INFRA
- January 15, 2016
- Loiste Interactive
- 19h median play time
INFRA is a single-player adventure game with a stunning story, excellent gameplay, masterful visuals, and stellar music. As a structural analyst, you'll navigate a labyrinth of debris, solve puzzles, and uncover a massive scheme in the crumbling city of Stalburg. With high replayability, INFRA offers a gun-free puzzle adventure that will make you laugh, despite its numerous bugs and dense atmosphere.
Reviews
- Fantastic and diverse atmosphere with stunning visuals and ambient sounds.
- Engaging puzzles that require critical thinking and exploration.
- Intriguing story that unfolds through environmental storytelling and documents.
- Can be tedious and frustrating due to some obscure puzzles and lack of clear direction.
- The battery mechanics for the flashlight and camera can be annoying and limit exploration.
- Voice acting and character animations are often subpar, detracting from immersion.
- story853 mentions
- 37 % positive mentions
- 61 % neutral mentions
- 2 % negative mentions
The story of "Infra" is a complex and engaging narrative that unfolds through environmental storytelling, scattered documents, and audio logs, revealing themes of corruption and decay within the fictional city of Stalburg. While some players find the pacing slow and the plot convoluted, many appreciate the depth and intricacy of the lore, which encourages thorough exploration and piecing together of clues. Overall, the game is praised for its immersive atmosphere and the rewarding experience of uncovering its hidden narratives, making it a standout for fans of story-driven exploration and puzzle-solving.
“The story is incredible; it's got such a unique playing experience.”
“The game excels in environmental storytelling, with every location filled with clues and hidden narratives that unravel the mystery of the city's decay.”
“The story, while very long, is engaging and enjoyable throughout.”
“The story is very disjointed, so it can be difficult to track.”
“I gave this game an honest try, but it's long, slow, big areas, slow walk, slow run, and almost a non-existing story.”
“The story is sparse up-front, requiring you to dig up documents, newspapers, notes, recordings and other evidence to start loosely piecing together the full picture.”
- gameplay373 mentions
- 26 % positive mentions
- 68 % neutral mentions
- 6 % negative mentions
The gameplay of "Infra" is characterized as a blend of exploration and puzzle-solving, primarily revolving around documenting structural issues in a richly detailed environment. While many players appreciate the unique mechanics, such as the photography aspect and the immersive atmosphere, there are significant criticisms regarding repetitive gameplay, clunky mechanics, and frustrating battery management for tools. Overall, the game offers a lengthy experience with a strong narrative, but its execution can be uneven, leading to mixed feelings about its overall enjoyment.
“It's a beautiful quasi-walking sim with enough gameplay to keep the player involved.”
“The brilliance of Infra is that it creates more than what appears to be just a walking sim at first glance: it adds genuinely interesting exploration, puzzles, and since you're an inspector you are encouraged to really analyze and take in the world and its details for gameplay purposes.”
“Gameplay is quite immersive and relaxing as it's the urban exploration style mixed with a slight horror tone which makes it really interesting.”
“There's just not enough gameplay variety to justify that.”
“I don't know how long it will take me to finish this - the mechanics wear out very early on and most puzzles are essentially just variations of turning the right valve or pressing the right buttons.”
“The gameplay is my strongest dislike - the most important aspect of a game.”
- atmosphere276 mentions
- 64 % positive mentions
- 35 % neutral mentions
- 1 % negative mentions
The atmosphere in *Infra* is widely praised for its immersive and detailed environments, effectively capturing a sense of decay and isolation within industrial settings. Reviewers highlight the game's exceptional sound design and ambient music, which enhance the eerie yet captivating experience of exploration and puzzle-solving. While some players find the atmosphere occasionally oppressive, it is generally regarded as one of the game's strongest features, making it a must-play for fans of atmospheric adventure games.
“The atmosphere is great, the way maps are connected is super clever, and the environment is filled with fragments of narrative.”
“The sound design further enhances the atmosphere, making every creak and distant noise add to the tension and immersion.”
“Infra is a captivating and atmospheric adventure that offers a unique blend of exploration, puzzle-solving, and storytelling.”
“The atmosphere of decay and isolation in this game is so extraordinarily well done, and is clearly designed to satisfy a certain urban exploring itch that some people (including myself) have.”
“The sense of isolation is oppressive at times, it just hammers the atmosphere into you.”
