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About False Skies

False Skies is a single player tactical role playing game with fantasy and science fiction themes. It was developed by Feenicks and was released on November 30, 2022. It received very positive reviews from players.

False Skies is a traditional turn-based RPG with an involved class system and a retro look. Explore a not-quite-modern world with a party of your own creation, and learn the truth behind the disappearance of a city that vanished 2000 years ago.

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Looking for games like False Skies? Here are top tactical role playing recommendations with a fantasy and science fiction focus, selected from player-similarity data — start with Chained Echoes, Crystal Project or Quartet.

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Reviews

91%Audience ScoreBased on 103 reviews
story32 positive mentions
grinding11 negative mentions

  • Engaging and deep class system allowing extensive character customization and strategic party building.
  • Well-designed dungeons with intricate puzzles, exploration, and varied environments.
  • Polished turn-based combat system with challenging and tactically rewarding encounters supported by buffs, debuffs, and counters.
  • High encounter rates can lead to a grindy or tedious experience despite encounter mitigation items.
  • Some game mechanics, especially skills and class abilities, lack in-game explanation requiring external guides.
  • Quality-of-life issues such as lack of quest logs, limited map access, fixed window size, and awkward UI navigation hinder the experience.
  • story

    93 mentions Positive Neutral Negative
    34% positive mentions, 63% neutral mentions, 3% negative mentions

    The story in this turn-based RPG is a well-crafted homage to classic JRPGs like Dragon Quest and early Final Fantasy, featuring a simple yet compelling narrative with intriguing twists and a unique post-apocalyptic setting. While it starts slowly and can feel tedious or cryptic at times, especially due to minimal hand-holding and lack of a quest log, the story rewards patient players with engaging characters, rich worldbuilding, and a satisfying conclusion. Overall, the narrative complements the gameplay without overwhelming it, maintaining a balanced pace that many find immersive and enjoyable despite some uneven character development and pacing.

    • “The story is compelling and full of twists and turns, and there are hundreds of secrets and optional bosses to tackle along the way as you aim for completion—and when you get there, a robust New Game+ system lets you determine parameters that change how your second run goes.”
    • “A big downside goes to the story.”
    • “False Skies probably has one of the most unique story premises I've seen from JRPGs in general, sticking to the idea that your party is composed of explorers out to see the world, uncover lost secrets, and investigate incidents that may halt the world's progress in rebuilding.”
    • “The main group of NPCs that you'll encounter throughout the game are difficult to distinguish from each other, and their attitudes towards you feel somewhat arbitrary for the first chunk of the game; there are reasons for their conflicted behavior, but they sometimes feel motivated more by plot convenience.”
    • “Several other NPCs are set up to be important, but end up disappearing from the story without making much impact on it.”
    • “I stopped paying attention to the story hours ago, and am just following where I'm supposed to go with markers in the text, and a walkthrough so I can be done with this thing as quick as possible.”
  • music

    42 mentions Positive Neutral Negative
    48% positive mentions, 45% neutral mentions, 7% negative mentions

    The music in the game is widely praised for its catchy, high-energy chiptune soundtrack that perfectly complements the retro aesthetic and gameplay. Many reviews highlight standout battle and boss themes, noting the variety and fitting mood-setting tracks that enhance the overall experience, though a few minor exceptions in sound quality are mentioned. Overall, the soundtrack is considered a strong, integral part of the game's appeal and nostalgia factor.

    • “The whole soundtrack is generally inoffensive chiptunes that go well with what you're doing, a few of the tracks really stand out as good. There are plenty of battle themes so you don't get tired of hearing the same song forever. Individual cities tend to have unique or only-used-a-couple-times tracks.”
    • “The soundtrack is also extremely strong overall with a few dungeon and boss themes that stuck in my head even after turning the game off.”
    • “Full credit to hhhhhazel and ap0c for the OST which felt fitting and good throughout, and some of the battle themes absolutely were fun to listen to.”
    • “The music sometimes plinks when I think it should plonk, and the menu confirm noises are a little too sharp.”
    • “There are a few exceptions that run up against the limits of the medium a bit and can slightly grate, but I can only think of two off the top of my head, and there is a lot of music in this game.”
    • “The only thing that breaks the illusion is the larger resolution, some of the in-game transitions, and how the music seems to be using one-or-two-too-many channels.”
  • gameplay

    37 mentions Positive Neutral Negative
    19% positive mentions, 73% neutral mentions, 8% negative mentions

    The gameplay of False Skies is praised for its solid, strategic turn-based combat and extensive character customization, offering a satisfying and varied experience over 30-40 hours. While mechanics are intuitive and the game balances story and gameplay pacing well, some systems and skill descriptions lack clarity, requiring experimentation or external guides. Overall, it combines engaging dungeon crawling, distinct enemies and bosses, and a deep class system reminiscent of classic RPGs, delivering a compelling and rewarding gameplay loop.

