Idle Weaponshop
- February 28, 2024
- Deki
In Idle Weaponshop, you are handed your very own weapon shop to manage. Design and sell weapons, build up your local community, hire employees, and send adventurers off into danger for fun and profit... all before prestiging to earn powerful bonuses, all so you can do it all over again. Features: Design items by choosing blueprints and materials, and then produce and sell those items Unlock …
Reviews
- The game has depth and interesting mechanics that can be rewarding once the player progresses past the slow start.
- Players appreciate the lack of pay-to-win elements, as it encourages strategic gameplay without the temptation to spend money.
- The developer is active in the community, which gives hope for future improvements and updates to the game.
- The game suffers from a very slow start and poor balance in the early stages, making it frustrating for new players.
- There are significant issues with UI clarity and a lack of tutorials, leaving players confused about how to progress.
- Many players report bugs and a lack of content, leading to a feeling that the game is unfinished or abandoned.
- gameplay6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
Players find the gameplay mechanics lacking depth and immersion, often feeling repetitive and focused on waiting rather than engaging with a meaningful loop. The mechanics encourage mixing and matching but fail to provide a compelling experience, leading to a sense of frustration as players wait for significant progress, such as reaching the first prestige after several days. Overall, the gameplay is criticized for not offering enough variety or excitement typical of idle games.
“It takes about 3 days of playing to get to your first prestige, until then the gameplay loop is more or less about waiting it out.”
“But in general, all these mechanics just do the same thing.”
“I have no idea why, or what this 'mechanic' is intended to do besides encourage you to either mix and match or focus depending on what you need for the adventures.”
“This is a pretty ridiculous ask for a player to get into the real meat and potatoes gameplay loop of most idle games, which is massive increases to income, typically multipliers so you just experience the same content again but faster.”
“It takes about 3 days of playing to get to your first prestige; until then, the gameplay loop is more or less about waiting it out.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game is plagued by numerous bugs, which detracts significantly from its potential and overall stability.
“It's a pretty buggy mess despite having some promise.”
“The game crashes frequently, making it nearly unplayable.”
“I encountered numerous glitches that ruined my experience.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players appreciate grinding to some extent but find it excessive in this game, as resource scarcity significantly hinders progression.
“I enjoy grinding to some extent, but this is a bit excessive as progression is severely hindered by the scarcity of resources.”
“The grinding in this game feels endless and tedious, making it hard to stay engaged.”
“I find the grinding mechanics frustrating; it feels like I'm just repeating the same tasks without any meaningful reward.”