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Invisible Apartment Zero

Invisible Apartment Zero Game Cover
34%Game Brain Score
story, music
graphics, gameplay
53% User Score Based on 15 reviews

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Invisible Apartment Zero Game Cover

About

Invisible Apartment Zero is a single player action game. It was developed by Milan Kazarka and was released on January 7, 2015. It received neutral reviews from players.

Cyberpunk visual novel about the growing up of a girl from the suburbs who dreams of a life in the big city. It's also about a conspiracy, hacking, surveillance, but most importantly about friendship. Standalone version.

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53%
Audience ScoreBased on 15 reviews
story5 positive mentions
gameplay3 negative mentions

  • The game offers a decent development story that provides background for the series.
  • The art style and soundtrack are appreciated, contributing to the game's atmosphere.
  • It includes some interesting easter eggs for fans of conspiracy theories.
  • The game is very short, taking only 15-20 minutes to complete, which may not justify the price.
  • Choices in the game feel limited, often leading to binary outcomes with little impact on the overall story.
  • There are technical issues such as difficulty in loading save games and readability problems due to the UI design.
  • story
    13 mentions Positive Neutral Negative

    The story is generally described as decent, providing background for the series' events, but lacks depth and meaningful choices, often leading to game overs rather than significant narrative branches. While the visuals and atmosphere are praised, the dialogue is criticized for its immaturity, and the romantic elements feel forced. Overall, the narrative offers a short but enjoyable experience for fans of the original, despite its limitations in player agency and character development.

    • “With that said though, this was a decent development story which gives you a bit of background as to why the events in the series take place.”
    • “But what I have seen were nicely drawn visuals and a hooking story.”
    • “It was short, but I enjoyed the first game for its story and protagonist, so it's no real surprise I enjoyed this prequel chapter as well.”
    • “The story and dialogue feel as if they were written by high school teenagers.”
    • “The author tries to add a romantic element to the story, but the dialogue just feels very immature (even pandering at times).”
    • “Additionally, your choices might lead you to a few small differences in events, but the major structure of the story won't budge from your input.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its outstanding soundtrack and atmospheric qualities, while others find it underwhelming and inconsistent in volume levels. The soundtrack features a blend of mellow beats and industrial sounds, effectively complementing the game's unique art style and story. However, some players feel that the music does not significantly enhance the overall experience.

    • “Outstanding soundtrack!”
    • “Good story, nice scenes and atmospheric background music... especially the characters.”
    • “The music goes from nice atmospheric to quite rough & industrial at places.”
    • “At first I thought my headphones were malfunctioning, but it was actually just the soundtrack.”
    • “The volume level could be adjusted so that all music matches, but maybe that's just me.”
    • “The story and art style are rather unique, but I wasn't too fond of the music; nothing about it was really outstanding to me.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics are generally described as decent, with a unique art style that some players appreciate, though opinions on its standout quality vary. The backgrounds are noted to be good, and the visuals are well-aligned with the game's tone, but the music received mixed reviews. Overall, while the artwork is fitting and nicely drawn, it may not leave a lasting impression for everyone.

    • “But what I have seen were nicely drawn visuals and a hooking story.”
    • “The artwork is also fitting of the game's tone, and the art style is well represented by the screenshots on the store page.”
    • “Whether you like the artwork or not is rather subjective, so there isn't much to say, other than I appreciated it.”
    • “The graphics are decent, story is decent, audio is decent.”
    • “The story and art style are rather unique, but nothing about it was really outstanding to me. It also didn't feel like choices really mattered other than immediately leading to a game over at times; there's no arcs or butterfly effect, just right or wrong choices.”
    • “The art style is the same as Invisible Apartment.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay is criticized for being overly guided, focusing on following instructions from an insider rather than offering engaging hacking mechanics or opportunities for exploration and replayability. Additionally, it is noted that the mechanics are virtually identical to a free version of the game, which diminishes its value.

    • “For a game said to be the prequel about hacking, the gameplay revolves around doing what you are told by an insider helping you.”
    • “I thought there would be more gameplay based on hacking, or finding information that I could then use later or in second run-throughs of the game.”
    • “Mechanically, Zero is identical to its free counterpart.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the visual novel is characterized by a compelling blend of engaging storytelling, visually appealing scenes, and atmospheric background music that shifts from serene to industrial tones. However, some users feel that the interface does not align well with the overall ambiance.

    • “Good story, nice scenes, and atmospheric background music... especially the characters.”
    • “The music goes from nice atmospheric to quite rough and industrial at places.”
    • “As I mentioned in my review of the first chapter, the interface of this visual novel doesn’t match its atmosphere.”
    • “The game fails to create an immersive atmosphere, leaving players feeling disconnected from the story.”
    • “Despite the intriguing premise, the overall atmosphere feels flat and uninspired, lacking the depth needed to engage players.”
  • character development
    3 mentions Positive Neutral Negative

    Reviewers find the character development intriguing but feel it lacks depth and requires more effort in writing to fully realize its potential.

    • “The concept is interesting; I just think it needs a bit more effort in the writing and character development.”
    • “Character development feels shallow and lacks depth, making it hard to connect with the characters.”
    • “The characters are one-dimensional and their growth throughout the game is minimal, leaving me unsatisfied.”
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Frequently Asked Questions

Invisible Apartment Zero is a action game.

Invisible Apartment Zero is available on PC, Mac OS, Phone, iPad and others.

Invisible Apartment Zero was released on January 7, 2015.

Invisible Apartment Zero was developed by Milan Kazarka.

Invisible Apartment Zero has received neutral reviews from players. Most players liked this game for its story but disliked it for its graphics.

Invisible Apartment Zero is a single player game.

Similar games include The Detail, Dysfunctional Systems: Learning to Manage Chaos, Omen Exitio: Plague, Invisible Apartment, Belladonna and others.