Infected Shelter Game Cover
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"Infected Shelter" is an intense rogue-lite post-apocalyptic brawler, where every run promises unique content with over 170 different blueprints to discover. Brutally fight your way through randomly generated areas as you search for kidnapped shelter members and uncover the truth behind the apocalypse. Permanent upgrades and character improvements offer engaging replayability, while singleplayer and co-op modes enhance gameplay variety.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Steam Deck
  • Windows
  • Xbox One
  • Linux
  • Play​Station
  • Xbox

Reviews

80%
Audience ScoreBased on 160 reviews
gameplay10 positive mentions
story3 negative mentions
  • Infected Shelter offers a fun and chaotic local co-op experience with a variety of characters and abilities, making each run feel unique and rewarding.
  • The game features a quirky art style and a satisfying combat system that combines roguelite elements with beat-em-up mechanics, providing a delightful mix of humor and action.
  • With its low price point, especially during sales, players find it to be an excellent value for the amount of entertainment and replayability it offers.
  • The controls can be clunky, especially on PC, and the user interface may feel cumbersome, detracting from the overall experience.
  • Some players find the game repetitive over time, with a lack of depth in combat and a simplistic story that doesn't engage them for long periods.
  • There are technical issues, such as problems with mouse capture on multi-monitor setups, which can lead to frustrating gameplay interruptions.
  • graphics28 mentions

    The graphics of the game receive mixed reviews, with some players appreciating the quirky and colorful art style reminiscent of classic arcade games, while others criticize it as lifeless and lacking depth. Many feel that the visuals do not significantly enhance the gameplay experience, and some describe them as reminiscent of early 2000s flash games. Overall, the art style is seen as a unique aspect, but it fails to impress a substantial portion of the player base.

    • “Control is fluid and the art style is unusual and well presented.”
    • “A final fight-esque game with cartoony graphics, interesting boss monsters, and multi-fandom service (G.I. Joe, WH40K).”
    • “The art style is quirky, colorful, and over the top, as well as the gratuitous violence, gore, and executions.”
    • “The art style feels boring and lifeless.”
    • “Clunky controls, UI, and user experience left a sour taste in my mouth while the boring lackluster art style that reminded me of an early 2000's flash game just left a lot to be desired.”
    • “Not to mention the art style creates a poor sense of depth in your environment, making it unclear sometimes as to where the player can and cannot go.”
  • gameplay16 mentions

    The gameplay of Infested Shelter is characterized by an addictive loop of unlocking blueprints, gear, and abilities, which keeps players engaged during successive runs. Despite some critiques regarding the need for more polish in core mechanics, many users found the experience surprisingly enjoyable, especially given its low price point and straightforward design that avoids unnecessary distractions. Overall, players who appreciate the gameplay style are likely to have a good time with the game.

    • “There are lots of blueprint unlockables which makes for an addictive gameplay loop for successive runs with better gear, abilities, and pets.”
    • “I had a lot of fun with the game, surprisingly so, as it wasn't even on my wishlist after watching some gameplay from the early access period, but I picked it up on a whim when it was on sale and I'm really glad I did.”
    • “There isn’t really a stun mechanic in the game.”
    • “The goofy design doesn't get in the way of the gameplay, and more importantly doesn't waste your time with useless fluff.”
  • humor8 mentions

    The humor in the game is characterized by its quirky characters and hilarious execution animations, which enhance the overall experience, especially in multiplayer mode. Players report enjoying the comedic interactions and absurd scenarios, such as playing as a grandpa in a wheelchair and a one-legged soldier, leading to frequent laughter and a desire to replay the game. The lighthearted tone, combined with chaotic gameplay, creates a fun atmosphere that keeps players engaged.

    • “The game features hilarious execution animations, allowing you to execute enemies when they're stunned.”
    • “We found ourselves laughing a bunch, talking about plans, and instantly wanting to replay after every death!”
    • “Playing multiplayer made it even funnier; the characters were quirky, and the absurdity of being a grandpa in a wheelchair with a sexy daughter alongside a one-legged soldier was just too much!”
  • story8 mentions

    The game's story is generally regarded as weak and unengaging, failing to provide a compelling narrative or emotional depth. Players express disappointment in its brevity and lack of substance, suggesting that it does not serve as a strong draw for the overall experience.

    • “If you are expecting a 20+ hour story campaign to shock and awe you around every turn, you will end up feeling shortchanged.”
    • “[*] throwaway story.”
    • “This game will not hook you for the story, it will not hook you for its visuals, and the gameplay will only give you a surface level perception of fun, and only if you are really looking for an inexpensive roguelite.”
  • replayability6 mentions

    Infected Shelter offers significant replayability through its loot acquisition, upgrades, unlockables, and character growth, making it appealing for players who enjoy co-op gameplay and aim to unlock all items and skills necessary for later levels and the final boss. The game's roguelike elements further enhance its replay value, encouraging players to revisit and refine their strategies.

    • “Replayability is mainly down to whether you want to unlock all items and skills, as those will be needed in the later levels for the final boss.”
    • “Replayability is mainly down to if you want to unlock all items and skills, but those will be needed on the later levels for the final boss.”
    • “Despite being a brief jaunt, Infected Shelter does offer replayability via loot acquisition, upgrades, unlockables, pets, gradual character growth, and co-op.”
    • “Side-scroller roguelike/-lite beat 'em up with huge replay value.”
  • music4 mentions

    The music in the game effectively establishes a distinct mood, with a surprisingly melancholic and somber soundtrack that enhances the overall atmosphere.

    • “The soundtrack sets an actual 'mood'.”
    • “The soundtrack is surprisingly melancholic and somber.”
  • grinding2 mentions

    Players find the grinding aspect of the game excessively repetitive and tedious, expressing frustration at the thought of having to endure it multiple times. Many feel that a single playthrough is already too grind-heavy, making the prospect of replaying unappealing.

    • “One playthrough is grindy enough; there's no way in hell I'm going to grind my way up again and again.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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