Hotel Blind
- April 5, 2016
- Serellan LLC
Hotel Blind is a simulator of a blind person in a hotel room. Enter a room and complete five objectives before leaving the room.
Reviews
- The game offers a unique concept that attempts to simulate the experience of being blind, providing an interesting perspective.
- Some players found the challenge of navigating the room to be engaging, as it required them to rely on audio cues.
- The game has potential for improvement and could inspire future developments in immersive gameplay.
- The gameplay is extremely limited, consisting of a single room with minimal interaction and repetitive tasks that can be completed in just a few minutes.
- The audio and visual elements are poorly executed, with a lack of engaging sound design and an unreadable menu that detracts from the experience.
- Many players felt that the game fails to authentically represent the experience of being blind, leading to frustration and disappointment.
- gameplay3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
Gameplay is criticized for its lack of depth and inspiration, primarily involving slow movement in a small room with easily locatable items. Players often find themselves frustrated by the clunky controls and the repetitive nature of searching for objectives, leading to a tedious experience.
“The item locations are randomized each gameplay, making exploration interesting even in such a small room.”
“The gameplay offers a unique challenge as you navigate through the environment, adding an element of surprise.”
“Despite its simplicity, the gameplay encourages players to think critically and engage with their surroundings.”
“The gameplay consists of staring at white text on a black background and slowly moving around a room using WASD, which feels uninspired and lazy.”
“Even with this minimal amount of gameplay, it's still frustrating; you tend to get stuck on objects in the room, and I guarantee you will sigh frequently as you hunt for the last thing you're supposed to do, just waiting for it to be over.”
“Supposedly the item locations are randomized each gameplay, but they are easy to find in such a small room.”
- graphics2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game features minimal visuals, primarily consisting of text for item discovery and the menu. However, it boasts a unique art style that has impressed many players.
“There are no visuals, except for a text when an item is found and the game menu.”
“The art style for this game is so unique that I couldn't believe it.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is noted to be self-referential, with players feeling that the developer is playfully mocking them for their purchase, which adds a layer of irony to the experience. This tongue-in-cheek approach to humor is appreciated by some, providing a light-hearted element amidst any frustrations.
“And remember that the dev is laughing at you (and me) for purchasing this, while he sips on Cristal from his ruby-encrusted goblet.”
“That at least had some humor...”
- story1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The story unfolds within a hotel setting, featuring various characters and interactions as players navigate through staircases and elevators, suggesting a narrative that revolves around the experiences of hotel guests.
“The journey through the hotel, with its intricate staircases and elevator, is filled with engaging guest characters that enrich the storyline.”
“Exploring the hotel reveals a captivating narrative woven through the interactions with various characters.”
“The story unfolds beautifully as you navigate through the hotel, encountering unique characters and intriguing plotlines.”
“The story feels disjointed, with characters and plotlines that don't connect well.”
“I found the narrative to be lacking depth, making it hard to engage with the characters.”
“The pacing of the story is uneven, leading to moments that feel rushed and underdeveloped.”
- music1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music aspect of the game is notably lacking, featuring no background music and minimal sound effects, which contributes to a sparse and unengaging auditory experience.
“It's just a black screen, no music, around 10 total text notifications, with brief stock sound effects.”