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IGTAP: an Incremental Game That's Also a Platformer Game Cover

About IGTAP: an Incremental Game That's Also a Platformer

IGTAP: an Incremental Game That's Also a Platformer is a single player economy platformer game with horror and economy themes. It was developed by Pepper Tango Games and was released on September 21, 2026. It received positive reviews from players.

Amass an army of clones to follow your tightly-optimised path. Generate massive amounts of power to upgrade your production and movement abilities.

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Reviews

84%Audience ScoreBased on 324 reviews
gameplay22 positive mentions
grinding14 negative mentions

  • Unique and innovative combination of incremental and platformer genres that works well together.
  • Tight and responsive platforming with well-designed levels that reward optimization and skill progression.
  • Addictive gameplay loop encouraging replay, exploration, and mastery of mechanics, with a supportive and responsive developer.
  • Late-game pacing is slow and grind-heavy, often requiring excessive waiting or repetitive runs that can feel tedious.
  • A mandatory upgrade that replaces the double jump with an omni-directional dash frustrates many players, disrupting learned skills and platforming feel.
  • Limited number of courses and repeated backtracking make post-demo content feel sparse and sometimes boring.
  • gameplay

    72 mentions Positive Neutral Negative
    31% positive mentions, 65% neutral mentions, 4% negative mentions

    The gameplay offers a unique and engaging blend of challenging platforming and incremental mechanics, rewarding skill mastery and strategic progression without relying on traditional upgrade loops. Mechanics are fluid, inventive, and continually expanded throughout the game, keeping players invested with new twists and rewards for optimizing routes. Though some find late-game reset mechanics and a lack of clear tutorials frustrating, the core gameplay remains fun, deep, and satisfying for fans of skill-based platformers combined with incremental progression.

    • “Way more depth than I expected from some pre-launch videos, challenging courses and interesting mechanics.”
    • “The platforming is tight, fun, and responsive, and the game will consistently introduce new challenges and twists in the gameplay loop that further complicate your gameplay.”
    • “One of the brilliant things about this game is that it always gives you an option not to be idle. Sure, you can complete a course once and then let the idle mechanics take it from there, but you can also choose to challenge yourself to get better and better times.”
    • “No in your face explanation on new resources or other mechanics (omni-dash, high jump, boost etc) - clearly some people need this.”
    • “Repeating the same 3 stages 100 times isn't gameplay.”
    • “You don't remove abilities from a player's kit once you introduce it to them as a core mechanic.”
  • grinding

    14 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is generally satisfying during early and mid-play, but becomes notably more tedious and repetitive in the endgame or post-game content. While some patches have reduced excessive grinding, the incremental nature and repeated platforming challenges may feel tiresome for players not fully committed to the speedrunning or idle aspects. Overall, grinding is balanced for incremental game fans but can hinder enjoyment as progression slows.

    • “The game is absolute fun at first, but at some point it becomes so grindy, leaving the game on for hours but still unable to proceed.”
    • “I so badly want this game to be better, but it's so grindy and not in a good way.”
    • “The grind can become pretty tedious in the end game and that can turn off people who are not fully committed to the speed grind aspect of the game and who don't want to simply idle the game waiting for resources.”
  • music

    11 mentions Positive Neutral Negative
    45% positive mentions, 28% neutral mentions, 27% negative mentions

    The music in the game is generally praised for being soothing, chill, and well-suited to the gameplay, helping players relax during intense or calm moments. While some find it repetitive and somewhat minimalistic in sound effects, the soundtrack is often described as pleasant and fitting the game's ambiance.

    • “This game is excellent, the soundtrack is very chill and once you do a 'perfect run' of a track you can sit back and relax if you want like other incremental games.”
    • “Great game, nice soundtrack choice (mellow ambience), and solid mechanics.”
    • “The music is nice and soothing but the gameloop makes me want to rage.”
    • “The music is okay, slight step above elevator music.”
    • “The music is okay, slight step above elevator music.”
    • “It doesn't; so that leaves the music: it is repetitive and there are barely any sound effects.”
  • optimization

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The game emphasizes optimization, especially for players who enjoy speedrunning and refining platforming routes, with increasing importance as content progresses. It offers mechanics that reward optimized runs through meaningful upgrades and faster completion times, catering well to those who appreciate micro-optimizations. However, some handheld-specific performance aspects may require further testing or adjustment.

