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I'm on Observation Duty 6

94%Game Brain Score
graphics, gameplay
story, grinding
94% User Score Based on 872 reviews

Platforms

Mac OSMac OSPCPCPlaystation 5Playstation 5Steam DeckSteam DeckWindowsWindowsXbox Series X|SXbox Series X|SLinuxLinuxPlayStationPlayStationXboxXbox

About

"I'm on Observation Duty 6" is a horror-themed "spot the difference" game, consisting of six levels with increasing difficulty. Players monitor live security footage and report any anomalies such as moved objects or intruders, with the goal of surviving until 6:00 AM. Anomalies appear at random, keeping the player on their toes as they attempt to maintain order and avoid game overs.

I'm on Observation Duty 6 screenshot
I'm on Observation Duty 6 screenshot
I'm on Observation Duty 6 screenshot
I'm on Observation Duty 6 screenshot
I'm on Observation Duty 6 screenshot
I'm on Observation Duty 6 screenshot
I'm on Observation Duty 6 screenshot
I'm on Observation Duty 6 screenshot
I'm on Observation Duty 6 screenshot
I'm on Observation Duty 6 screenshot
I'm on Observation Duty 6 screenshot
+1

94%
Audience ScoreBased on 872 reviews
graphics42 positive mentions
story3 negative mentions

  • The new reporting system is intuitive and makes gameplay smoother, allowing players to click directly on anomalies.
  • The graphics and sound design have significantly improved, enhancing the overall atmosphere and immersion.
  • The game offers a good variety of levels and challenges, especially with the addition of hard mode, which increases replayability.
  • Many players find the game too easy compared to previous installments, with anomalies being more obvious and less challenging.
  • Some players feel that the game lacks the creepiness and tension of earlier entries, making it less engaging.
  • There are complaints about the limited variety of anomalies, with some feeling repetitive and not as imaginative as in previous games.
  • graphics
    78 mentions Positive Neutral Negative

    The graphics in this game have received widespread praise for their significant improvement over previous entries, featuring vibrant colors, detailed environments, and a visually stunning aesthetic that enhances the overall atmosphere. However, some players noted that while the graphics are impressive, certain monster designs lack detail and creativity, which detracts from the experience. Overall, the visuals are considered a highlight, contributing to a more immersive and engaging gameplay experience.

    • “The graphics are amazing and the game makes me laugh sometimes and of course crap my pants.”
    • “Graphically it looks amazing, I like the environments and lighting, and the variety of settings to investigate and observe.”
    • “Graphics are beautiful, new anomaly reporting is really cool, hard mode is.. hard, and generally a very awesome game.”
    • “While the graphics are a huge step up, the anomalies seemed lazy, obvious, and repetitive; I saw a severed head 5 times in the same run.”
    • “Now, let's talk about 6... this game is a downgrade. This game has some overall improvements in color, graphics, and even sound effects, but gameplay-wise, it was boring, predictable, and has absolutely 0 replayability.”
    • “So the hard mode update changed most things I had an issue with; besides that, I still prefer the art styles of the older games.”
  • gameplay
    62 mentions Positive Neutral Negative

    The gameplay of "I'm on Observation Duty 6" draws inspiration from the "Five Nights at Freddy's" series but introduces unique mechanics that enhance the experience, such as a new reporting system and challenging hard mode. While many players appreciate the improvements in observational gameplay and the addition of new features, some criticize the game for being less engaging and more predictable compared to its predecessors, leading to concerns about replayability. Overall, the game offers a mix of addictive mechanics and a slower gameplay loop that may appeal to both new and returning players.

    • “Each one has fantastic gameplay, fun achievements, and some spooky intruders.”
    • “I really like the new reporting mechanic, and the 'easy' mode is great for people who are newer to the games or just want to chill while playing.”
    • “It has improved on the observe & detect mechanic to the point where reporting is simple, fun, and challenging.”
    • “Now, let's talk about 6... this game is a downgrade. This game has some overall improvements in color, graphics, and even sound effects, but gameplay-wise, it was boring, predictable, and has absolutely 0 replayability.”
    • “Or, you can get this one, and beat every level on the first try and then uninstall it after 2 hours of boring gameplay.”
    • “Comparing this game to other observation duty games, it features a slower gameplay loop.”
  • music
    36 mentions Positive Neutral Negative

    The game's music and sound design effectively utilize both silence and eerie melodies to enhance the horror experience, particularly by withholding background music until 5 AM, which amplifies tension and psychological dread. The addition of spooky music during the final hour is praised for heightening stress and creating a memorable atmosphere, while some users noted improvements in sound design overall. However, a technical issue on Linux prevents in-game music until the final hour, which detracts from the experience for some players.

    • “The fact that there's no background music until 5am is masterful, as the silence and only occasional sound means that there's so much dead air for your brain to inject the horrors into. When the 5am music does kick on for the first time, the psychological effect of it suddenly kicking in can easily send you into a spiral of pure panic.”
    • “Sometimes I feel like certain horror games underestimate the power of pure dead-aired silence as a way of building tension, but this game perfectly understands how maddening silence can be, and how equally maddening the presence of creepy music can be once you become adjusted to the silence for so long.”
    • “Loved the addition of music during the final hour; that really increases the tension.”
    • “Con: on Linux, there is no in-game music until 5:00, and clicking on some places on the map will register in a completely different location.”
    • “The somber nature, the lack of a soundtrack during most parts of the game, and the simplistic point-and-click style all contribute to an experience that causes me to squirm in my chair and take frequent 'water breaks' just so I can calm myself down.”
    • “The graphics are better, the little music playing at 5 AM adds to the stress that we all feel when we know that there's only one hour left and we're not sure that we might make it.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The game's atmosphere is heavily influenced by the SCP Foundation, creating a creepy and immersive experience filled with tension and lore surrounding anomalies. While improvements in sound and lighting enhance the eerie vibe, some players feel that overly clean graphics and sparse map design detract from the overall atmosphere. Nonetheless, the game successfully delivers a challenging and unsettling environment that appeals to fans of atmospheric horror.