“The atmosphere, the music, the environment, is all perfect.”
- graphics244 mentions
- 52 % positive mentions
- 42 % neutral mentions
- 6 % negative mentions
The graphics in the game are generally praised for their impressive detail and atmospheric design, effectively utilizing the Source engine to create immersive environments reminiscent of classic titles like Half-Life 2. While some players note that the visuals can appear dated at times, many appreciate the game's unique aesthetic and the attention to detail in its industrial settings. Overall, the graphics contribute significantly to the game's atmosphere, despite occasional performance issues and graphical glitches.
“The visuals, enhanced by the source engine, create a realistic and immersive environment, from crumbling factories to abandoned tunnels.”
“The graphics are stunning, the story is actually very intense and deep, and the sudden changes and the knowledge needed to complete this makes it even better.”
“The graphics are amazing, incredible creative surroundings with attention to small details along with excellent ambient sounds and music that comes in just at the right times without being overdone.”
“The environment and graphics do not look like a game from 2016.”
“The graphics look a bit outdated, especially at first, like they are from 10 years ago.”
“The graphics in Infra, combined with a lack of HUD or consistent crosshair, gave me some pretty rough motion sickness.”
- music107 mentions
- 53 % positive mentions
- 44 % neutral mentions
- 3 % negative mentions
The music in the game is widely praised for its atmospheric quality, effectively enhancing the overall experience and mood of various environments. While some players note that music is sparse and primarily used during key moments, many appreciate the ambient sounds and occasional standout tracks that contribute to immersion. Overall, the soundtrack is considered a strong point, with several players expressing a desire to purchase it separately.
“The soundtrack is quite good and very atmospheric as well.”
“The music is incredible as well.”
“The soundtrack really puts you right where you are on the map, or tells you when you need to get the hell out.”
“The music... most of the game doesn't have any.”
“The audio is sparse, there is very little music and sounds.”
“It has a plot as thin as a weak cup of tea, any kind of soundtrack or sound design is pretty minimal, and poking around in old abandoned factories and tunnels gets a bit old after you've been doing that for a couple of hours straight.”
- humor75 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a blend of dark, satirical, and subtle elements, often enhanced by pop culture references and quirky character interactions. While some players find the voice acting flat, others appreciate the deadpan delivery and comedic situations that arise throughout the gameplay. Overall, the game successfully balances humor with eerie moments, creating a unique and entertaining experience.
“There is plenty of humor to be found - though much is understandably dark in context - if you're willing to look for it.”
“Awesome game, great puzzles, good graphics, a nice sense of humor, and surprisingly good music.”
“The writing is genuinely good, there are a lot of funny references, and the level design is superb.”
- grinding48 mentions
- 4 % positive mentions
- 0 % neutral mentions
- 96 % negative mentions
Overall, players find the grinding aspect of the game to be tedious and frustrating, often characterized by excessive backtracking, repetitive tasks, and convoluted puzzles that detract from the overall experience. While some appreciate the exploration and story elements, many feel that the slow movement and lack of an inventory system contribute to a sense of monotony and boredom. Despite its charm and potential, the game is frequently described as a chore, particularly in its later stages.
“No tedious crafting or running out of food.”
“You'll need a second life for grinding.”
“From this point on (and really, even before that), nothing awaits you but tedious backtracking, pushing buttons and turning handwheels to open elaborate series of locked flood doors, and more jumping on crates floating in electrified water pools.”
“The game becomes very tedious; despite being praised as 'an explorative experience,' you end up penalized and punished by the game, either given false opportunities to reward meagerly with stupid batteries or given batteries for an object you rarely use in the beginning.”
“After a while, the game becomes very tedious and the puzzles are a slog.”
- replayability39 mentions
- 38 % positive mentions
- 54 % neutral mentions
- 8 % negative mentions
Overall, the game exhibits high replayability due to its numerous hidden achievements, collectibles, and multiple endings, which encourage exploration and experimentation. While some players may not feel compelled to replay it immediately, the depth of content and secrets available make it appealing for completionists and those seeking to uncover all aspects of the game. The immersive experience and engaging story further enhance its replay value, making it a worthwhile endeavor for many players.
“This game offers a lengthy and immersive experience that rewards patience and exploration, making it highly replayable.”
“The amount of endings and different options throughout the game makes it highly replayable.”
