- June 22, 2020
- Mason Lindroth
- 13h median play time
Hylics 2
Platforms
About
In Hylics 2, players navigate a surreal world of claymation-style graphics and tweet-inspired dialogue. As the protagonist Wayfarer, you'll explore various landscapes, solve puzzles, and engage in turn-based battles. The game features a unique combat system that incorporates a variety of unconventional weapons and abilities, adding a layer of strategy to the RPG genre.
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- Absolutely beautiful art style, animations, and music that create a mesmerizing experience.
- Combat system is engaging and requires strategic thinking, making battles feel rewarding.
- Significant improvements over the first game in terms of polish, gameplay mechanics, and overall coherence.
- Platforming mechanics can be frustrating and clunky, leading to tedious navigation.
- Some battles can feel drawn out and unbalanced, especially with enemies that can heal themselves.
- The story, while more coherent than the first, may feel too straightforward and lacks the surreal charm of the original.
music
974 mentions Positive Neutral NegativeThe music in "Hylics 2" has been widely praised for its psychedelic and experimental qualities, with many reviewers highlighting the contributions of composer Chuck Salamone alongside creator Mason Lindroth. The soundtrack is described as a significant improvement over the first game, featuring a mix of chill, groovy, and upbeat tracks that enhance the game's surreal atmosphere and visuals. Overall, the music is considered a standout element, elevating the gameplay experience and resonating with players long after they finish the game.
“Lindroth is a creative powerhouse when it comes to striking, vibrant visual art, and Salamone's comprehensive contribution to the groovy, surf-y, and psychedelic melodies that Lindroth gravitates to result in simply beautiful music.”
“The bizarre art style, unique and original world, and transcendent music is enough to inspire and entertain throughout the entire game.”
“The music further contributes, eschewing a lot of the overwhelming discordance and griminess with something far more ethereal and psychedelic, which while less of a bold decision, is one that ultimately benefits this game due to its vibe being softened a bit in general, still retaining the harsher guitar tones to maintain some degree of its slacker rock edge.”
“The largest part of the zone, hylemxylem, has basically the same track the entire time, that's two hours of the same music, and I found myself bouncing along with it the entire time.”
“The in-game music doesn't nearly do Chuck justice, either.”
“The overworld music was very, very annoying.”