- June 18, 2024
- Charles Paiva
- 4h median play time
Immortals Must Die
57%Game Brain Score
gameplay, graphics
88% User Score 16 reviews
Platforms
About
Dying is part of the jobPrepare to die a lot in this game, but always in a rewarding way. Each time you die, you learn more about the game mechanics, unlock new stuff and spend what you've collected to get stronger. Collect all 5 seals to save yourself from the uncertain future.Rogue-liteImmortals Must Die is a rogue-lite that mixes aspects of Hades with Dead Cells, adding unique elements such as …






Audience ScoreBased on 16 reviews
gameplay2 negative mentions
- The game offers a fun and chaotic 2D rogue-lite experience that rewards skilled play.
- The meta progression system is well-designed, enhancing the overall gameplay experience.
- The developer has shown great effort for a first game, making it a solid release.
- The game requires extensive grinding to progress, which can become tedious and frustrating.
- Many levels feel repetitive as they are essentially the same with scaled-up enemies, leading to a lack of variety.
- Technical issues, including crashes and bugs, significantly detract from the overall experience.
gameplay
4 mentions Positive Neutral NegativeThe gameplay is described as enjoyable but heavily reliant on grinding, especially as players progress to tougher areas with increased enemy difficulty. While the mechanics remain consistent throughout, the need for significant power-ups to keep pace with the challenges can make the experience feel repetitive.
“The game is very fun so far, but it's definitely going to be a grind. I thought I was really making progress when I got through the first area, but as soon as I entered the next multiverse, everything became immensely more tanky and damaging. The same mechanics apply, so you don't have to reinvent the wheel for the next area, but the time requirement forces you to grind, as you won't be able to kill things fast enough without powering up significantly.”
“Gameplay-wise, it's identical.”
“Game is very fun so far, but it's going to be a grind. I thought I was really making progress when I got through the first area, but as soon as I enter the next multiverse, everything is immensely more tanky and damaging. The same mechanics are used, so you don't have to reinvent the wheel for the next area, but the time requirement forces you to grind, as you will not be able to kill things fast enough without powering up a solid amount.”
4h Median play time
4h Average play time
4-4h Spent by most gamers