    • “The atmosphere is amazing, creepy, and gives off a lot of stress when you find an intruder or when a lot of anomalies are active.”
    • “Visually, the game has stepped up, with improved textures and lighting that enhance the eerie atmosphere.”
    • “I love the creepy atmosphere and the challenge it provides when searching for anomalies.”
    • “The maps you can play just seem super clean, which takes away from the atmosphere, and when we were playing quite a few of the maps, I was already saying at the start that it would be easy as there are simply so few objects in most maps.”
    • “While the game has improved in visuals with better textures and lighting, it still lacks a truly immersive atmosphere.”
    • “There are many new improvements with the sound and music design, but they don't significantly enhance the overall atmosphere of the game.”
  • story
    10 mentions Positive Neutral Negative

    The story in this game is praised for being richer and more fulfilling than previous entries in the series, with players appreciating the depth and interconnectedness of the narrative. The inclusion of player choices that impact the storyline enhances the experience, allowing for a personalized adventure. Additionally, the backstory provided for various levels contributes to effective world-building and an engaging atmosphere.

    • “I've long loved trying to piece together a storyline between the games, and this made it so much more rich and fulfilling.”
    • “The story of my lifetime.”
    • “And they told me that you have to make choices that affect the story, so it's like you're writing your own adventure.”
    • “Thanks for adding backstory to the levels for some world building and creepiness factor.”
  • replayability
    8 mentions Positive Neutral Negative

    The game offers good replayability, particularly due to its variety and engaging horror elements, making it enjoyable for multiple playthroughs. However, some players feel that certain challenges can be frustrating, and while it may not have massive replay value, its simplicity makes it accessible and fun for casual gaming with friends and family.

    • “Very good horror, very replayable and never boring.”
    • “It's good because of the variety and the replayability, but I kid you not, the stuff that you are expected to catch is ridiculous, at least in the hospital where I got stumped.”
    • “Other games were great; I hope hard mode will have harder anomalies to spot so it has more replay value and you can't finish it in one go.”
    • “I would say that it does not have massive replay value, but the simplicity of the game makes it approachable and fun to play with friends and family who may not do as much gaming as you do.”
    • “Other games were great, I hope hard mode will have harder anomalies to spot so it has more replay value and you can't finish it in one go.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in "Observation Duty 1-6" is described as a mix of cheap jump scares and amusingly odd monster designs, making it more of a comedic experience than a genuinely scary one. Players find it particularly entertaining when played in a group setting, such as on Discord, where the absurdity of the game can lead to laughter and fun moments, despite the lack of consistent humor throughout. Overall, while it may not deliver on scares, it offers a lighthearted party game atmosphere.

    • “Observation Duty 1-6 oddly makes amazing party games. I've had the most fun with this game when screen sharing on Discord with 2-4 other people, with one person on camera malfunction duty and others focusing on specific parts of the rooms. If you're wanting to be scared, you're probably going to be disappointed. There are rare occasions of the monsters actually hiding in the environment that made me panic once I witnessed them, but the rest are obvious and at best make a cheap jump scare, and at worst are funny looking, temporarily turning the game into a comedy.”
    • “Maybe we'll run into more during more rounds, but there haven't been any laughing or spazzing out dudes in suits or anything like you'd expect in a duty game.”
    • “Thank you for your humor.”
  • emotional
    4 mentions Positive Neutral Negative

    Players find the game to be deeply emotional, with many expressing that it evokes strong feelings of fear and sadness, particularly on harder difficulty settings. The intensity of the experience has led some to tears, highlighting its impactful storytelling and atmosphere.

    • “Really scary; it made me cry.”
    • “Hard mode made me cry.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of 100% completion enjoyable yet occasionally tedious and frustrating, particularly when minor details are overlooked. However, these missed elements become more apparent in subsequent playthroughs, making the process more manageable.

    • “100%ing was also fun but a little tedious and frustrating at times when I missed a small thing or two, but those became obvious on later playthroughs.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is praised for its smooth and quiet performance on Mac, making it an ideal choice for users seeking a subtle distraction without disturbing their environment. The ability to control the camera with arrow keys further enhances its usability, allowing for a seamless gaming experience.

    • “This game runs smoothly and, most importantly, quietly on my Mac. The ability to operate the camera system with the arrow keys rather than clicking makes it a noiseless, subtle activity that provides the stimulation I need without disturbing anyone.”
  • monetization
    2 mentions Positive Neutral Negative

    The reviews do not provide specific insights into the monetization aspect of the game, focusing instead on graphics and the game's atmosphere. There is no mention of in-game purchases, ads, or any financial model, leaving the monetization strategy unclear.

Buy I'm on Observation Duty 6

10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 2 analyzed playthroughs

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