In Vitra
- March 24, 2017
- bumblebee
- 7h median play time
Is there any truth to those rumours of a mysterious affliction spreading all over -In Vitra- ? The four heroes of this role-playing game with a turn-based combat system embark on an epic quest for a cure – and chance upon a far bigger mystery.
Reviews
- The art style and monster designs are charming and visually appealing.
- The game features a nice little story with potential for future development and likeable characters.
- The music and sound design are solid, contributing positively to the overall experience.
- The game is very short, with many players finishing it in around 5 to 8 hours, which feels inadequate for an RPG.
- Combat is poorly balanced, especially in the early game, making it frustrating and tedious due to frequent random encounters.
- The story feels generic and lacks depth, with a disappointing 'To Be Continued' ending that leaves players unsatisfied.
- story16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The story follows Noa, an aspiring adventurer, and his friend as they embark on a series of typical quests that lack depth and engagement, often feeling like a setup for a larger narrative yet to unfold. While the plot picks up towards the end, culminating in a "to be continued" that frustrates rather than intrigues, much of the journey is marked by generic tropes and predictable scenarios. Overall, the narrative is seen as having potential but ultimately falls short of delivering a compelling experience.
“Noa, the primary protagonist, has always dreamed of being an adventurer. The story plays as the first quarter of a longer, richer, deeper RPG, driven mostly by Noa and his childhood buddy's eagerness to be adventurers and their willingness to embrace whatever comes their way.”
“The story was interesting, if not very deep.”
“+ nice little story with a lot of potential for the future (sequel)”
“After the first quest, you don't really have that much skin in the game of the plot, so it's really just the characters kind of following along doing random things as they happen around them.”
“The rest of the story is very by the numbers: grandma needs medicine > go get medicine > go tell the king about the plague you only see grandma sick with in the whole game > go investigate the source of the plague > king's obviously evil chancellor (shown in the prologue) sends you to kill his personal hit squad that he no longer needs > go find some sage > go into the wild lands of the savage orcs > orcs aren't the monsters we thought they were!”
“Story was okay, but generic.”
- music6 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The music in the game is generally well-received, described as pleasant and solid, though some find it forgettable. While a few players opted to play with the music off, those who experienced it appreciated its charm and originality, contributing positively to the overall atmosphere.
“The art is charming, the world is believable enough if small, and the music and sounds are honestly pretty solid.”
“The music was pleasant.”
“The gameplay is smooth, the art is great, the music is enjoyable, it isn't ridiculously time-consuming to level-up your party, and it is very original.”
- graphics5 mentions
- 60 % positive mentions
- 20 % neutral mentions
- 20 % negative mentions
The graphics are generally well-received, with users praising the art style of the monsters and the overall aesthetic quality as smooth and pleasing. While some reviewers rated the graphics a moderate 3/5 stars, they still acknowledge the good quality relative to the game's genre.
“The art style for the monsters is honestly really, really good.”
“First, the graphics are really good for the type of game it is.”
“Aesthetically pleasing, very nice and smooth graphics.”
“Graphics: 3/5 stars.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding in the game to be excessive and often tedious, with frequent encounters that detract from enjoyment. While some grinding is necessary to obtain better equipment, many feel it leads to a point where running from battles becomes the preferred option due to a lack of meaningful rewards. Overall, the grinding experience is seen as a significant drawback, overshadowing the game's potential.
“Encounters -- the fights are too sluggish and grindy and way too frequent; you hit a point where you're honestly just running from everything since you don't need the gold for almost anything and the fights aren't fun.”
“I spent over an hour, probably close to 2, grinding to get the best equipment in the first town, except for the armor.”
“Game was half decent and had potential, but even with some grinding, you can finish it in eight hours.”
- gameplay4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
The gameplay is reminiscent of classic SNES RPGs, featuring smooth mechanics and enjoyable combat. Players appreciate the good graphics, original design, and balanced leveling system, making it a worthwhile experience for fans of the genre.
“The gameplay is smooth, the art is great, the music is enjoyable, it isn't ridiculously time-consuming to level up your party, and it is very original.”
“The graphics are good and the fighting mechanics are nice.”
“This is a deep sale buy if you're longing for something that throws back to the classic Final Fantasy SNES days RPG mechanics.”
“This is a deep sale buy if any, and probably only if you're longing for something that throws back to the classic Final Fantasy SNES days RPG mechanics.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is criticized for its lack of depth, with characters portrayed as one-dimensional archetypes that fail to evoke genuine emotional responses or meaningful interactions. This results in a disconnect between players and the narrative, diminishing the overall emotional impact of the experience.
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization in this game is considered better than typical cash grab RPGs, yet it still falls short of being truly commendable, making it difficult to recommend.
“Not as bad as the usual cash grab RPGs, but not good enough to be worth recommending either.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users generally feel that the game lacks significant replay value, indicating that once completed, there is little incentive to play through it again.
“There is no real replay value.”
“The game lacks any significant replayability.”
“Once you finish it, there's little incentive to play again.”