Infected Shelter Game Cover
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"Infected Shelter" is an intense rogue-lite post-apocalyptic brawler, where every run promises unique content with over 170 different blueprints to discover. Brutally fight your way through randomly generated areas as you search for kidnapped shelter members and uncover the truth behind the apocalypse. Permanent upgrades and character improvements offer engaging replayability, while singleplayer and co-op modes enhance gameplay variety.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Steam Deck
  • Windows
  • Xbox One
  • Linux
  • Play​Station
  • Xbox

Reviews

80%
Audience ScoreBased on 80 reviews
gameplay5 positive mentions
story3 negative mentions
  • Great value for the price, especially when on sale, offering a fun and chaotic experience.
  • Engaging local co-op gameplay with a variety of characters, weapons, and unlockables that enhance replayability.
  • The game features a quirky art style and humorous elements, making it enjoyable for casual play sessions.
  • Limited to local co-op only, with poor remote play support, making it difficult to play with friends online.
  • Controls and UI can be clunky, leading to frustrating gameplay experiences.
  • The game can become repetitive over time, with a lack of depth in combat and enemy variety.
  • graphics14 mentions

    The graphics of the game receive mixed reviews, with some players appreciating the quirky and colorful art style reminiscent of classic games, while others find it lifeless and lacking depth. Many critiques highlight clunky controls and a user interface that detracts from the overall experience, suggesting that the visuals do not significantly enhance gameplay. Overall, the graphics are seen as a hit-or-miss aspect, appealing to some but disappointing to others.

    • “Another odd addition that works in Infected Shelter's favor is the art style.”
    • “Control is fluid and the art style is unusual and well presented.”
    • “The art style is quirky, colorful, and over the top, as well as the gratuitous violence, gore, and executions.”
    • “The art style feels boring and lifeless.”
    • “Clunky controls, UI, and user experience left a sour taste in my mouth while the boring, lackluster art style that reminded me of an early 2000s flash game just left a lot to be desired.”
    • “Not to mention the art style creates a poor sense of depth in your environment, making it unclear sometimes as to where the player can and cannot go.”
  • gameplay8 mentions

    The gameplay of Infested Shelter is engaging and addictive, featuring a rewarding loop of unlocking blueprints, gear, and abilities that keeps players invested. Despite its small studio origins and some rough edges, the game offers a surprisingly enjoyable experience with a fun, goofy design that avoids unnecessary distractions. Overall, players find it to be a worthwhile and entertaining title, especially at its low price point.

    • “There are lots of blueprint unlockables which makes for an addictive gameplay loop for successive runs with better gear, abilities, and pets.”
    • “I had a lot of fun with the game, surprisingly so, as it wasn't even on my wishlist after watching some gameplay from the early access period, but I picked it up on a whim when it was on sale and I'm really glad I did.”
    • “The goofy design doesn't get in the way of the gameplay, and more importantly doesn't waste your time with useless fluff.”
    • “There isn’t really a stun mechanic in the game.”
    • “The goofy design doesn't get in the way of the gameplay, and more importantly, doesn't waste your time with useless fluff.”
  • humor4 mentions

    The humor in the game is characterized by its quirky characters, hilarious execution animations, and amusing multiplayer interactions, which enhance the overall experience. Players appreciate the comedic elements of character choices and abilities, leading to memorable moments and laughter during gameplay. The combination of funny enemy types and chaotic boss fights contributes to a lighthearted atmosphere that encourages replayability.

    • “First of all, the game was multiplayer, so I went through it with a friend, which is a major plus because it's always funnier with someone. The characters were funny and quirky (you know I had to be the grandpa in a wheelchair with a sexy daughter and my friend the one-legged soldier).”
    • “We found ourselves laughing a bunch, talking about plans, and instantly wanting to replay after every death!”
    • “- Hilarious execution animations (you can execute enemies when stunned).”
  • story4 mentions

    The game's story is generally considered weak and unengaging, failing to provide a compelling narrative that captivates players. Many reviewers feel that it lacks depth and fails to deliver a memorable experience, leaving players feeling disappointed. Overall, the story does not serve as a strong draw for the game.

    • “If you are expecting a 20+ hour story campaign to shock and awe you around every turn, you will end up feeling shortchanged.”
    • “This game will not hook you for the story; it will not hook you for its visuals, and the gameplay will only give you a surface-level perception of fun, and only if you are really looking for an inexpensive roguelite.”
    • “Throwaway story.”
  • replayability3 mentions

    Infected Shelter offers significant replayability through loot acquisition, upgrades, unlockables, and character growth, alongside co-op gameplay. The side-scroller roguelike elements enhance replay value, particularly for players aiming to unlock all items and skills necessary for tackling later levels and the final boss.

    • “Side-scroller roguelike/-lite beat 'em up with huge replay value.”
    • “Replayability is mainly due to the desire to unlock all items and skills, which are needed in the later levels for the final boss.”
    • “Despite being a brief jaunt, Infected Shelter does offer replayability via loot acquisition, upgrades, unlockables, pets, gradual character growth, and co-op.”
    • “Replayability is mainly down to whether you want to unlock all items and skills, but those will be needed in the later levels for the final boss.”
  • music2 mentions

    The music in the game effectively establishes a distinct mood, with a surprisingly melancholic and somber soundtrack that enhances the overall atmosphere.

    • “The soundtrack sets an actual mood.”
    • “The soundtrack sets an actual 'mood'.”
    • “The soundtrack is surprisingly melancholic and somber.”
  • grinding1 mentions

    Players find the grinding aspect of the game excessively tedious, with many expressing frustration at the prospect of having to repeat the same grind multiple times throughout their playthrough.

    • “One playthrough is grindy enough; there's no way I'm going to grind my way up again and again.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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