Skip to main content

Ittle Dew

Time to get your adventuring on.
Ittle Dew Game Cover
85%Game Brain Score
humor, gameplay
grinding, atmosphere
91% User Score Based on 884 reviews
Critic Score 74%Based on 5 reviews

Platforms

Nintendo SwitchAndroidSteam DeckiPhoneWindowsLinuxPCWii UTabletMac OSPhoneWiiiPadOuyaMobile Platform
Ittle Dew Game Cover

About

Ittle Dew is a single player role playing game with comedy and kids themes. It was developed by Ludosity and was released on July 23, 2013. It received mostly positive reviews from critics and very positive reviews from players.

Ittle Dew is a charming adventure game with cartoony HD graphics and puzzle-filled dungeons. As Ittle and Tippsie, explore a mysterious island, discover hidden passages, and cleverly combine objects to solve puzzles. With speed-run options and leaderboards, Ittle Dew offers fun for both casual and experienced players.

Skip User Reviews

91%
Audience ScoreBased on 884 reviews
humor257 positive mentions
grinding22 negative mentions

  • Charming and self-aware humor that adds personality to the game.
  • Engaging puzzle design that encourages creative problem-solving and offers multiple solutions.
  • Beautiful hand-drawn art style and a vibrant soundtrack that enhance the overall experience.
  • Combat mechanics feel clunky and can detract from the overall enjoyment.
  • The game is relatively short, with a main playtime of around 3-5 hours.
  • Some puzzles, especially in the Master Cave, can be frustratingly difficult and may require external help to solve.
  • humor
    257 mentions Positive Neutral Negative

    The humor in "Ittle Dew" is widely praised for its irreverent and self-aware style, often poking fun at classic Zelda tropes while delivering witty dialogue and quirky character interactions. Players appreciate the light-hearted tone and clever writing, which enhance the overall experience without overshadowing the gameplay. While some find the humor occasionally predictable or juvenile, many agree that it adds a delightful charm to the game, making it an enjoyable adventure filled with laughter and clever puzzles.

    • “What keeps the gameplay loop satisfying is how tightly the puzzles, movement, and humor are interwoven—every solved room feels like a small triumph, and every line of dialogue adds levity to the experience.”
    • “Ittle dew is a charming and self-aware action-adventure game that lovingly pays tribute to the classic top-down Zelda formula while injecting it with irreverent humor and a distinct indie personality.”
    • “The highlight of the game for me was the writing and the humor.”
  • gameplay
    198 mentions Positive Neutral Negative

    The gameplay in Ittle Dew is primarily focused on puzzle-solving, drawing heavy inspiration from classic Zelda titles while incorporating unique mechanics and humor. Players engage in a variety of puzzles that often require creative use of tools, though some mechanics may not be fully explained, leading to moments of trial and error. Overall, the game offers a charming experience with fluid controls, engaging visuals, and a satisfying blend of humor and challenge, despite some criticisms regarding combat and certain puzzle designs.

    • “Gameplay in Ittle Dew is where the game truly shines, focusing heavily on puzzle-solving rather than combat or exploration alone.”
    • “What keeps the gameplay loop satisfying is how tightly the puzzles, movement, and humor are interwoven—every solved room feels like a small triumph, and every line of dialogue adds levity to the experience.”
    • “Ittle Dew is a charming puzzle game with fun gameplay and a simple story made unique through humorous writing.”
    • “But when you base your game off of effectively 3 core mechanics, and one of the mechanics is wonky, then demand the player use said wonky mechanic in a final boss fight that represents nothing the game's bosses/enemies have represented, with rules that don't apply elsewhere, and give base it off of a grid style attack pattern (bombs) as your main weaponry but give enemies hit boxes that do not follow that grid pattern, alongside enemies that cannot be hurt by those bombs, in a room you can't see 80% of with how they intended the boss fight to go, etc. etc. and the boss battle is 7 stages with multiple hits required per stage?!”
    • “I didn't dislike it at first, but it does a very poor job of explaining mechanics before throwing sliding block puzzles at you that use said mechanics that were never explained.”
    • “Some of these border on unfair by featuring puzzles that exploit mechanics that were never seen in the main game in ways that aren't intuitively very clear.”
  • graphics
    168 mentions Positive Neutral Negative

    The graphics of "Ittle Dew" are widely praised for their charming, hand-drawn art style that combines whimsical and contemporary elements, creating a visually appealing experience. Players appreciate the colorful and expressive visuals, which enhance the game's lighthearted humor and engaging puzzle-solving gameplay. While some critiques mention minor graphical issues, the overall aesthetic is considered a standout feature that contributes significantly to the game's identity and enjoyment.

