Immortals Must Die
- June 18, 2024
- Charles Paiva
- 4h median play time
Dying is part of the jobPrepare to die a lot in this game, but always in a rewarding way. Each time you die, you learn more about the game mechanics, unlock new stuff and spend what you've collected to get stronger. Collect all 5 seals to save yourself from the uncertain future.Rogue-liteImmortals Must Die is a rogue-lite that mixes aspects of Hades with Dead Cells, adding unique elements such as …
Reviews
- The game offers a fun and chaotic 2D rogue-lite experience that rewards skilled play.
- The meta progression system is well-designed, enhancing the overall gameplay experience.
- The developer has shown great effort for a first game, making it a solid release.
- The game requires extensive grinding to progress, which can become tedious and frustrating.
- Many levels feel repetitive as they are essentially the same with scaled-up enemies, leading to a lack of variety.
- Technical issues, including crashes and bugs, significantly detract from the overall experience.
- gameplay4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The gameplay is described as enjoyable but heavily reliant on grinding, especially as players progress to tougher areas with increased enemy difficulty. While the mechanics remain consistent throughout, the need for significant power-ups to keep pace with the challenges can make the experience feel repetitive.
“The game is very fun so far, but it's definitely going to be a grind. I thought I was really making progress when I got through the first area, but as soon as I entered the next multiverse, everything became immensely more tanky and damaging. The same mechanics apply, so you don't have to reinvent the wheel for the next area, but the time requirement forces you to grind, as you won't be able to kill things fast enough without powering up significantly.”
“Gameplay-wise, it's identical.”
“Game is very fun so far, but it's going to be a grind. I thought I was really making progress when I got through the first area, but as soon as I enter the next multiverse, everything is immensely more tanky and damaging. The same mechanics are used, so you don't have to reinvent the wheel for the next area, but the time requirement forces you to grind, as you will not be able to kill things fast enough without powering up a solid amount.”
- graphics2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The graphics have been criticized for being overly simplistic and lacking variety, leading to a repetitive experience that diminishes player engagement over extended gameplay. Many users feel that the art style becomes stale quickly, particularly in a game that requires significant time investment.
“You cannot expect anyone to grind a total of 30+ hours in your game for all achievements with a commercial-free art style that gets old after level 2.”
- grinding2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Players generally find the grinding aspect of the game to be tedious and frustrating, often describing it as a torturous experience. However, there may be some redeeming qualities or rewards that make the effort feel worthwhile.
“Grinding in this game feels like torture.”
“The grinding mechanics are incredibly tedious and frustrating.”
“I found the grinding to be a monotonous and exhausting experience.”