- November 13, 2020
- Notovia
- 2h median play time
I'm on Observation Duty 3
Platforms
About
An indie psychological horror game. The player has to look for anomalies in a haunted house and report anyhting suspicious (furniture moving, extra objects, intruders). The game has both VR- and non-VR -versions.
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- The first-person perspective adds a unique and immersive experience, making the anomalies feel more immediate and scary.
- The game introduces new mechanics, such as using a smartphone to report anomalies, which simplifies the reporting process.
- Despite its flaws, the game retains the core tension and creepy atmosphere that fans of the series enjoy.
- The first-person gameplay can be tedious, requiring players to walk around large maps, which detracts from the tension and can lead to frustration.
- Many players experienced motion sickness due to the game's movement mechanics and camera angles.
- The game is considered the weakest in the series, with some players feeling it strays too far from the successful formula of the previous titles.
gameplay
48 mentions Positive Neutral NegativeThe gameplay of the latest installment in the "I'm on Observation Duty" series has shifted to a first-person perspective with optional VR support, which some players find enhances the horror experience, while others miss the fixed camera mechanics of previous games. While the new mechanics introduce fun and replayability, opinions are divided on their execution, with many preferring the classic gameplay style that emphasized anomaly reporting through cameras. Overall, the game is seen as a bold departure that has potential, but it may benefit from a return to some of the series' original elements.
“This game is a departure from the standard 'I'm on Observation Duty' gameplay by being a first-person game with optional VR support.”
“The fixed camera element of the first two games added a really unique dynamic that helped make the gameplay premise more authentic (as well as scarier, even).”
“And though I prefer the classic gameplay, this works surprisingly well!”
“Unfortunately, first-person gameplay largely works against it too.”
“The game maintains the core mechanics of the first two: the anomaly reporting, the subtle changes, the intruders scaring the hell out of you, but it scraps (arguably) the game's most recognizable mechanic: the cameras.”
“I haven't finished the second level yet, but so far I don't think the ability to move around has added anything to the gameplay from the previous two games.”