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Eldritch

Eldritch offers enough potential for different powers and paths to avoid boredom
Eldritch Game Cover
85%Game Brain Score
graphics, gameplay
grinding, stability
87% User Score Based on 1,625 reviews
Critic Score 81%Based on 3 reviews

Platforms

LinuxPCMac OSXboxSteam DeckWindows
Eldritch Game Cover

About

Eldritch is a single player survival role playing shooter game with horror and fantasy themes. It was developed by Minor Key Games and was released on October 21, 2013. It received positive reviews from both critics and players.

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.

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87%
Audience ScoreBased on 1,625 reviews
graphics84 positive mentions
grinding14 negative mentions

  • Unique blend of first-person roguelike and immersive sim inspired by Lovecraftian horror with a strong atmospheric and eerie audio design.
  • Engaging gameplay that offers a variety of playstyles including stealth, combat, and environmental manipulation with destructible voxel terrain.
  • High replayability supported by procedurally generated levels, multiple endings, new game+ mode, and free expansions enhancing content and challenge.
  • Limited weapon, item, and enemy variety leading to repetitive encounters and stale gameplay after several runs.
  • Stealth mechanics can be overly effective and easy, which reduces tension and pacing unless players attempt harder challenge modes.
  • Permadeath and loss of progress can be frustrating and punishing, particularly due to the game's short length and lack of long-term character progression.
  • graphics
    330 mentions Positive Neutral Negative

    The graphics in Eldritch are deliberately simple, voxel-based, and reminiscent of Minecraft, featuring low-poly, blocky visuals with minimal effects. While some players find this style off-putting or outdated, many praise its unique charm, atmospheric and creepy tone, and how it enhances gameplay by focusing on mood and player agency rather than fidelity. Overall, the graphics effectively support the Lovecraftian ambiance, contributing to a tense and immersive experience despite their minimalist appearance.

    • “Eldritch is a surprisingly solid first-person roguelike that does a lot with its deliberately crude, voxel-style visuals — don't let the Minecraft aesthetic fool you into writing it off.”
    • “The graphics are very simple but communicate the environment and atmosphere well.”
    • “Despite being simplistic, the graphics effectively evoke a creepy Lovecraftian atmosphere, with minimalistic design that enhances suspense and unease.”
    • “Graphics are bad, blocky Minecraft environments, very pixelated low poly models with mostly solid textures, barely any VFX in play.”
    • “- Sometimes fuzzy visuals making me feel nauseous.”
    • “Saddly the voxel graphics take something away from the experience and there's only a handful of enemy types and only a couple are particularly interesting.”
  • gameplay
    329 mentions Positive Neutral Negative

    Eldritch offers a solid, fast-paced roguelike gameplay that blends stealth, procedural dungeon crawling, destructible environments, and a variety of player approaches, creating engaging emergent experiences. While the core mechanics are simple and accessible, which makes initial play compelling and occasionally tense, many reviewers note that the gameplay can become repetitive due to limited enemy AI, scarce item variety, and shallow progression systems. However, its unique mix of stealth, action, and Lovecraftian atmosphere, coupled with tight controls and creative freedom, earns it praise as a distinctive and enjoyable indie roguelike despite some rough edges.

    • “The stealth mechanics, destructible terrain, and breakneck movement speed give you real creative freedom in how you approach each run, and the procedurally generated levels keep things fresh enough to justify multiple attempts.”
    • “What sets Eldritch apart from other roguelikes is its blend of emergent gameplay and player freedom.”
    • “The gameplay is the real star of the show here, between terrain destruction and magical powers like mind control and just the absurd speed of your character.”
    • “The low life and harsh death penalties do make for tense, scary gameplay but also make deaths feel cheap.”
    • “Where it starts falling short is in terms of replay; the enemy behaviour is very basic and incredibly easy to get around after you understand it, making the game less a stealthy exploration roguelike and more of a mad-dash to the end avoiding almost everything, as a lot of the mechanics are half-baked and very surface level.”
    • “A very uninteresting game that has nothing of value going on for it, which is a shame because the idea behind it is cool, but the game is so unbalanced, the controls are unintuitive, the whole gameplay loop feels very repetitive and boring, it has a cool style but thats not enough and the roguelike mechanics make it even worse and more frustrating making the game a huge turn off; dying and losing all your stuff is not an acceptable game mechanic, it's just garbage game design to incite rage to the player and make him waste even more time on a short and rushed bad game especially when the game throws you bs stuff like a statue enemy that teleports at you and hits you when you don't look at its face.”
  • atmosphere
    197 mentions Positive Neutral Negative

    Eldritch excels in creating a rich, tense Lovecraftian atmosphere through its haunting sound design, eerie ambient music, and unsettling creature encounters, effectively evoking dread and suspense despite its minimalist, blocky graphics. The game's surreal, dreamlike environments and procedural generation deepen the immersive feeling of exploring forbidden, nightmarish realms, making atmosphere its standout strength and a key driver of player engagement. While its visuals are simple, the clever use of audio and level design crafts a unique and compelling sense of cosmic horror that resonates strongly with fans of the genre.