    • “Definitely the most enjoyable if you like the speedrunning and optimization side of the platforming.”
    • “Completing tougher content unlocks level selection, which is useful for players interested in practicing stages, improving completion times, and experimenting with optimized routes.”
    • “Better platforming leads to greater resources, which produce meaningful upgrades; upgrades create faster routes, and optimized routes become increasingly productive systems.”
    • “Good if you like obsessing over micro-optimizations; bad if you just want to idle.”
    • “Until an official verified or playable classification is provided, players should treat deck performance, interface readability, and other handheld-specific behavior as potentially requiring additional testing or adjustment.”
    • “The pacing feels correct for me, but I'm a seasoned Celeste player, so platforming might be easier and more optimized for me.”
  • graphics

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The graphics feature a clean and appealing art style with a flash game aesthetic that some find engaging, though overall they are considered average or mid-quality. Reviewers feel the visuals could benefit from additional polish and stronger art direction to enhance the experience.

    • “Art style is clean, readable, and appealing.”
    • “The art style is very flash game coded which also drew me in.”
    • “It offers a lot of mechanics and a beautiful art style.”
    • “The art style is very flash game coded, which also drew me in.”
    • “Graphics and art-style are mid.”
    • “The graphics are... acceptable, if the gameplay held up.”
  • story

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The game features little to no narrative story, which is typical for incremental games, resulting in a minimal story presence and no localization costs. Some users feel there might be hidden story elements or suggest adding more story content to enhance engagement.

    • “Great pace and a little bit of story.”
    • “There's no narrative story which is pretty common with incremental games, so this means no need to pay for story localization.”
    • “My recommendation is to add a story, something like 'the plants have taken over, we need to fight back.'”
    • “I get the vibe there's a hidden story here but I haven't found all the clues yet.”
    • “There's no narrative story, which is pretty common with incremental games, so this means no need to pay for story localization.”
  • stability

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game experiences some minor glitches on day one but overall runs smoothly, including strong performance on the Steam Deck.

  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience is engaging but inconsistent, as the game draws players in without delivering a strong, cohesive feeling. Certain gameplay mechanics, like uneven spike damage, can disrupt emotional immersion.

  • replayability

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers high replayability through its well-balanced incremental mechanics and engaging platformer elements that encourage speedrunning. It provides extensive content that keeps players coming back for more.

    • “From an incremental that everybody loves and is well balanced to a platformer that encourages replayability and speedrunning.”
    • “Igtap is an incredible game with a lot of content and an incredible amount of replayability.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's monetization received mixed feedback, scoring 6/10, with many users unhappy about the prominent use of ads and incremental purchases. While the game itself is considered decent, the advertising approach negatively impacts the overall experience for some players.

  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's atmosphere is praised for being immersive and well-crafted, successfully enhancing the overall experience despite its incremental game format.

    • “Overall, it's a great concept that has been put together well with a pretty immersive atmosphere for an incremental game.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is lighthearted and playful, revolving around amusing platforming blobs and amusingly increasing numbers. It adds a charming and entertaining touch to the gameplay.

    • “Funny platforming blobs and numbers go up”
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Play Times

11h Median play time
10h Average play time
7-12h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

IGTAP: an Incremental Game That's Also a Platformer is a economy platformer game with horror and economy themes. Common tags for IGTAP: an Incremental Game That's Also a Platformer include indie, precision platformer, 2d, automation, psychological and others.

IGTAP: an Incremental Game That's Also a Platformer is available on PC, Windows and Linux.

On average players spend around 10 hours playing IGTAP: an Incremental Game That's Also a Platformer.

IGTAP: an Incremental Game That's Also a Platformer was released on September 21, 2026.

IGTAP: an Incremental Game That's Also a Platformer was developed by Pepper Tango Games.

IGTAP: an Incremental Game That's Also a Platformer has received positive reviews from players. Most players liked IGTAP: an Incremental Game That's Also a Platformer for its gameplay but disliked it for its grinding.

IGTAP: an Incremental Game That's Also a Platformer is a single player game.

Similar games include Stuck In Time, Fortune Mill, Minutescape, Sludgineers, Sixty Four and others.