- March 24, 2017
- bumblebee
- 7h median play time
In Vitra
Platforms
About
In Vitra is a turn-based RPG set in the mystical world of Vitra, where Noa and Luke embark on a quest to find a cure for a strange illness affecting their grandmother. As they travel through dangerous territories and face fearsome creatures, they uncover a bigger secret. Experience a fantastic adventure with challenging combat and memorable characters.











- The art style and monster designs are charming and well-executed, contributing to an aesthetically pleasing experience.
- The game features a nice little story with potential for future development, and the characters are generally likable.
- The music and sound design are solid, enhancing the overall atmosphere of the game.
- The game is very short, with many players finishing it in around 5 to 8 hours, which feels inadequate for an RPG.
- Combat is poorly balanced, especially in the early game, leading to frustrating encounters and a lack of engaging mechanics.
- The story is delivered in a flimsy manner, with a generic plot and a disappointing 'To Be Continued' ending that feels unsatisfying.
story
32 mentions Positive Neutral NegativeThe story centers around Noa, an aspiring adventurer, and his friend, but it largely feels like an introductory segment of a larger RPG, lacking depth and engagement after the initial quest. While the narrative follows a predictable and formulaic path, it only becomes intriguing towards the end, culminating in a "to be continued" that leaves players unsatisfied. Overall, the story is considered generic, with some potential for future development, but it fails to fully captivate players throughout its progression.
“Noa, the primary protagonist, has always dreamed of being an adventurer. The story plays as the first quarter of a longer, richer, deeper RPG, driven mostly by Noa and his childhood buddy's eagerness to be adventurers and their willingness to just do whatever comes up.”
“The story was interesting, if not very deep.”
“+ nice little story with a lot of potential for the future (sequel)”
“After the first quest, you don't really have that much skin in the game of the plot, so it's really just the characters kind of following along doing random things as they happen around them.”
“The rest of the story is very by the numbers: grandma needs medicine > go get medicine > go tell the king about the plague you only see grandma sick with in the whole game > go investigate the source of the plague > king's obviously evil chancellor (shown in the prologue) sends you to kill his personal hit squad that he no longer needs > go find some sage > go into the wild lands of the savage orcs > orcs aren't the monsters we thought they were!”
“The story was okay, but generic.”