    • “The Lovecraftian atmosphere is genuinely well-crafted, with tense dungeon crawling, great ambient music, and recognizable creatures like shoggoths and deep ones that actually feel threatening despite the low-poly presentation.”
    • “The core elements of Eldritch are executed very well: survive the ever-changing dungeons of Lovecraftian horror by sneaking and/or fighting your way past a multitude of cultists, lizardmen, shoggoths, and other unnameable horrors. Every floor is fraught with tension and peril as the atmospheric music and groans of the otherworldly follow you wherever you go.”
    • “All of these enemies are very well designed, complementing the concept very well, and, even though the game has the Lovecraftian gods and locations in it, the real reason it gives the feel of his books is the atmosphere; this game absolutely nails it in that department, it truly feels like some of his best works.”
    • “I would say the atmosphere would be there if the enemies weren't looking like Minecraft monsters.”
    • “Boresome procedurally-shat dungeons, zero atmosphere, little depth and lacking variety in everything.”
    • “The story and setting are clearly Lovecraft inspired, but you won’t be getting much more than a glimpse of the atmosphere found in those macabre tales.”
  • story
    109 mentions Positive Neutral Negative

    The story in this game is minimal and serves mainly as a backdrop to support exploration and gameplay, with a focus on Lovecraftian cosmic horror atmosphere rather than deep narrative or character development. It relies heavily on environmental storytelling, text-based lore, and player-driven discovery rather than extensive dialogue or cutscenes, appealing mostly to fans appreciating mood and setting over plot complexity. While some optional levels add narrative depth, the main story is straightforward and accessible, often seen as a tutorial or framework for the roguelike experience rather than a compelling tale on its own.

    • “In addition to the main story path, which spans four distinct worlds, the game includes two optional challenge levels and an optional world inspired by Lovecraft's novel At the Mountains of Madness.”
    • “It’s an elegant example of environmental storytelling, where curiosity and exploration drive engagement more effectively than exposition ever could.”
    • “In Eldritch, you wake up in a mysterious library, and on the ground, you find some explorer's notes claiming there is no way out, aside from the mysterious books that somehow teleport you to another realm, each belonging to an elder god. In the library, there are also books that tell its story, so the game has a nice bit of lore to it. Inside one of the elder god's realms, there are notes left by that explorer, telling you who is the reigning god of this realm, and that each realm possesses some sort of artifact that might assist you in your escape, so you venture into these weird realms to find your way out.”
    • “The mood is not there, the story is cookie cutter, no drama.”
    • “At the death of my first character, and the loss of every single key item needed to advance the story, I lost interest almost immediately after jumping in again and stopped not long after.”
    • “The story has a bit of potential, but the delivery (text screens that pop up narrating the action) is completely uninvolving.”
  • replayability
    90 mentions Positive Neutral Negative

    Replayability in the game is generally praised due to its roguelike nature, randomly generated levels, and challenging gameplay, offering varied and tense experiences across multiple runs. However, some users find it limited by the relatively short campaign, lack of content variety, and repetition after a few playthroughs. Overall, it provides solid to high replay value, especially appealing to fans who enjoy speedrunning, achievement hunting, and procedurally generated challenges.

    • “Permadeath can sting hard after a long run, and the game is on the shorter side, but the challenge feels mostly fair and the replay value is solid, especially with the free expansions that have been added over the years.”
    • “Unbelievable replay value due to the randomly generated dungeons/areas.”
    • “The game has a lot of replay value, with every world, dungeon, etc. being randomly generated.”
    • “The replayability factor isn't really there due to the lack of content.”
    • “I will say there isn't much replayability so maybe 3-5 runs is how much you will get out of this game.”
    • “Took me 3 hours to beat it and I don't feel that there's much replay value to it.”
  • music
    67 mentions Positive Neutral Negative

    The music and soundtrack are widely praised for their atmospheric, ambient, and eerie qualities, effectively enhancing the Lovecraftian horror vibe and overall immersion despite simple graphics. Although some note the soundtrack is minimal or sparse, its dark, moody tones and creepy sound effects consistently contribute to tension and suspense. A few users wished for more music variety, but most agree it is a standout and integral element of the game's unsettling ambiance.

