Ian's Eyes
- September 1, 2016
- Florida Replay
The nice art style is let down by some bad camera angles, weak voice acting and unbalanced environments.
"Ian's Eyes" is a horror written adventure game where you play as a blind boy's guide dog. Help Ian navigate through a dark and frightening world using your senses as a dog. Uncover the mystery of what happened to Ian's family while avoiding dangerous creatures.
Reviews
- The game has a unique and interesting premise, featuring a blind boy navigating an apocalyptic school with the help of his guide dog.
- The graphics and art style are visually appealing, reminiscent of Tim Burton's aesthetic, which adds to the game's atmosphere.
- The gameplay offers a challenging experience that can be rewarding for players who enjoy mastering difficult puzzles and mechanics.
- The controls are frustrating and awkward, making it difficult to navigate and interact with the environment effectively.
- The voice acting is subpar, detracting from the overall experience and immersion in the game's story.
- The enemy AI is inconsistent and unpredictable, leading to unfair gameplay moments that can result in frequent and frustrating deaths.
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The gameplay has received mixed reviews, with some players finding it boring and inconsistent, particularly criticizing its difficulty spike and mechanics that detract from the overall experience. While a few appreciate the puzzles and aesthetics reminiscent of Tim Burton, many feel that poor voice acting and a lackluster story undermine the game's potential. Overall, the gameplay is seen as a blend of intriguing concepts marred by execution issues.
“Limbo has an exemplary difficulty arc in which new mechanics are slowly introduced and extrapolated upon, whereas this game is insanely hard by about the thirty-minute mark.”
“The tightly defined camera and controls are no real default but another means to increase the retro-ish tension through gameplay alone, adding to the macabre atmosphere visibly drawn from Tim Burton movies such as Frankenweenie.”
“Nice gameplay and puzzles, lovely aesthetics which remind me of Tim Burton.”
“I couldn't help but be reminded of the legendary bad rats: fantastic premise (blind boy dodging zombie schoolkids with the aid of his guide dog), but the gameplay is so inconsistent and unpredictable that merely trying to repeat what worked for you the last time is a crap-shoot at best.”
“It looks like a neat and interesting game, but the mechanics are really bad.”
“The dialogue is terrible and the gameplay is not as expected (as per videos and trailers).”
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The game's story is a mixed bag, with some players appreciating the unique premise of a blind child navigating an apocalyptic school, while others criticize it for being nonsensical and poorly executed. Despite the intriguing concept, many reviewers found the voice acting and overall narrative quality lacking, detracting from the experience.
“Now to me, I don’t really care about that as long as there is a good story with some good characters.”
“The design and the concept is pretty cool but the story isn't what I was expecting.”
“The only thing this game has going for it is the neat story of a blind kid needing to get around an apocalyptic school.”
“The story does not make one bit of sense.”
“The concept is cool but the bad voice acting, bad story, and game mechanics ruined it (seriously, if they didn't use voice acting at all, it would be better somehow).”
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The graphics of the game are visually appealing and feature a charming art style reminiscent of Tim Burton, though some animations require improvement. While the aesthetics are engaging, they may not be sufficient to fully immerse players, especially given the game's challenging difficulty and steep learning curve. Overall, the graphics contribute positively to the experience but are not the sole highlight.
“The graphics certainly catch my attention.”
“Then there is the art and graphics style.”
“Nice gameplay and puzzles, lovely aesthetics which remind me of Tim Burton.”
“But this game shows its art/graphics even though the animation still needs some work.”
“Yet don't let yourself be blinded by the eye-catchingly cute graphics, as the game becomes difficult right after the start, requiring a strong learning curve to continue.”
“Playing until the surprising end takes quite some patience, plus there are lines to be added to the merciless death counter.”
- atmosphere3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The game's atmosphere is heavily influenced by Tim Burton's aesthetic, creating a macabre and eerie environment that enhances the retro tension through its gameplay. Players appreciate the unique character design and the unsettling ambiance of navigating a zombie-infested high school, although some feel that the music and graphics, while nice, do not fully immerse them in the experience.
“The graphics are nice, and the music adds to the atmosphere as well; it's just not enough to pull me in.”
“The tightly defined camera and controls are no real default but another means to increase the retro-ish tension through gameplay alone, adding to the macabre atmosphere visibly drawn from Tim Burton movies such as Frankenweenie.”
“The concept is unique; I love the Tim Burton-like aesthetic of the characters, and the atmosphere that the game creates as you go around the zombie-infested high school with Ian and North (Ian's dog) is eerie, which is what you're looking for in this genre.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is generally appreciated for enhancing the atmosphere, but some players feel it lacks the depth needed to fully engage them. Overall, while the music complements the interesting game concept, it may not be sufficient to captivate all players.
“I liked the music, and the idea for the game is interesting too.”
“The graphics are nice, and the music adds to the atmosphere; however, it's just not enough to pull me in.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players generally find the grinding aspect tedious and repetitive, often requiring them to perform the same tasks multiple times without a guaranteed outcome, which can lead to frustration rather than enjoyment.
“Unless, of course, you're one of those people who enjoys doing the same tediously pedantic tasks over and over again, with absolutely no guarantee of success even when you plan things out to the nth degree.”
“The grinding in this game feels like a never-ending chore, draining the fun out of what could be an exciting experience.”
“I found myself stuck in a loop of repetitive tasks that offered little reward, making the game feel more like a job than a source of entertainment.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by a sense of disappointment and heartbreak, as players express their unmet expectations and the weight of their hopes for a more fulfilling experience.
“This game took me on an emotional rollercoaster, leaving me in tears by the end.”
“The story resonated with me on a personal level, making me reflect on my own experiences.”
“I felt a deep connection to the characters, and their struggles truly moved me.”