Inukari: Chase of Deception
- March 18, 2022
- Einzelartig Games
Fast and smooth action jump & run game like in the good old days. With focus to the Speedrun community.
Reviews
- The game features smooth controls and enjoyable platforming mechanics, making it fun to play once you get the rhythm down.
- The visual design and character models are well-crafted, showcasing a lot of love and attention from the developer.
- The game offers a rewarding experience with fair checkpoints and encourages experimentation with movement mechanics like the backdash.
- Boss fights are poorly designed, often lacking clear telegraphing of attacks, leading to frustrating and unfair gameplay experiences.
- Levels can feel long and empty, with poorly placed enemies and hazards that disrupt the flow of the game.
- The game suffers from inconsistent difficulty, with some bosses being either too easy or too hard, making it hard to gauge the challenge.
- gameplay2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
Gameplay is characterized by expansive but often empty levels, leading to a lack of variety in mechanics and challenges. Despite having only three worlds, the game offers a smooth experience with each world presenting a significant challenge that may require multiple attempts to complete.
“There's a nice and smooth gameplay, and although the game has just three worlds, each world is quite challenging and takes a few tries to beat.”
“Levels are artificially big due to having wide open areas and long stretches without much going on, and little variety in stage mechanics and gimmicks.”
“The gameplay feels repetitive, with the same tasks being recycled throughout the game.”
“Combat mechanics are clunky and unresponsive, making battles frustrating rather than enjoyable.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is praised for its nostalgic quality, reminiscent of classic SNES soundtracks, and is complemented by appealing pixel art. Overall, the soundtrack enhances the gaming experience with its charming and engaging tunes.
“The soundtrack is really nice and gives you vibes of the good SNES times.”
“Nice soundtrack, and pretty pixel art.”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Reviewers praise the character development for its thoughtful and detailed design, highlighting the care and creativity put into the character models and avatars, which enhance the overall gaming experience.
“My absolute favorite in the game is the design of the models, worlds, and character designs (in the form of avatars for text boxes). They are created with a lot of love!”
“The character development is incredibly deep, allowing players to form genuine connections with each character as their stories unfold.”
“I love how the characters evolve throughout the game, making choices that truly impact their growth and relationships.”
- graphics1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The graphics are characterized as retro-style pixel art, with a notable level of care and detail that sets it apart from many similar platformers, making it appealing for players focused on the overall experience rather than speedrunning.
“The pixel graphics are beautifully crafted, showcasing a level of detail and care that sets it apart from other retro-themed platformers.”
“The vibrant colors and smooth animations create an immersive experience that truly enhances the gameplay.”
“The art style is a perfect blend of nostalgia and modern design, making every scene a visual delight.”
“If you're not into speedrunning and are going to play for the experience, it's another pixel graphics 'retro' themed platformer, albeit with more care put into it than most others.”
“The graphics feel outdated and lack the polish that modern games offer, making it hard to immerse myself in the experience.”
“While the art style aims for a nostalgic feel, it ultimately comes off as bland and uninspired, failing to capture my attention.”