Hotel Blind Game Cover
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Hotel Blind is a simulator of a blind person in a hotel room. Enter a room and complete five objectives before leaving the room.

Reviews

25%
Audience ScoreBased on 12 reviews
humor2 positive mentions
graphics2 negative mentions
  • The game offers a unique concept that attempts to simulate the experience of being blind, providing an interesting perspective.
  • Some players found the challenge of navigating the room to be engaging, as it required them to rely on audio cues.
  • The game has potential for improvement and could inspire future developments in immersive gameplay.
  • The gameplay is extremely limited, consisting of a single room with minimal interaction and repetitive tasks that can be completed in just a few minutes.
  • The audio and visual elements are poorly executed, with a lack of engaging sound design and an unreadable menu that detracts from the experience.
  • Many players felt that the game fails to authentically represent the experience of being blind, leading to frustration and disappointment.
  • gameplay3 mentions

    Gameplay is criticized for its lack of depth and inspiration, primarily involving slow movement in a small room with easily locatable items. Players often find themselves frustrated by the clunky controls and the repetitive nature of searching for objectives, leading to a tedious experience.

    • “The item locations are randomized each gameplay, making exploration interesting even in such a small room.”
    • “The gameplay offers a unique challenge as you navigate through the environment, adding an element of surprise.”
    • “Despite its simplicity, the gameplay encourages players to think critically and engage with their surroundings.”
    • “The gameplay consists of staring at white text on a black background and slowly moving around a room using WASD, which feels uninspired and lazy.”
    • “Even with this minimal amount of gameplay, it's still frustrating; you tend to get stuck on objects in the room, and I guarantee you will sigh frequently as you hunt for the last thing you're supposed to do, just waiting for it to be over.”
    • “Supposedly the item locations are randomized each gameplay, but they are easy to find in such a small room.”
  • graphics2 mentions

    The game features minimal visuals, primarily consisting of text for item discovery and the menu. However, it boasts a unique art style that has impressed many players.

    • “There are no visuals, except for a text when an item is found and the game menu.”
    • “The art style for this game is so unique that I couldn't believe it.”
  • humor2 mentions

    The humor in the game is noted to be self-referential, with players feeling that the developer is playfully mocking them for their purchase, which adds a layer of irony to the experience. This tongue-in-cheek approach to humor is appreciated by some, providing a light-hearted element amidst any frustrations.

    • “And remember that the dev is laughing at you (and me) for purchasing this, while he sips on Cristal from his ruby-encrusted goblet.”
    • “That at least had some humor...”
  • story1 mentions

    The story unfolds within a hotel setting, featuring various characters and interactions as players navigate through staircases and elevators, suggesting a narrative that revolves around the experiences of hotel guests.

    • “The journey through the hotel, with its intricate staircases and elevator, is filled with engaging guest characters that enrich the storyline.”
    • “Exploring the hotel reveals a captivating narrative woven through the interactions with various characters.”
    • “The story unfolds beautifully as you navigate through the hotel, encountering unique characters and intriguing plotlines.”
    • “The story feels disjointed, with characters and plotlines that don't connect well.”
    • “I found the narrative to be lacking depth, making it hard to engage with the characters.”
    • “The pacing of the story is uneven, leading to moments that feel rushed and underdeveloped.”
  • music1 mentions

    The music aspect of the game is notably lacking, featuring no background music and minimal sound effects, which contributes to a sparse and unengaging auditory experience.

    • “It's just a black screen, no music, around 10 total text notifications, with brief stock sound effects.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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