I'm on Observation Duty 7 Game Cover
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"I'm on Observation Duty 7" is a surveillance-themed psychology horror game where players must monitor live camera footage across six levels to identify and report anomalies. With randomly appearing anomalies and a risk of death from unreported changes, players must stay vigilant and have a good memory to survive the night. The game aims to create a sense of paranoia, providing a challenging and immersive horror experience.

  • Mac OS
  • PC
  • Steam Deck
  • Windows
  • Linux

Reviews

97%
Audience ScoreBased on 192 reviews
humor5 positive mentions
story2 negative mentions
  • The game features a significant increase in difficulty, providing a satisfying challenge for both newcomers and veterans of the series.
  • The new reporting system and creative anomalies enhance the gameplay experience, making it engaging and fun to play with friends.
  • The atmosphere and visuals are well-crafted, contributing to a spooky yet enjoyable experience that keeps players on their toes.
  • Some players find the difficulty level frustrating, with certain anomalies being too subtle or unfairly challenging, leading to repeated failures.
  • The new reporting mechanics can feel cumbersome, as players must select the type of anomaly in addition to pointing it out, which may detract from the fun.
  • There are occasional bugs and issues with anomaly detection, causing confusion and frustration during gameplay.
  • gameplay10 mentions

    The gameplay in this installment is praised for its detailed visuals and immersive sound design, which enhance the overall experience. New mechanics, particularly the intruder features and refined anomaly reporting system, introduce fresh challenges and maintain excitement throughout the game. While the core gameplay remains similar to previous entries, it has been perfected, making it a standout in the series.

    • “The visuals are detailed, the sound design amps up the tension, and the new mechanics in this installment keep it fresh and exciting.”
    • “The gameplay has been perfected in this one, with probably the best visuals in the entire series.”
    • “I'm especially happy about the intruder mechanics, which add some unique challenge, and give that slight panic when you meet a new one and just know the game is going to throw something unexpected at you.”
    • “It's mostly gameplay focused with minimal story.”
    • “With all that being said, gameplay and presentation is otherwise very similar to Observation Duty 6.”
    • “There's multiple factors playing into this; for one, in addition to the click-and-hold reporting mechanic from the last game, you now have to choose the anomaly type it is, so you can't cheese the run by just clicking all around the screen.”
  • atmosphere5 mentions

    The game's atmosphere is highly praised for its eerie and unsettling qualities, effectively enhancing tension and immersion. Players appreciate the focus on unexpected anomalies that keep them on edge, with specific areas, like the hospital, noted for their particularly intense ambiance. Overall, the improved environments contribute significantly to the game's ability to evoke fear and surprise.

    • “The game tests your focus and memory in ways you wouldn't expect, all while keeping you on edge with its eerie atmosphere and unpredictable anomalies.”
    • “They really nailed the atmosphere and environments this time!”
    • “The game is great at getting you so focused on finding anomalies that a sudden intruder or loud noise makes you really jump, and the atmosphere is perfectly unsettling.”
    • “The atmosphere improved, but it still lacks the depth and immersion needed to truly engage players.”
    • “While some areas have a decent atmosphere, others feel flat and uninspired, failing to evoke any real tension.”
    • “The game tests your focus and memory in ways you wouldn't expect, but the eerie atmosphere often feels forced and overdone.”
  • humor5 mentions

    The humor in the game has been notably enhanced, with many players enjoying the funny moments integrated into the new reporting system, striking a balance between creepy and comedic elements. While some find the humor hit-or-miss, with instances of reporting bizarre characters feeling less amusing, overall, the game successfully elicits both laughter and a sense of grotesque intrigue.

    • “The wonky pictures and general eeriness are dialed back a little, but in contrast, it seems the humor is dialed up; there are tons of funny moments tied into the new reporting system that I really enjoyed.”
    • “In my opinion, definitely the best in the series so far, with a good balance of creepy and funny gimmicks, awesome challenge, and some of the anomalies are so goddamn rude, totally worth the price :)”
    • “I've found myself equally grotesqued-out (my new word: being both perplexed and grossed out) and audibly laughing!”
  • story4 mentions

    The story aspect of the game has seen some improvement with added plot elements that provide context for exploring locations; however, many users feel that it lacks depth and fails to create a compelling narrative that could engage players more fully. Overall, the focus remains heavily on gameplay, with minimal emphasis on storytelling.

    • “To be fair, they've introduced more plot to why you're looking at each location, but I still feel like they could have really taken the time to develop a franchise-spanning narrative to pull you in.”
    • “It's mostly gameplay focused with minimal story.”
  • graphics3 mentions

    The graphics in this installment are highly praised for their detail, contributing to an immersive experience that enhances gameplay. Many reviewers consider these visuals to be the best in the series, complemented by effective sound design that heightens tension.

    • “The visuals are detailed, the sound design amps up the tension, and the new mechanics in this installment keep it fresh and exciting.”
    • “The gameplay has been perfected in this one, with probably the best visuals in the entire series.”
  • music3 mentions

    The music in the game has received high praise, with users highlighting the intro and menu tracks as particularly impressive and epic. Overall, the soundtrack contributes significantly to the game's atmosphere and enjoyment.

    • “The intro music is the coolest thing I have ever heard!”
    • “Dude, the menu music is awesome.”
    • “New epic music!”
  • replayability3 mentions

    Players appreciate the game's high difficulty level, which enhances replayability by encouraging them to discover more anomalies and experience a greater sense of satisfaction upon winning. However, some users note that the lengthy gameplay duration may lead to frustration after multiple attempts. Overall, the game is regarded as having excellent replay value.

    • “Maybe it's me, but I love the difficulty as it makes me see more anomalies and gives it more replay value.”
    • “The increased difficulty encourages more replayability and makes it even more satisfying when you do win.”
    • “Amazing replayability!”
    • “The game lacks variety, making it hard to find motivation for a second playthrough.”
    • “Once you've completed the main story, there's little incentive to dive back in.”
    • “The limited choices and outcomes mean that replaying feels more like a chore than an adventure.”
  • stability1 mentions

    Overall, the game is considered stable and a solid sequel, though some users have noted issues with texturing and layering that can detract from the experience.

    • “I think that the game is well put together and serves as a good sequel to iood6, and the difficulty seems reasonable, but I think that some of the texturing and layering is ugly or buggy.”
  • grinding1 mentions

    Players express that the grinding in the game is excessively time-consuming, often requiring a significant investment of time akin to having a second life to fully engage with it.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “Grinding takes away from the enjoyment of the game.”
  • monetization1 mentions

    Reviewers express concern that the series increasingly resembles a cash grab, suggesting that monetization strategies detract from the overall gaming experience.

    • “The series feels more like a cash grab with every game.”
    • “The monetization strategies are overly aggressive and detract from the overall experience.”
    • “It seems like every feature is locked behind a paywall, making it frustrating for free-to-play users.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy I'm on Observation Duty 7

Play time

40hMedian play time
40hAverage play time
40-40hSpent by most gamers
*Based on 1 analyzed playthroughs

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