- December 11, 2017
- Zolden Games
Jelly in the sky
Platforms
About
"Jelly in the Sky" is a physics-based puzzle game where players manipulate jiggly jelly creatures to solve increasingly complex levels. Using various tools and abilities, players must navigate the jellies through obstacles and challenges to reach the goal. With its charming art style and innovative gameplay, "Jelly in the Sky" offers a unique and engaging experience for players of all ages.





- The jelly-like physics and destructible environments create a fun and unpredictable gameplay experience, especially in multiplayer.
- The game has a unique concept that evokes nostalgia for classic artillery games, with potential for enjoyable short gaming sessions.
- Despite its flaws, the game shows ambition and creativity, and players appreciate the fun moments it can provide.
- The game is plagued by poor controls, awkward aiming mechanics, and numerous bugs that hinder gameplay and enjoyment.
- AI opponents are overly accurate and relentless, making single-player experiences frustrating and difficult.
- The game feels unfinished and lacks polish, with many players feeling it is not worth the current price due to its numerous issues.
gameplay
7 mentions Positive Neutral NegativeThe gameplay is described as fun and unique, but it also suffers from issues that make it feel unpolished, akin to an early alpha version. Players encounter frustrating mechanics that can lead to getting stuck, particularly due to limited mobility and unclear solutions to challenges. However, recent improvements, such as enhanced weapon effectiveness, have made the gameplay experience more enjoyable.
“Very fun and unique gameplay.”
“The gameplay feels better now, and you can wreak bigger havoc, since the weapons were boosted.”
“If you can improve player mobility, I would bet more people would actually feel challenged and be more willing to play if they didn't feel like the game mechanics themselves were working against them.”
“Gameplay-wise, it feels wrong.”
“Like an early alpha where you get to see the core mechanics but not much more than that.”
“There are no real tools to help you get through the level, only mechanics that offer vague and chancey solutions that I never feel satisfied with, because I'm not sure what actually worked.”