    • “Hands down the best thing about this game is its music - ambient guitar tracks lend a strange, spooky, warped atmosphere that really makes you feel like you're in the lost tomb of Nyarlathotep or wandering around R'lyeh, exploring worlds that should not be and that humans were not meant to walk in.”
    • “The atmosphere and music are great and the gameplay is solid.”
    • “The soundtrack and sound design really pull it together into something amazing and creepy.”
    • “The music I think doesn't exist, besides maybe some small minimal tracks like the library.”
    • “There is no soundtrack to the game, only some ambient noises.”
    • “The soundtrack is not very good, though.”
  • humor
    33 mentions Positive Neutral Negative

    The humor in the game is a blend of quirky, dark, and Lovecraftian wit that provides both lighthearted and eerie moments, often provoking laughter amid tension. Players appreciate its funny touches through character reactions, enemy behavior, and occasional internet-style jokes, making the horror experience more engaging without undermining the underlying dread. Overall, the humor enhances immersion by balancing creepy atmosphere with genuinely amusing and memorable encounters.

    • “Eldritch is beautifully crafted, funny (the mummies giving you an odd and puzzled stare as if to question what you're doing dwelling so deeply), crazy-tense at times, challenging, frustrating (in some of the best puzzle-solving forms representing why some of us game!), and keeps bringing me back after a few years and many, many hours — always for 'just one more run.' And then, hours later, out of bullets and ham, as I'm questioning my sanity, I realize it has perfectly done exactly what it's here to do, heh.”
    • “The ambience, the music, the beasts, the graphics (which surprisingly benefits the game), all the Lovecraftian feel, the funny bits... I didn't expect so much pure fun for such a low price (I bought it at the deal price).”
    • “And as with any good randomized world, I've had lots of hilarious/awesome emergent encounters/stories with the various beasties and environments.”
  • grinding
    16 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and repetitive, with some players finding the need for extensive farming and resource gathering to progress burdensome. While the game runs smoothly and offers enjoyable short bursts of play, the reliance on grinding for supplies and unlocking powers can make longer sessions feel artificial and wearisome.

    • “Eldritch does so many things I *hate* in roguelikes, including enormously stupid yet weirdly unpredictable enemies, fall damage, a game length (at least for the best ending) that's completely disproportionate to the idea of permadeath, grinding (in the form of a global bank account shared between runs; combined with the healing kit, which can revive you as long as you have 50 currency), ridiculous lack of variety in enemies & items, useless quest items (which are required for the best ending) that displace your useful regular items...”
    • “The game is very, very easy, relying mostly on grinding for supplies and unlocking powers and such.”
    • “The result is that the length of the game feels artificial and tedious, rather than hard-earned and rewarding.”
  • stability
    4 mentions Positive Neutral Negative

    The game generally runs well, including on the Steam Deck, but some bugs and graphical glitches persist, particularly with certain in-game elements like the lizard statue. While stability issues are noticeable, they don't significantly detract from the overall experience.

    • “My only criticism is the lizard statue in the second book; those are very buggy and inconsistent at times. Otherwise, it's an excellent game.”
    • “The game offers some nice graphics, although some ugly glitches appear here and there. It is pleasant all the same.”
    • “It was an extremely buggy game on PC, and the graphics had aged terribly, but I played it and I loved it because there just wasn't anything quite like it.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional experience of the game is mixed, with moments of enjoyment and immersion in its Lovecraftian theme and stealth mechanics, but also frustration caused by challenging obstacles like the basilisk statues. Players appreciate the familiar gameplay and atmosphere, though some find certain sections intensely difficult and emotionally taxing.

    • “If it wasn't for the somewhat difficult basilisk statues, I'd give it a thumbs up and a better rating... but those things make me want to cry and punch my monitor at the same time.”
    • “I personally adore this game; its familiarity to games like Dishonored made me feel right at home. The stealth mechanics and how you could use everything to your advantage were wonderful to work with, and I am glad I picked this game up when it was on sale.”
    • “I really liked the Lovecraftian theme, the exploration, and the dangerous and original opponents that sometimes made me feel as if I was in an Amnesia game.”
  • monetization
    1 mentions Positive Neutral Negative

    Users find the monetization model to be reliant on small-value credits for ads, which may feel somewhat trivial or inconsequential.

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4h Median play time
5h Average play time
4h Main story
18h Completionist
2-10h Spent by most gamers
*Based on 10 analyzed playthroughs
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Eldritch is a survival role playing shooter game with horror and fantasy themes.

Eldritch is available on PC, Mac OS, Steam Deck, Windows and others.

The main story can be completed in around 4 hours, while the entire game is estimated to take about 18 hours to finish. On average players spend around 5 hours playing Eldritch.

Eldritch was released on October 21, 2013.

Eldritch was developed by Minor Key Games.

Eldritch has received positive reviews from both players and critics. Most players liked this game for its graphics but disliked it for its grinding.

Eldritch is a single player game.

Similar games include Delver, Void Bastards, Ziggurat, Heavy Bullets, City of Brass and others.