- November 8, 2017
- TushaWorks
Illville: Return instructions
36%Game Brain Score
story, atmosphere
58% User Score 12 reviews
Platforms
About
By chance, you find yourself in a faraway English village where the sun doesn't rise for decades. To find the way home you have to follow the beam of the lighthouse. Be careful, anyone on this path could be your enemy.










Audience ScoreBased on 12 reviews
- The game has a great atmosphere, with a properly spooky vibe and a compelling storyline.
- The cursor changes color to indicate interactable objects, making exploration easier in the extensive locations.
- Despite some confusing puzzles, the game shows potential and has intrigued players who hope for future development.
- The game feels incomplete, with Act 1 being short and lacking in interactions, leading to disappointment among players.
- Many puzzles lack logic, and the game design is criticized for being messy and unpolished, reminiscent of poorly made early quest games.
- There are concerns about the game's future, as it appears the developers have abandoned plans for further acts, leaving players unsatisfied.
story
4 mentions Positive Neutral NegativeThe story is noted for its strong atmosphere and engaging narrative, particularly in Act 1, which features horror elements and thoughtful dialogues. However, some users feel that the overall story is ultimately abandoned and lacks logical coherence in certain puzzles, despite being considered one of the best quests of the 21st century.
“Act 1 - horror quest with an excellent atmosphere.”
“Highlights its good storyline, thoughtful dialogues, and excellent gloomy atmosphere, the atmosphere of despair.”
“Yeah, some of the puzzles had no logic in it, but still, best quest of the 21st century.”
“The overarching story feels abandoned and lacks any meaningful resolution.”
“The narrative is disjointed and fails to engage the player.”
“Character development is shallow, making it hard to care about the story.”