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Idle Calibur:Zero(选王之剑:零) Game Cover

About Idle Calibur:Zero(选王之剑:零)

Idle Calibur:Zero(选王之剑:零) is a single player role playing game with fantasy, anime and dark fantasy themes. It was developed by 绝汪 and was released on October 31, 2024. It received mostly positive reviews from players.

If you encounter performance issues, please give it a try! (White screen, unsmooth operation)Please try: Option → Reduce Weather Particles:ON、Improve GPU:ON This might be due to not being assigned to high performance mode. Please try the following steps: 1. Open NVIDIA Control Panel. 2. Go to 'Manage 3D settings'. 3. In the 'Program Settings' tab, find or add a program named 'game.exe'. …

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Games Like Idle Calibur:Zero(选王之剑:零)

Looking for games like Idle Calibur:Zero(选王之剑:零)? Here are top role playing recommendations with a fantasy, anime and dark fantasy focus, selected from player-similarity data — start with Depersonalization, Popup Dungeon or Fabled Lands.

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Reviews

62%Audience ScoreBased on 13 reviews
graphics3 positive mentions
optimization3 negative mentions

  • Unique fusion of tactical RPG, idle mechanics, and gacha character collection appealing to both casual and strategic players.
  • Compelling combat system featuring interactive actions and debate warfare adds depth and immersion.
  • High-quality detailed anime art style with recent animated DLC enhancing visual experience.
  • User interface is often confusing, incomplete, and sometimes malfunctioning, hindering usability.
  • Performance issues including high CPU usage even in idle mode make the game resource-heavy.
  • Gacha system changes and overall design decisions make the game feel like a step backward from the original, losing originality and cohesion.
  • gameplay

    16 mentions Positive Neutral Negative
    19% positive mentions, 62% neutral mentions, 19% negative mentions

    The gameplay of Idle Calibur: Zero combines tactical RPG elements, idle mechanics, and gacha-style character collection, offering a layered and engaging experience with innovative battle interactions. While its idle progression and anime art style provide accessibility and charm, some players find the inclusion of tabletop RPG mechanics overly complicated and the overall design occasionally frustrating. Fans of waifu collecting and dating sim aspects may appreciate the game more, but others might feel the gameplay lacks cohesion.

    • “Idle Calibur: Zero, developed by 绝汪 and published by both 绝汪 and NPC Entertainment, presents a unique fusion of tactical RPG elements, idle gameplay mechanics, and gacha-style character collection, all wrapped in a visually striking anime-inspired aesthetic.”
    • “Battles revolve around more than just positioning and attacking; they introduce innovative mechanics such as “interactive actions” that allow players to engage in conversations with enemies, exploit specific vulnerabilities, or even sever limbs to debilitate foes.”
    • “Idle Calibur: Zero’s idle mechanics allow players to continue making progress even when not actively playing, which is a core appeal for those who prefer a more relaxed gaming experience.”
    • “Another problem is the unnecessary tabletop RPG mechanics—such as dice rolls, saving throws, and success/failure checks—that complicate gameplay rather than enhance it.”
    • “The game's design choices, frustrating mechanics, and lackluster content leave a lot to be desired.”
    • “Game mechanics are sort of everywhere.”
  • graphics

    6 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Idle Calibur: Zero features detailed, expressive hand-drawn anime-style graphics that bring vibrant charm to its characters and environments. The visually striking aesthetic, combined with smooth animations and a cohesive UI, enhances the tactical RPG experience while keeping the presentation fresh and engaging.

    • “Its hand-drawn anime art style is detailed and expressive, lending a vibrant and charming personality to the cast and environments.”
    • “Various cute girls of stunning anime artwork with nice animations, profound turn-based combat.”
    • “More coherent and cohesive UI and graphics.”
  • optimization

    3 mentions Positive Neutral Negative
    33% positive mentions, -33% neutral mentions, 100% negative mentions

    Optimization is a mixed aspect; while the game runs with moderate resource usage when minimized and tweaked, it still exhibits relatively high CPU usage even in idle mode, which may strain less powerful systems. Overall, performance can be taxing and somewhat limits the experience.

    • “I get around 20% CPU usage and 2GB RAM used with all the performance tweaks suggested by the developer and having the game minimized.”
    • “Furthermore, the game’s performance can be taxing; reports of high CPU usage even when running in the background suggest that the idle mode is not as lightweight as one might expect, which could be problematic for players wanting to leave the game running on less powerful machines.”
    • “I get around 20% CPU usage, and 2GB RAM used with all the performance tweaks suggested by the developer and having the game minimized.”
    • “However, performance issues, balance concerns, and some user interface limitations temper the experience somewhat.”
  • story

    3 mentions Positive Neutral Negative
    33% positive mentions, 67% neutral mentions, 0% negative mentions

    The story is generally well-received, praised for its quality and enhanced presentation compared to the previous game. However, some players note that abrupt difficulty spikes during certain quests can disrupt the experience, potentially discouraging newcomers. Overall, the narrative improvements contribute positively despite these challenges.

    • “The story is pretty good, the art is awesome, and the music is so damn good!”
  • music

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music is highly praised for its quality and appeal, often being a primary reason players are drawn to the game. It complements the overall artistic style and enhances the gaming experience.

    • “The story is pretty good, the art is awesome, and the music is so damn good!”
    • “I got it only because of the music and some clever developer messages.”
    • “Nice art and music.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Character development is generally seen as lacking, with well-designed characters failing to evoke a strong emotional connection or engagement from players.

    • “Despite some passable character designs, I simply don't feel any connection to these characters.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is viewed negatively, as paid content is seen as offering little value and feels like a cash grab, leading to overall disappointment.

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Frequently Asked Questions

Idle Calibur:Zero(选王之剑:零) is a role playing game with fantasy, anime and dark fantasy themes. Common tags for Idle Calibur:Zero(选王之剑:零) include turn-based, indie, trading, roguelite, mythology and others.

Idle Calibur:Zero(选王之剑:零) is available on PC and Windows.

Idle Calibur:Zero(选王之剑:零) was released on October 31, 2024.

Idle Calibur:Zero(选王之剑:零) was developed by 绝汪.

Idle Calibur:Zero(选王之剑:零) has received mostly positive reviews from players. Most players liked Idle Calibur:Zero(选王之剑:零) for its graphics but disliked it for its gameplay.

Idle Calibur:Zero(选王之剑:零) is a single player game.

Similar games include Depersonalization, Popup Dungeon, Fabled Lands, Etherlords, Erannorth Chronicles and others.