    • “The visuals are crisp, colorful, and hand-drawn, creating an aesthetic that feels both whimsical and contemporary.”
    • “The graphics in this game are really good; you can see how much love and care went into drawing the game world and the strange creatures that inhabit it.”
    • “Ittle Dew is an entertaining game with adorable artwork and funny dialogue.”
    • “The game frequently drops frames and slows down, which is not acceptable, considering the graphics and AI are modest.”
    • “Don't be fooled by the simplistic graphics, the adventure tag, or the RPG-like screenshots.”
    • “Elda style game with cartoonish visuals and loose controls.”
  • story
    124 mentions Positive Neutral Negative

    The story of *Ittle Dew* is lighthearted and whimsical, featuring a simple plot centered around the adventures of Ittle and her fairy fox companion, Tippie, on a quirky island filled with humorous characters and playful jabs at classic gaming tropes. While the narrative lacks depth and seriousness, it is enriched by charming dialogue and a self-aware tone that enhances the overall experience, making it enjoyable despite its brevity. The game prioritizes puzzle-solving over storytelling, appealing to players who appreciate clever gameplay and lighthearted humor rather than a complex narrative.

    • “The story begins when Ittle, a brave yet sarcastic adventurer, and her mischievous flying companion, Tippsie, crash-land on a mysterious island.”
    • “The story in this game is a carefree one, filled with jokes and cheerfulness.”
    • “Ittle Dew offers you an interesting storyline with some puzzles and surprising twists.”
    • “Honestly, this game doesn't really have much of a story to it.”
    • “There's pretty much no story to speak of, zero character development.”
    • “The story is completely ignorable, but you might get mild entertainment from its quirky and fourth-wall-breaking dialogues.”
  • replayability
    58 mentions Positive Neutral Negative

    The game offers high replayability due to its non-linear level design, allowing players to complete it using different combinations of abilities and explore various paths to the final boss. While it is relatively short, the presence of multiple routes, achievement hunting, and the option to tackle puzzles in different ways significantly enhance its replay value. However, some players feel that once the game is completed, the incentive to replay may diminish unless motivated by achievements or speedrunning challenges.

    • “It is short, but the game being beatable with any two of the three abilities provides an impressive amount of replayability.”
    • “This non-linear level design is very interesting and adds to the replay value in a meaningful way.”
    • “The coolest part of Ittle Dew is that most puzzles have different solutions allowing you to do the dungeons in almost any order, giving the game a lot of replay value.”
    • “The game world is very small and instead they chose to focus on 'replayability'.”
    • “No replay value, not a breakthrough in any area — just an overhyped arcade to kill a couple of hours.”
    • “Yeah, it's good for a couple of hours but if you want a replayable game or many hours out of it, this isn't for you.”
  • music
    52 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players appreciating its ability to complement the gameplay and enhance the overall atmosphere. While some tracks are described as catchy and fitting for various environments, others find them repetitive or forgettable. Overall, the soundtrack is considered charming and enjoyable, though it may not stand out as particularly memorable or extraordinary.

    • “The soundtrack complements this aesthetic perfectly, with upbeat tunes that shift smoothly between playfulness and calm introspection, depending on the area you’re exploring.”
    • “The music is great and suits the different environments in the game, and the graphics have a fun cartoon feel to them without making the game feel immature.”
    • “Thoughtful puzzles, lovable (and sarcastic) characters, cheerful art style, and playful music make for a great combo.”
    • “Id has no voice acting and the music is a short list of songs that play depending on the stage; there is not much to add here. The tunes will accompany you throughout the adventure, making your quest more enjoyable, but it might get a bit repetitive, which is part of the difficulty.”
    • “The game has a newgrounds vibe to it, although I do find the world charming, I found myself going numb from its forgettable soundtrack.”
    • “Sound design is okay, but in some hard levels, it becomes a bit tiring listening to one song on repeat.”
  • grinding
    23 mentions Positive Neutral Negative

    The reviews highlight a mixed perception of grinding in the game, with many players finding the puzzle mechanics tedious and repetitive, particularly in the early sections. While some appreciate the challenge and diversity of the puzzles, others feel that the reliance on block-pushing mechanics can lead to frustration and a sense of monotony. Overall, the game is noted for avoiding excessive grinding, but certain moments can feel unnecessarily drawn out.

