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Supply Chain Idle

Supply Chain Idle Game Cover
77%Game Brain Score
gameplay, humor
grinding, graphics
77% User Score Based on 279 reviews

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Supply Chain Idle Game Cover

About

Supply Chain Idle is a single player action game with a business theme. It was developed by Upturn Games and was released on November 9, 2018. It received mostly positive reviews from players.

Supply Chain Idle is a idle/simulation game where players manage a supply chain empire. Players start with a small factory and must expand production, transportation, and resource management to optimize profits. The game features research trees, automation, and various upgrades to help streamline and grow operations. With its simple gameplay and complex systems, Supply Chain Idle offers a satisfying and challenging experience for idle game enthusiasts.

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77%
Audience ScoreBased on 279 reviews
gameplay6 positive mentions
grinding7 negative mentions

  • Engaging idle game that combines minimalistic logistics and puzzle elements, making it enjoyable for both casual and dedicated players.
  • Free to play with a fair balance of microtransactions; players can progress without spending money, and the game offers a good amount of free premium currency.
  • Addictive gameplay that allows for efficient management of supply chains, providing a satisfying experience as players optimize their production lines.
  • Significant grind and steep price increases later in the game can make progress feel frustrating, often requiring microtransactions to continue advancing.
  • Frequent issues with save files resetting or losing progress due to crashes, which can lead to a frustrating experience for players.
  • Lack of windowed mode and resizing options makes it difficult to multitask, as the game is forced to run in fullscreen, limiting accessibility.
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay is characterized as a blend of idle and incremental mechanics, where players build supply chains on a grid by dragging and dropping elements. While the animations and logistics are enjoyable, some players feel the mechanics lack depth and strategic placement, particularly after reaching the prestige mechanic, which disrupts the infinite gameplay loop typical of the genre. Overall, the game offers a unique twist but could benefit from additional features and updates to enhance the experience.

    • “The game features actual gameplay elements as you must build supply chains by dragging and dropping various elements onto the game board.”
    • “This is a very neat twist on the idle game; the mechanics are solid, and it's nice to actually be able to influence how quickly you generate money based on what you spend on and how you lay out your buildings.”
    • “This one single mechanic is an insult to idle games; you're supposed to be rewarded for your patience with a unique boost, yet you'll get nothing for the several hours you could spend just wishing for that time loop.”
    • “It's basically an idle game with puzzle elements, and it is fairly enjoyable... until you hit the prestige mechanic, 'time loop'.”
    • “I just list it as a bad one since incremental games often come with a form of infinite gameplay loop - this doesn't really have it.”
  • grinding
    7 mentions Positive Neutral Negative

    The reviews indicate that the grinding aspect of the game is a mixed bag; while some players find it manageable and suitable for a chill experience, others criticize it as tedious and overly time-consuming, particularly when resets lead to significant debuffs. Overall, the game may appeal to those who enjoy idle or tycoon-style gameplay, but it can also frustrate players seeking more rewarding progression.

    • “In all, avoid this idle game like the plague. Save yourself the hours of expectations and the tedious grinding in the hopes of a reward; you'll only be met with nothing.”
    • “You'll need a second life for grinding.”
    • “Instead of resetting the game to get minor buffs, you get a major debuff with every reset, which makes the game many times more tedious.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game are described as very basic and often unattractive, with some users noting that the artwork can be confusing and poorly executed. Despite these shortcomings, the visuals serve their purpose in conveying the game's mechanics, though the overall aesthetic is considered unappealing.

    • “Despite being a very basic idle game made in Unity, the graphics, while simple, contribute to a more complex experience than something like Cookie Clicker, thanks to its puzzle aspects.”
    • “The UI and graphics may not be the most visually appealing, but they effectively serve their purpose.”
    • “Despite its simple graphics and low resolution on Mac, the game still manages to deliver an engaging experience.”
    • “Some of the artwork is terrible; how is one supposed to figure out which is white vinegar and which is milk?”
    • “The UI and graphics are among the ugliest I've seen, but they do their job anyway.”
    • “Despite its simple graphics and poor resolution on Mac.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization aspect of the game presents a mixed experience; while some players find that microtransactions become necessary as costs rise significantly after about 40 hours of play, others feel that the premium currency is not essential, as the achievement system provides ample rewards for progression without relying on purchases.

    • “While there's microtransactions in the form of a 'premium currency', they don't feel required, and the achievement system gives you a good amount of the currency anyway.”
    • “There is much progression to be had quickly without relying on the microtransactions.”
    • “Just when it seemed like we're getting to the juicy bits ~40 hours in, it becomes clear that the rate at which costs increase is significantly faster than the rate at which income increases, such that purchasing the microtransactions is required to continue.”
    • “Just when it seemed like we were getting to the juicy bits ~40 hours in (a lot of that just running while sleeping), it becomes clear that the rate at which costs increase significantly outpaces the rate at which income increases, making purchasing the microtransactions necessary to continue.”
    • “Microtransactions are present, but they feel forced and detract from the overall experience.”
    • “The progression system feels heavily skewed towards encouraging microtransactions, making it hard to enjoy the game without spending extra money.”
  • story
    4 mentions Positive Neutral Negative

    The game's story is minimal, primarily revolving around themes of capitalism and resource management, with players focused on building and waiting rather than engaging in a narrative. Overall, it lacks depth and challenge in its storytelling.

    • “No story, no challenge, just building and waiting.”
    • “There's not much of a story other than capitalism: sell stuff to make more money so that you can buy better supply chains to make more money.”
  • optimization
    4 mentions Positive Neutral Negative

    Players highlight that optimization is a central aspect of the game, requiring constant management of buildings and supply chains to maintain efficiency. The core gameplay loop emphasizes active engagement rather than idle waiting, allowing for extended play sessions while still achieving steady progress. Overall, the game offers smooth mechanics that facilitate effective optimization strategies.

    • “You'll need to constantly reorder your buildings to keep things optimized.”
    • “Typically, I only have to be tabbed to something else for 5-10 minutes, and as long as my supply chain is optimized, I can typically find something to upgrade or switch up.”
    • “The core game loop is based on optimization, not idle waiting; I can still actively play for hours even after 20 hours of my current game time.”
  • music
    2 mentions Positive Neutral Negative

    The game lacks its own music, which many users view as a downside; however, players have the option to play their own music while gaming.

    • “No music, so that's a negative, but you can play your own music.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is characterized by a lighthearted and playful tone, often revolving around amusing concepts like "funny money" and exaggerated outcomes. Players appreciate the whimsical approach, which adds a layer of enjoyment to the overall experience.

    • “Hehe, funny money number go up.”
  • stability
    1 mentions Positive Neutral Negative

    Users have reported significant stability issues, particularly noting that if the game crashes or the computer freezes, players lose all progress with no option for recovery, as save files appear to be nonexistent. This has led to frustration and a need to restart the game entirely.

    • “As mentioned in this post from 2019, if your computer freezes, turns off, or anything similar, you automatically lose all your progress and there's no way to recover your previous save because there seems to be no save file anywhere, so you have to start playing all over again.”
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11h Median play time
81h Average play time
9-300h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Supply Chain Idle is a action game with business theme.

Supply Chain Idle is available on PC, Web Browser, Mac OS, Windows and others.

On average players spend around 81 hours playing Supply Chain Idle.

Supply Chain Idle was released on November 9, 2018.

Supply Chain Idle was developed by Upturn Games.

Supply Chain Idle has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Supply Chain Idle is a single player game.

Similar games include Assembly Line, Crafting Idle Clicker, NGU INDUSTRIES, Magic Research, Upload Labs and others.