“There is so much depth - massive maps which feel very polished and detailed, many secrets to be revealed, and the complexity of choices affecting the outcome makes it very replayable.”
“I'd like to get all the achievements, but other than that, there is not that much replay value.”
“It's very difficult to gather the full story from a single playthrough and there's no way to review the evidence you've gathered, so you have additional replay value to understand it all and find things you missed.”
“Not immediately replayable (beating this in a couple of days was draining).”
- stability21 mentions
- 5 % positive mentions
- 0 % neutral mentions
- 95 % negative mentions
The game's stability is marked by a mix of minor glitches and more significant issues, including control mechanics that can be annoying and graphical glitches like shimmering textures. While some players report crashes and save feature problems, others experience minimal bugs and decent performance, suggesting that stability can vary widely depending on system settings and user experience. Overall, while there are notable stability concerns, many players still find the game enjoyable despite these flaws.
“But apart from that, there were no glitches and no bugs.”
“Control mechanics suffer from minor annoying glitches.”
“Applying graphics settings freezes the game for several settings while repeating the same last 100 milliseconds of sound.”
“I had the game crash on me a few times as well as some weird graphical glitches.”
- optimization16 mentions
- 50 % positive mentions
- 31 % neutral mentions
- 19 % negative mentions
Overall, the game's optimization is generally well-received, with many players noting smooth performance even on lower-end hardware. However, some users experienced performance dips, particularly in the last chapters and in specific areas, alongside occasional crashes and stuttering. Despite these issues, the developers have effectively maximized the capabilities of the source engine, resulting in a visually impressive experience.
“The graphics are wonderful, the performance is pretty good (runs perfectly playably on my Intel Iris Xe system), the plot that gets played out through the letters you find is honestly pretty intriguing, and there's enough little goodies and secrets to search for that I imagine you could get a lot of replay value out of this.”
“It's a beautiful game with a lot of work and dedication put into it, it uses the Source engine and the dev really took every way to make you forget that it uses that by bringing the Source engine to its limits, yet the game still runs smoothly.”
“The developers have squeezed every bit of performance out of the Source engine, making the game a sight to behold even compared to some of today's more modern game engines, although at the price of extreme memory requirement.”
“Speaking of, infra runs on the Source engine, and is relatively pretty at that, though it definitely pushes the (primarily) corridor shooter engine to its limits, with maps so expansive and detailed that performance drops regardless of settings, and crashes with memory available set to anything above low are impossible to avoid.”
“This doesn't seem to be done at some places, as I felt some stuttering at certain points, which only happened in very specific areas.”
“The developers have squeezed every bit of performance out of the Source engine, making the game a sight to behold even compared to some of today's more modern game engines, although at the price of extreme memory requirements.”
- emotional13 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game elicits a range of feelings, from heartwarming moments and clever problem-solving to tension and unease. While some players find it lacks depth in its narrative, the atmosphere and the sense of responsibility conveyed through gameplay resonate positively. Overall, the game offers a unique blend of emotional experiences, though it may not cater to those seeking a traditional emotional narrative.
“It's heartbreaking seeing such an incredible game fly under the radar.”
“You run into situations that are funny, heartwarming, frightening, or even outright terrifying.”
“The game sends a strong message of being responsible with the world around you, which is, among all these hugely expensive and ultimately pointless games, thoroughly heartwarming and commendable.”
- monetization4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game is criticized for its inadequate advertising, which fails to reflect the game's quality and depth. Despite the presence of hidden areas and rich storytelling, the promotional efforts are seen as lacking, potentially hindering the game's visibility and success on platforms like Steam.
“Jc Denton from Deus Ex is also involved; he's running a digital advertising display firm, lol.”
“This game’s crummy previews and advertisements don’t do justice to the beauty found in this work of art.”
“The only thing that lacks, that would make this game on Steam's first page, is the advertising.”
- character development2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Character development in the game is inconsistent; while some players appreciate the rich story and depth of character development, others feel that there is a lack of tracking and meaningful progression, resulting in minimal rewards for engaging beyond the basics.
“This game is extremely well developed, and very rich in story and character development.”
“The game doesn't have a system that keeps track of character health, and there doesn't seem to be any kind of character development or any other real rewards for doing anything more than the bare minimum to advance from level to level - at least no reward that is apparent at the time.”