- March 28, 2017
- Castle Pixel, LLC.
- 15h median play time
Blossom Tales: The Sleeping King
Platforms
About
Blossom Tales: The Sleeping King is a top-down action-adventure game with pixelated graphics. Players take on the role of Lily, a skilled knight, on a quest to save her uncle, the king, from a deep sleep. The game features various biomes, enemies, and puzzles, offering an engaging and nostalgic experience reminiscent of classic action-adventure games.
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- Charming storytelling with a unique framing device of a grandfather narrating to his grandchildren.
- Engaging gameplay that captures the essence of classic Zelda games with fun puzzles and exploration.
- Beautiful pixel art and a catchy soundtrack that enhance the nostalgic feel of the game.
- Repetitive puzzles and mechanics that can become tedious over time, particularly the Simon Says-style memory puzzles.
- Some gameplay elements, like the movement speed and hit detection, can feel clunky and frustrating.
- The game lacks depth in its story and character development, making it feel less impactful than its inspirations.
story
225 mentions Positive Neutral NegativeThe story of "Blossom Tales: The Sleeping King" is framed as a whimsical bedtime tale narrated by a grandfather to his grandchildren, which adds a unique charm to the gameplay. While the narrative is straightforward and somewhat clichéd, revolving around a young knight named Lily on a quest to save her king, the interactive storytelling elements and the children's interruptions provide a lighthearted and engaging experience. However, many players noted that the simplicity of the plot and the frequent narrative interruptions can detract from immersion, making the overall story feel basic and derivative of classic Zelda games.
“The story comes alive by the way it is told, being narrated by a grandfather as he tells a bedtime tale to his two grandkids.”
“The game is beautiful, and the world is super charming with a stellar framing device of a grandfather telling his grandkids a story.”
“The story is told through the words of a grandfather telling a bedtime story to his grandchildren, which makes for some humorous and endearing dialogue, with a few references for retro game fans.”
“The story is anemic and lacks any compelling reason to focus on our character besides 'just because'.”
“The story is fairly linear, and there are plenty of open-world side quests that can be done in order to increase maximum health or energy, or gain money, etc. none of these side-quests are necessary, but they serve their purpose in rewarding the player who takes the time to do them, by effectively reducing the difficulty of the main dungeons after the powerups are obtained.”
“The actual story of the game is just the same basic story that the beginning of 'A Link to the Past' does, except you save the king and not the princess.”