Ian's Eyes
- September 1, 2016
- Florida Replay
The nice art style is let down by some bad camera angles, weak voice acting and unbalanced environments.
"Ian's Eyes" is a horror written adventure game where you play as a blind boy's guide dog. Help Ian navigate through a dark and frightening world using your senses as a dog. Uncover the mystery of what happened to Ian's family while avoiding dangerous creatures.
Reviews
- The game has a unique and interesting premise, featuring a blind boy navigating an apocalyptic school with his guide dog.
- The graphics and art style are visually appealing, reminiscent of Tim Burton's aesthetic.
- The game offers a challenging experience that can be rewarding for players who enjoy mastering difficult puzzles and gameplay mechanics.
- The controls are frustrating and awkward, making gameplay difficult and often leading to unfair deaths.
- Voice acting is poor, with some characters delivering lines in a way that detracts from the overall experience.
- The game's execution is lacking, with inconsistent enemy behavior and poorly designed camera angles that hinder navigation.
- gameplay20 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
Gameplay reviews are mixed, with many players finding it inconsistent and frustrating, particularly in terms of difficulty spikes and mechanics that detract from the overall experience. While some appreciate the aesthetic and puzzle design reminiscent of Tim Burton, others criticize the execution, including poor voice acting and a lack of engaging mechanics. Overall, the game struggles to balance its intriguing premise with effective gameplay, leading to a disappointing experience for many.
“The tightly defined camera and controls are no real default but another means to increase the retro-ish tension through gameplay alone, adding to the macabre atmosphere visibly drawn from Tim Burton movies such as Frankenweenie.”
“Nice gameplay and puzzles, lovely aesthetics which remind me of Tim Burton.”
“I couldn't help but be reminded of the legendary Bad Rats: fantastic premise (blind boy dodging zombie schoolkids with the aid of his guide dog), but the gameplay is so inconsistent and unpredictable that merely trying to repeat what worked for you the last time is a crap-shoot at best.”
“Limbo has an exemplary difficulty arc in which new mechanics are slowly introduced and extrapolated upon, whereas this game is insanely hard by about the thirty-minute mark.”
“The dialogue is terrible and the gameplay is not as expected (as per videos and trailers).”
- story16 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The story of the game, centered around a blind child navigating an apocalyptic school, is described as having a neat concept but ultimately suffers from poor execution, including nonsensical plot elements and bad voice acting. While some players appreciate the idea, many find the overall narrative lacking and disappointing, overshadowed by gameplay mechanics and character development issues.
“The only thing this game has going for it is the neat story of a blind kid needing to get around an apocalyptic school.”
“Now to me, I don’t really care about that as long as there is a good story with some good characters.”
“The design and the concept is pretty cool but the story isn't what I was expecting.”
“The story does not make one bit of sense.”
“It's complete bull crap, but let's start with the story first.”
“The concept is cool, but the bad voice acting, bad story, and game mechanics ruined it (seriously, if they didn't use voice acting at all, it would be better somehow).”
- graphics15 mentions
- 47 % positive mentions
- 33 % neutral mentions
- 20 % negative mentions
The graphics of the game are visually appealing and feature a charming art style reminiscent of Tim Burton, though some reviewers noted that the animations require improvement. While the aesthetics are engaging, they are sometimes undermined by poor camera angles and unbalanced environments. Overall, the graphics contribute positively to the atmosphere, but they may not be enough to fully captivate all players.
“Nice gameplay and puzzles, lovely aesthetics which remind me of Tim Burton.”
“Yet don't let yourself be blinded by Ian's eye-catchingly cute graphics, as the game gets difficult right after the start, requiring a strong learning curve to continue.”
“But this game shows its art/graphics even though the animation still needs some work.”
“Yet don't let yourself be blinded by Ian's eyes' eye-catchingly cute graphics, as the game gets difficult right after the start, requiring a strong learning curve to continue.”
“The graphics certainly catch my attention.”
- atmosphere6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The game's atmosphere is heavily influenced by Tim Burton's aesthetic, creating a macabre and eerie environment that enhances the retro tension of gameplay. Players appreciate the unique character design and the unsettling ambiance of navigating a zombie-infested high school, although some feel that the music and graphics, while nice, do not fully immerse them in the experience. Overall, the atmosphere effectively captures the intended genre's eerie essence.
“The concept is unique, I love the Tim Burton-like aesthetic of the characters, and the atmosphere that the game creates as you go around the zombie-infested high school with Ian and North (Ian's dog) is eerie, which is what you're looking for in this genre.”
“The graphics are nice, the music adds to the atmosphere as well; it's just not enough to pull me in.”
“The tightly defined camera and controls are no real default but another means to increase the retro-ish tension through gameplay alone, adding to the macabre atmosphere visibly drawn from Tim Burton movies such as Frankenweenie.”
“The concept is unique; I love the Tim Burton-like aesthetic of the characters, and the atmosphere that the game creates as you go around the zombie-infested high school with Ian and North (Ian's dog) is eerie, which is what you're looking for in this genre.”
- music4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is generally appreciated for enhancing the atmosphere and complementing the interesting concept, but some players feel it lacks the depth needed to fully engage them.
“I liked the music and the idea for the game is interesting too.”
“The graphics are nice, the music adds to the atmosphere.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game tedious and repetitive, often requiring them to perform the same tasks multiple times without any assurance of success, which can be frustrating for those who prefer a more dynamic gameplay experience.
“Unless, of course, you're one of those people who enjoys doing the same tediously pedantic bits over and over and over again, with absolutely no guarantee of success even when you plan things out to the nth degree.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by a sense of disappointment and heartbreak, as reviewers express their high expectations that were ultimately unmet. This sentiment underscores a deep connection to the game's potential, making the letdown feel even more poignant.
“This really is one of the most heartbreaking reviews I've ever had to write, because I sincerely had high hopes for this one.”