- November 6, 2024
- Two Cakes Studio
Hunt and Fight
Platforms
About
After your ship was caught in a terrifyingly powerful storm and wrecked, you found yourself on the shore of an unknown island full of monsters, undead, and bandits. Explore the island, upgrade your weapons and armor, improve your fighting skills, and defeat the most dangerous monsters on this island. Don't forget that your main goal is to find a way to get home.FIGHT MONSTERSUse various combat com…
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- The game features charming low-poly art and a unique visual identity that many players appreciate.
- Combat mechanics are strategic, requiring players to manage stamina and engage in tense battles against multiple enemies.
- The game offers a relaxing adventure experience reminiscent of classic RPGs, with engaging mechanics and a family-friendly approach.
- Combat feels unrefined, with a lack of feedback on attacks and inconsistent defense mechanics that can lead to frustrating encounters.
- Progression is slow and punishing, with limited health items and a lack of interesting rewards for quests, making the gameplay feel repetitive.
- The game lacks depth in character growth and item variety, leading to a bland experience where players feel little sense of progression.
gameplay
14 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with some players praising its engaging mechanics and charming art style, while others criticize the combat system, particularly the ineffective defense mechanics that detract from the overall experience. Many users expressed a desire for additional skills and mechanics to enhance progression and maintain interest, suggesting that improvements in dodging and defense could significantly elevate the gameplay. Overall, while the game has potential, it struggles to keep players engaged due to its combat shortcomings.
“This indie game pulls you in with its engaging mechanics and charming low-poly art.”
“The gameplay is incredibly engaging, keeping me on the edge of my seat.”
“The mechanics are so well thought out, with each one adding a unique twist that makes every moment exciting.”
“I believe that the main problem is in the combat; the defense mechanics are not easy to use, not in terms of difficulty but in that they don't work that well. The attack is okay, but without the defense system, it results in a game with its peculiar difficulty. This could be easily solved with dodge mechanics or simply correcting the use of defense.”
“There could have been some skills you earn to change up your gameplay, such as learning dodge rolls, using less stamina, moving faster, attacking faster with certain weapons, seeing enemy stamina, improved attack combos, a bigger counter window, learning special attacks, etc. Something to make it feel like you're making progress.”
“I believe that the main problem is in the combat; the defense mechanics are not easy to use, not in terms of difficulty but in that they don't work that well. The attack is okay, but without the defense system, it results in a game with its peculiar difficulty. This could be easily solved with dodge mechanics or simply correcting the use of defense.”