- September 16, 2015
- Fancy Fish Games
- 18h median play time
I Can't Escape: Darkness
I Can't Escape: Darkness is vague, contains random and frustrating win states, not scary, and the best part is the secrets and sound design.
Platforms
About
"I Can't Escape: Darkness" is a pixelated, roguelike horror game. You're trapped in a series of procedurally generated dungeons, where every step uncovers new terrors. Survive long enough to understand your past, confront your fears, and potentially, escape the darkness.











- The game has a thick atmosphere that effectively builds tension and suspense without relying on jump scares.
- It offers a high level of replayability due to its procedural generation and the learning experience from repeated attempts.
- Quality of life improvements, such as the ability to save and a map feature, enhance the overall gameplay experience.
- The combat mechanics are simplistic and clunky, leading to a lack of engagement during encounters.
- Many players find the game repetitive and lacking in variety, with limited enemy types and simplistic puzzles.
- The controls can be frustrating, particularly for those unfamiliar with grid-based movement systems, which may detract from immersion.
atmosphere
16 mentions Positive Neutral NegativeThe atmosphere of the game is widely praised for its thick, immersive quality that effectively combines elements of horror and nostalgia, reminiscent of classic dungeon crawlers. Reviewers highlight the game's ability to create a creepy ambiance without relying on cheap jump scares, instead focusing on detailed environments and strong sound design. Overall, the atmosphere is considered the standout feature, enhancing the gameplay experience with its engaging and claustrophobic feel.
“The atmosphere is thick and the length/replayability is just enough to get the most of that.”
“I have played this further and come to realize that the level of detail and atmosphere for this type of dungeon crawler is spot on, and the game mechanics and concept provide a distinctive experience.”
“The claustrophobic, crushing atmosphere of the first is present here in spades.”
“Criminally underrated in my opinion, this game defines an atmosphere of horror, unlike being filled with jump scares left and right such as Slender.”
“I have played this further and come to realize that the level of detail and atmosphere for this type of dungeon crawler game is spot on, and the game mechanics and concept provide a distinctive experience.”