    • “I got this game back when it released nearly a decade ago, and I don't think I ever played it because I was too busy grinding out trading cards like the loser I was (and still am) when those first came out.”
    • “Which in turn means, players will potentially have to spend hours trying to figure out the overcomplicated and tedious puzzles which often make use of niche elements of the mechanics which players may not even be aware exist.”
    • “The same puzzle three times over doesn't make it more difficult, it just makes it tedious.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is a standout feature, characterized by its charming art style, quirky character design, and a blend of humor and personality that appeals to players. While some critics view it as a shallow imitation of classic titles, many players appreciate its unique, childlike yet sophisticated ambiance, which enhances the overall experience despite its brevity. The expressive graphics and music further contribute to a well-crafted atmosphere that resonates with fans.

    • “The atmosphere and personality distinguish this game from other Zelda-inspired games -- legitimately the only reason I ended up completing the game.”
    • “This is my favorite hidden gem game ever; it has an amazing art style, a cast of cute characters, a difficult puzzle style for people to enjoy, and a fun atmosphere in general.”
    • “Quirky enemy design, expressive hand-drawn graphics, and the music support the atmosphere very well.”
    • “To anyone else, this is a rather shallow copycat/parody; an amateur twaddle that is trying so hard to be 'like the old-time masterpiece' but does not stand up to the challenge. It is trying to make self-referential remarks on the silliness of the atmosphere, but it just says 'look, I can be meta haha.'”
    • “While short in length, the quality of the atmosphere makes up for it.”
    • “The atmosphere and style are well done, so there is that...”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is noted for its charming and quirky designs, complemented by humorous writing that enhances the overall experience. However, many reviewers point out a lack of substantial story and character growth, suggesting that while the visuals and dialogue are appealing, they do not contribute to deeper character development.

    • “Every character design is charming and full of personality, and the writing features adorable silly humor all around.”
    • “I also love the hand-drawn style and the character design.”
    • “The highlight here for me, though, is the character design.”
    • “There's pretty much no story to speak of, zero character development.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional responses to the game highlight a mix of frustration and satisfaction; players express annoyance with the combat mechanics and enemy AI, which detract from the overall experience. However, some find a sense of accomplishment in overcoming challenges, describing the game as wholesome and enjoyable, particularly for younger audiences, despite its replayability issues and lack of depth.

    • “Beating it made me feel smarter about myself.”
    • “It's wholesome and inoffensive and probably a very good game to play with a little kid.”
    • “As a great, laugh-out-loud kind of playthrough it was perfect.”
  • stability
    5 mentions Positive Neutral Negative

    Overall, the game's stability is generally positive, with smooth performance on Linux; however, users have reported some bugs when assigning controls to a gamepad in the launcher. The gameplay experience remains enjoyable despite these minor issues.

    • “This game is loads of fun and runs great on Linux!”
    • “Assigning controls to a gamepad in the launcher is somewhat buggy.”
    • “The game frequently crashes during gameplay, making it frustrating to progress.”
    • “There are numerous glitches that disrupt the overall experience, leading to a lack of stability.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the game is primarily criticized for performance issues, which users identify as a significant problem.

    • “The only major problem is performance.”
    • “The game struggles with optimization, leading to frequent frame drops.”
    • “I experienced significant lag and stuttering, which ruined the gameplay experience.”
Skip Critic Reviews
Skip Game Offers

Buy Ittle Dew

3h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 4 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Ittle Dew

Games Like Ittle Dew

Death's Door Image
Supraland Image
Anodyne Image
Blossom Tales: The Sleeping King Image
Out There Somewhere Image
Skip FAQs

Frequently Asked Questions

Ittle Dew is a role playing game with comedy and kids themes.

Ittle Dew is available on Nintendo Switch, Steam Deck, iPhone, Windows and others.

On average players spend around 4 hours playing Ittle Dew.

Ittle Dew was released on July 23, 2013.

Ittle Dew was developed by Ludosity.

Ittle Dew has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its humor but disliked it for its grinding.

Ittle Dew is a single player game.

Similar games include Death's Door, Supraland, Anodyne, Blossom Tales: The Sleeping King, Out There Somewhere and others.