- October 3, 2023
- ABShot
- 4h median play time
Ira
Platforms
About
"Ira is a single-player Action game with great graphics and an outstanding soundtrack. As a young girl chosen to restore order to a world invaded by chaotic creatures, players must find the remnants of Ira using an arsenal of 166 different bows and strategic 'perks' in this character-based shooter with roguelike elements."
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- Ira features a gorgeous art style, engaging character design, and a wonderful soundtrack that enhances the overall experience.
- The gameplay is fun and challenging, with a variety of enemy patterns and entertaining boss fights that keep players engaged.
- The game has strong potential as a roguelite, with interesting mechanics and a satisfying progression system once players become familiar with it.
- The game suffers from a severe lack of healing opportunities, making it difficult for players to recover from damage during runs.
- Some design choices, such as limiting passive item slots and the chaotic debuff system, can feel unfair and detract from the overall enjoyment.
- There is a noticeable lack of meta progression and meaningful rewards between runs, which can lead to a repetitive gameplay experience.
gameplay
24 mentions Positive Neutral NegativeThe gameplay features a risk-reward chaos mechanic reminiscent of RPGs, encouraging players to balance room clearing for experience against potential debuffs. While the enemy variety and engaging boss battles contribute to an enjoyable core experience, some players find the gameplay loop becomes repetitive over time, and criticize the poorly designed challenge pillars that detract from the overall experience. Despite these issues, the game maintains a fun bullet hell roguelite essence.
“The gameplay was also very enjoyable.”
“There's a decent enemy variety with different bullet hell patterns and the bosses are also very entertaining to engage with; all this makes the core gameplay pretty fun.”
“I'm guessing the intentions of the developers was to make a risk-reward mechanic where you clear every room and get as much experience at the risk of getting a debuff, or you try to beeline to the next area as fast as possible.”
“However, as I progressed through the game, I noticed that the gameplay loop is becoming bland and repetitive.”
“The challenge pillars are probably one of the most poorly designed risk and reward mechanics I have ever seen in a game.”
“The game's genre leaves it open to have achievements that encourage players to use its mechanics more, or give some meaning to their runs, yet the developers never capitalized on this idea.”