In Vitra Game Cover
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Is there any truth to those rumours of a mysterious affliction spreading all over -In Vitra- ? The four heroes of this role-playing game with a turn-based combat system embark on an epic quest for a cure – and chance upon a far bigger mystery.

  • PC
  • Windows

Reviews

51%
Audience ScoreBased on 32 reviews
story8 positive mentions
grinding8 negative mentions
  • The art style and monster designs are charming and well-executed, contributing to an aesthetically pleasing experience.
  • The game features a nice little story with potential for future development, and the characters are generally likable.
  • The music and sound design are solid, enhancing the overall atmosphere of the game.
  • The game is very short, with many players finishing it in around 5 to 8 hours, which feels inadequate for an RPG.
  • Combat is poorly balanced, especially in the early game, leading to frustrating encounters and a lack of engaging mechanics.
  • The story is delivered in a flimsy manner, with a generic plot and a disappointing 'To Be Continued' ending that feels unsatisfying.
  • story32 mentions

    The story centers around Noa, an aspiring adventurer, and his friend, but it largely feels like an introductory segment of a larger RPG, lacking depth and engagement after the initial quest. While the narrative follows a predictable and formulaic path, it only becomes intriguing towards the end, culminating in a "to be continued" that leaves players unsatisfied. Overall, the story is considered generic, with some potential for future development, but it fails to fully captivate players throughout its progression.

    • “Noa, the primary protagonist, has always dreamed of being an adventurer. The story plays as the first quarter of a longer, richer, deeper RPG, driven mostly by Noa and his childhood buddy's eagerness to be adventurers and their willingness to just do whatever comes up.”
    • “The story was interesting, if not very deep.”
    • “+ nice little story with a lot of potential for the future (sequel)”
    • “After the first quest, you don't really have that much skin in the game of the plot, so it's really just the characters kind of following along doing random things as they happen around them.”
    • “The rest of the story is very by the numbers: grandma needs medicine > go get medicine > go tell the king about the plague you only see grandma sick with in the whole game > go investigate the source of the plague > king's obviously evil chancellor (shown in the prologue) sends you to kill his personal hit squad that he no longer needs > go find some sage > go into the wild lands of the savage orcs > orcs aren't the monsters we thought they were!”
    • “The story was okay, but generic.”
  • music12 mentions

    The music in the game is generally described as pleasant and solid, contributing positively to the overall experience, though some players found it forgettable. While a few enjoyed the musical elements, others preferred to play with the music off, indicating a mixed reception. Overall, the music complements the charming art and smooth gameplay, but it may not leave a lasting impression.

    • “The music and sounds are honestly pretty solid.”
    • “The music is enjoyable; it isn't ridiculously time-consuming to level-up your party, and it is very original.”
    • “The music was pleasant.”
  • graphics10 mentions

    The graphics are generally well-received, with users praising the art style of the monsters and the overall aesthetic quality, describing them as smooth and pleasing. However, the average rating of 3/5 stars suggests that while the graphics are good for the game's genre, there may be room for improvement.

    • “The art style for the monsters is honestly really good.”
    • “First, the graphics are really good for the type of game it is.”
    • “Aesthetically pleasing, very nice and smooth graphics.”
    • “Graphics: 3/5 stars.”
    • “Graphics: 3/5 stars.”
  • grinding8 mentions

    Players find the grinding in the game to be excessive and tedious, with frequent encounters that detract from the overall enjoyment. While some grinding is necessary to obtain better equipment, many feel it becomes a chore, leading to a point where they prefer to avoid battles altogether. Overall, the grinding aspect is seen as a significant flaw that hampers the game's potential.

    • “Encounters -- the fights are too sluggish and grindy and way too frequent; you hit a point where you're honestly just running from everything since you don't need the gold for almost anything and the fights aren't fun.”
    • “I spent over an hour, probably close to 2, grinding to get the best equipment in the first town, except for the armor.”
    • “Game was half decent and had potential, but even with some grinding, you can finish it in eight hours.”
  • gameplay8 mentions

    The gameplay is praised for its smooth mechanics, enjoyable graphics, and original design, reminiscent of classic SNES RPGs. Players appreciate the engaging combat and music, along with a reasonable leveling system that avoids excessive time commitment. Overall, it appeals primarily to those nostalgic for traditional RPG elements.

    • “The gameplay is smooth, the art is great, the music is enjoyable, it isn't ridiculously time-consuming to level-up your party, and it is very original.”
    • “The graphics are good and the fighting mechanics are nice.”
    • “This is a deep sale buy if any and probably only if you're longing for something throwing back to the classic Final Fantasy SNES days RPG mechanics.”
    • “This is a deep sale buy if any, and probably only if you're longing for something that throws back to the classic Final Fantasy SNES days RPG mechanics.”
  • emotional2 mentions

    The emotional aspect of the game is criticized for its lack of depth, with characters portrayed as one-dimensional archetypes that fail to evoke genuine emotional responses due to minimal dialogue and interaction.

  • monetization2 mentions

    The monetization in this game is considered better than typical cash grab RPGs, yet it still falls short of being truly commendable, leading to a lukewarm reception overall.

    • “Not as bad as the usual cash grab RPGs, but not good enough to be worth recommending either.”
  • replayability2 mentions

    The game is generally perceived to have low replayability, with multiple users noting a lack of compelling reasons to revisit it after the initial playthrough.

    • “No real replay value.”
    • “No real replay value.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
6hAverage play time
4-8hSpent by most gamers
*Based on 4 analyzed playthroughs

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