    • “The characters are expressive, the environments are varied and visually appealing, and the enemies are as interesting and cool visually as they are mechanically.”
    • “Character customization is extensive and allows you to produce parties that play very differently, despite being based on simple, general mechanics without long pages of special rules for every class.”
    • “There's a lot of variety in how you can stack classes onto previous ones, enemy variety is pretty considerable (while there are reskins/recolors, there are also a ton of enemies that you can only find in specific spots and generally a bunch of differing mechanics between fights and areas), and getting new gear feels nice.”
    • “Game play is solid and strategic enough that you won't be bored to tears but there are a couple mechanics, counters for one, that could have benefited from a bit more transparency.”
    • “For example, item/skill names are often haphazardly abbreviated, and descriptions are terse at best, forcing you to experiment in order to discover the mechanical details.”
    • “The mechanics are not explained very well, and utilizing the class system would be quite confusing if there wasn't an FAQ on Steam that shows how to unlock the classes.”
  • graphics

    34 mentions Positive Neutral Negative
    41% positive mentions, 50% neutral mentions, 9% negative mentions

    The graphics consistently embrace a deliberate Game Boy Color-inspired retro aesthetic, featuring charming pixel art and well-designed sprites that evoke nostalgia for classic handheld RPGs. While some players note occasional difficulty distinguishing characters and minor issues with animation, the overall visual style is polished, immersive, and complements the game’s music and atmosphere effectively. This faithful yet refined throwback style strongly appeals to fans of vintage JRPGs and enhances the nostalgic experience.

    • “The graphics are always consistently matching the Game Boy Color style it's going for -- everything looks incredible and sucks you right in.”
    • “False Skies is a very enjoyable class-based RPG whose aesthetic is a perfect sketch of what we remember a good Game Boy Color title looking and feeling like, while obviously sneaking in some higher quality of life than you could really manage on old hardware like that.”
    • “A great 8-bit throwback with a beautiful aesthetic, wonderful dungeons, and a very interesting setting!”
    • “I think my only graphical complaints were that sometimes it was hard to distinguish characters from each other because they had the same rough shape and same color, and moving around the larger world once you're able to do so can be a bit hard on the eyes due to the way that the sea tiles are animated.”
    • “The graphics settings are awkward and cannot be customized, at least not beyond choosing between either fullscreen or a big un-resizeable window taking up almost the whole screen anyway.”
    • “I didn't play for long, because there were no substantial positives to outweigh the issues I was having with the game's graphics.”
  • grinding

    12 mentions Positive Neutral Negative
    8% positive mentions, 0% neutral mentions, 92% negative mentions

    The game effectively discourages grinding, emphasizing strategic preparation and tactical combat instead, resulting in a balanced experience that rarely requires extra leveling. While some find a few dungeons or quests tedious or slightly grindy, the overall gameplay avoids unnecessary padding, delivering 30-60 hours of JRPG action without demanding excessive grinding.

    • “Really good JRPG that will run you up into the 30-40 hour range, and that's with no grinding, something which the game never asks you to do.”
    • “This design not only punishes grinding, but actively encourages avoiding fights, so that you don't accidentally level up too much.”
    • “The class system discourages grinding, so grinding for money felt like a one step forward, two steps back situation.”
    • “Only downside is that some quests can be quite cryptic and way too overpowered for one of the quests; and it can be quite grindy but that's somewhat the essence of an old school RPG at times.”
  • atmosphere

    4 mentions Positive Neutral Negative
    50% positive mentions, 25% neutral mentions, 25% negative mentions

    The atmosphere is generally praised for its immersive visuals and sense of exploration, creating memorable moments. However, some users feel that the story and atmosphere lack coherence.

    • “Plus, there are some nice little moments included purely for visual atmosphere.”
    • “Incredible atmosphere, mechanics, and sense of exploration make this a game I hope to return to again.”
    • “Story and atmosphere just don't make sense.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is well-executed, with genuinely funny moments that complement the serious elements. Additionally, there are unexpected comedic surprises later in the game, especially related to the bestiary, adding to the overall enjoyment.

    • “The funny moments tend to land as funny, and while I can't personally take anything seriously, there are serious moments that are also well done.”
    • “There is something else regarding the bestiary that is extremely funny but it's also a later game spoiler, so I will not mention what it is specifically—you'll know when you see it, so please look forward to it.”
    • “Difficulty is good from my perspective; I'm playing on hard and generally clearing most boss fights on the first attempt but usually with a hilarious round of casualties and a frantic round or two of hurling rez items around.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    While the game struggles to create strong emotional attachments to its mostly implied-dialogue characters, it succeeds in making the surrounding cast engaging and enjoyable, keeping players invested in the world and story overall.

  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users feel that character development is hindered by the game's focus on creating a party, which reduces the emphasis on a central main character's growth typically found in many games.

  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game exhibits occasional buggy interactions related to mechanics triggering on dying enemies, but these are rare edge cases tied to the engine and can typically be avoided by taking alternative actions like retreating. Overall, stability is solid with minor, easily circumvented issues.

  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users highlight that strong game design elements contribute significantly to replayability, making the game engaging and worth revisiting.

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Play Times

40h Median play time
29h Average play time
2-46h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

False Skies is a tactical role playing game with fantasy and science fiction themes. Common tags for False Skies include turn-based, indie, magic, linear, exploration and others.

False Skies is available on PC, Windows, Linux and Xbox.

On average players spend around 29 hours playing False Skies.

False Skies was released on November 30, 2022.

False Skies was developed by Feenicks.

False Skies has received very positive reviews from players. Most players liked False Skies for its story but disliked it for its grinding.

False Skies is a single player game.

Similar games include Chained Echoes, Crystal Project, Quartet, Scarmonde, Jimmy and the Pulsating Mass and others.