Hotel Blind Game Cover
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Hotel Blind is a simulator of a blind person in a hotel room. Enter a room and complete five objectives before leaving the room.

  • PC
  • Windows

Reviews

30%
Audience ScoreBased on 24 reviews
humor4 positive mentions
gameplay3 negative mentions
  • The game offers a unique concept that attempts to simulate the experience of being blind, providing an interesting perspective.
  • Some players found the challenge of navigating the room engaging, appreciating the use of audio cues to locate objects.
  • The art style and initial presentation received praise for being immersive and thought-provoking.
  • The gameplay is extremely limited, consisting of a single room with minimal interaction and a very short duration, leading to feelings of dissatisfaction.
  • The audio and visual elements are poorly executed, with repetitive voiceovers and a lack of meaningful sound design, making the experience feel shallow.
  • Many players reported technical issues, such as unreadable menus and bugs with achievements, contributing to an overall sense of frustration.
  • gameplay6 mentions

    The gameplay is criticized for being uninspired and frustrating, primarily involving slow movement in a small room with randomized item locations that are still easy to find. Players often feel stuck on objects and experience a lack of engagement, leading to a tedious and unsatisfying experience.

    • “The gameplay consists of staring at white text on a black background and slowly moving around a room using WASD, which in itself feels pretty uninspired and lazy.”
    • “Even with this minimal amount of gameplay, it's still frustrating; you tend to get stuck on objects in the room, and I guarantee you will sigh frequently as you hunt for the last thing you're supposed to do, just waiting for it to be over.”
    • “Supposedly the item locations are randomized each gameplay, but they are easy to find in such a small room.”
  • graphics4 mentions

    The game features minimal visuals, primarily consisting of text notifications for item discoveries and a simple menu. However, the unique art style has garnered significant praise, leaving a strong impression on players.

    • “There are no visuals, except for a text when an item is found and the game menu.”
    • “The art style for this game is so unique that I couldn't believe it.”
  • humor4 mentions

    The humor in the game is characterized by a self-aware, satirical tone, with players feeling that the developer is playfully mocking them for their purchase decisions. This meta-humor adds a layer of amusement, though it may not resonate with everyone.

    • “And remember that the dev is laughing at you (and me) for purchasing this, while he sips on Cristal from his ruby-encrusted goblet.”
    • “That at least had some humor...”
  • story2 mentions

    The story involves navigating through a hotel environment, featuring various elements such as staircases, elevators, and interactions with hotel guest characters, which contribute to the overall narrative experience.

  • music2 mentions

    The music aspect of the game is notably lacking, featuring no background music and only minimal sound effects accompanying a limited number of text notifications. Overall, the audio experience is described as sparse and unengaging.

    • “It's just a black screen, no music, around 10 total text notifications, with brief stock sound effects.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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