is solid, delivering consistent performance throughout extended play sessions without noticeable issues.

    • “Performance was solid throughout the several hours it took me to unravel the game’s mysteries.”
    • “Unoptimized.”
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Play Times

3h Median play time
3h Average play time
3-4h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

A Case Of Distrust is a puzzle game with drama, mystery and historical themes. Common tags for A Case Of Distrust include indie, trading, narrative, abstract, dynamic narration and others.

A Case Of Distrust is available on Nintendo Switch, PC, Mac OS, Phone and others.

On average players spend around 3 hours playing A Case Of Distrust.

A Case Of Distrust was released on February 8, 2018.

A Case Of Distrust was developed by TheWanderingBen.

A Case Of Distrust has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked A Case Of Distrust for its story but disliked it for its replayability.

A Case Of Distrust is a single player game.

Similar games include Lacuna, Lamplight City, Tangle Tower, Sherlock Holmes: Crimes and Punishments, Agatha Christie: The ABC Murders and others.