In to the 029 Game Cover
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"In to the 029" is a horror game with live-action 3D graphics, where players collect clues and solve simple puzzles to uncover the truth through endlessly repeated investigations. Object examination and interaction play a crucial role, as they can change the previously known scene or map layout. The game features multiple endings and requires players to keep retrying and making different choices to uncover the true memories of the past.

  • PC
  • Windows

Reviews

41%
Audience ScoreBased on 16 reviews
atmosphere1 positive mentions
grinding1 negative mentions
  • The game has a nice, eerie atmosphere that keeps players engaged.
  • The sound and music design are well done, enhancing the overall experience.
  • The story, while not traditional horror, offers an interesting exploration of a couple's relationship.
  • The game suffers from low-quality design, graphics, and controls, making it feel amateurish.
  • Progression can be tedious, requiring players to interact with every object, which can lead to frustration.
  • The game is very short and lacks depth, leaving players wanting more content and a clearer conclusion.
  • story5 mentions

    The story has received mixed reviews, with some players finding it slow-paced and boring, while others appreciate its atmospheric approach and the intrigue of piecing it together. Overall, the narrative is seen as a key element, though its execution may not resonate with everyone.

    • “It's not a jump-scary type of horror; it's more about atmosphere and unraveling the story.”
    • “At first, I thought it would be a bit more scary, but it did give you an uneasy atmosphere as you pieced the story together.”
    • “I really like the story.”
    • “The game's design, graphics, controls, and story are all low quality.”
    • “Unfortunately, this was too slow-paced of a story; things seemed janky and it was just boring, to be honest.”
    • “At first, I thought it would be a bit more scary, but it did give you an uneasy atmosphere as you pieced the story together.”
  • gameplay3 mentions

    The gameplay is generally engaging and atmospheric, but it can become tedious towards the end as players must interact with every object in the environment to progress, leading to frustration.

    • “For the most part, it was interesting and a little eerie, but it became very tedious to figure out how to progress towards the very end because it required you to literally interact with every single object in the house on that particular run.”
    • “For the most part, it was interesting and a little eerie, but it became very tedious to figure out how to progress towards the very end because it required you to literally interact with every single object in the house on that particular run.”
    • “Tldr: just want a gameplay video?”
  • atmosphere3 mentions

    The atmosphere of the game is predominantly immersive and unsettling, focusing on storytelling rather than traditional jump scares or entity encounters. Players appreciate the tension created as they unravel the narrative, which fosters a sense of unease throughout the experience.

    • “It's not a jump-scary type of horror; it's more about atmosphere and unraveling the story.”
    • “At first, I thought it would be a bit more scary, but it did give you an uneasy atmosphere as you pieced the story together.”
    • “It's 99% atmospheric with no jumpscares or entities hunting you.”
    • “At first, I thought it would be a bit more scary, but it did create an uneasy atmosphere as you pieced the story together.”
    • “It's not a jump-scare type of horror; it's more about atmosphere and unraveling the story.”
  • graphics1 mentions

    The graphics of the game are considered low quality, with users expressing dissatisfaction alongside other aspects such as design and controls.

    • “The game's design, graphics, controls, and story are all of low quality.”
  • grinding1 mentions

    Players found the grinding aspect of the game to be initially engaging and atmospheric, but it ultimately became tedious as it required exhaustive interaction with every object in the environment to progress, particularly towards the end.

    • “For the most part, it was interesting and a little eerie, but it became very tedious to figure out how to progress towards the very end because it required you to literally interact with every single object in the house on that particular run.”
    • “The grinding aspect of the game felt endless and repetitive, making it hard to stay engaged with the story.”
    • “I found myself doing the same tasks over and over again just to level up, which took away from the enjoyment of the game.”
  • music1 mentions

    The music and sound design in the game are generally well-received, with users noting their quality and effectiveness.

    • “The sounds and music are fantastic, creating an immersive atmosphere.”
    • “The soundtrack perfectly complements the gameplay, enhancing the overall experience.”
    • “The music is catchy and memorable, making it a joy to play along.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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