Hotel Blind
- April 5, 2016
- Serellan LLC
Hotel Blind is a simulator of a blind person in a hotel room. Enter a room and complete five objectives before leaving the room.
Reviews
- The game offers a unique concept that attempts to simulate the experience of being blind, providing an interesting perspective.
- Some players found the challenge of navigating the room engaging, appreciating the use of audio cues to locate objects.
- The art style and initial presentation received praise for being immersive and thought-provoking.
- The gameplay is extremely limited, consisting of a single room with minimal interaction and a very short duration, leading to feelings of dissatisfaction.
- The audio and visual elements are poorly executed, with repetitive voiceovers and a lack of meaningful sound design, making the experience feel shallow.
- Many players reported technical issues, such as unreadable menus and bugs with achievements, contributing to an overall sense of frustration.
- gameplay6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The gameplay is criticized for being uninspired and frustrating, primarily involving slow movement in a small room with randomized item locations that are still easy to find. Players often feel stuck on objects and experience a lack of engagement, leading to a tedious and unsatisfying experience.
“The gameplay consists of staring at white text on a black background and slowly moving around a room using WASD, which in itself feels pretty uninspired and lazy.”
“Even with this minimal amount of gameplay, it's still frustrating; you tend to get stuck on objects in the room, and I guarantee you will sigh frequently as you hunt for the last thing you're supposed to do, just waiting for it to be over.”
“Supposedly the item locations are randomized each gameplay, but they are easy to find in such a small room.”
- graphics4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game features minimal visuals, primarily consisting of text notifications for item discoveries and a simple menu. However, the unique art style has garnered significant praise, leaving a strong impression on players.
“There are no visuals, except for a text when an item is found and the game menu.”
“The art style for this game is so unique that I couldn't believe it.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by a self-aware, satirical tone, with players feeling that the developer is playfully mocking them for their purchase decisions. This meta-humor adds a layer of amusement, though it may not resonate with everyone.
“And remember that the dev is laughing at you (and me) for purchasing this, while he sips on Cristal from his ruby-encrusted goblet.”
“That at least had some humor...”
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story involves navigating through a hotel environment, featuring various elements such as staircases, elevators, and interactions with hotel guest characters, which contribute to the overall narrative experience.
- music2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The music aspect of the game is notably lacking, featuring no background music and only minimal sound effects accompanying a limited number of text notifications. Overall, the audio experience is described as sparse and unengaging.
“It's just a black screen, no music, around 10 total text notifications, with brief stock sound effects.”